My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Balloon
Giant Snowball
Fire Spirit Minions Goblin Gang Musketeer Balloon
Zap
Fire Spirit Minions Goblin Gang Balloon
Barbarian Barrel
Fire Spirit Goblin Gang Musketeer
The Log
Fire Spirit Goblin Gang Musketeer
Earthquake
Goblin Gang
Arrows
Fire Spirit Minions Goblin Gang
Royal Delivery
Fire Spirit Minions Goblin Gang Musketeer Balloon
Fireball
Minions Goblin Gang Musketeer Balloon
Poison
Minions Goblin Gang Musketeer Balloon
Lightning
Musketeer Balloon
Rocket
Musketeer Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Goblin Gang Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage The Log Minions Goblin Gang Fireball Musketeer Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Rage The Log Minions

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Balloon
Minions
Rage Balloon
Goblin Gang
Balloon
Fireball
The Log
Musketeer
Balloon The Log
Rage
Minions Balloon
Balloon
Rage Fire Spirit Minions Goblin Gang Musketeer The Log
The Log
Fireball Musketeer Balloon

Defense Synergies 3 5

Fire Spirit
The Log
Minions
Musketeer The Log
Goblin Gang
Musketeer The Log
Fireball
The Log Musketeer
Musketeer
Goblin Gang The Log Minions Fireball
Rage
Balloon
The Log
Fireball Musketeer Fire Spirit Minions Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Musketeer The Log
Minions Goblin Gang Musketeer The Log
Goblin Gang Fire Spirit Minions Musketeer
Minions Goblin Gang Musketeer
Fireball The Log
Goblin Gang Fireball The Log Fire Spirit Minions Musketeer
Minions Musketeer Fire Spirit Goblin Gang Fireball
Fireball Musketeer The Log
Minions Goblin Gang Musketeer
Goblin Gang Fire Spirit Musketeer
Minions Goblin Gang Fireball Musketeer The Log
Minions Musketeer Goblin Gang Fireball
Fire Spirit Minions Goblin Gang Fireball Musketeer The Log
Fire Spirit Fireball Minions Goblin Gang The Log
Goblin Gang
Goblin Gang Fireball The Log
Minions Goblin Gang Fireball Musketeer
Fire Spirit Fireball Minions Goblin Gang Musketeer The Log
The Log Fire Spirit Minions Fireball Musketeer
Musketeer
Goblin Gang Fire Spirit Minions Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball
Fireball Goblin Gang Musketeer The Log
Goblin Gang Minions Musketeer The Log
Goblin Gang Fireball Musketeer The Log
Goblin Gang Musketeer
Fire Spirit Fireball Minions Goblin Gang Musketeer
Goblin Gang Minions Fireball Musketeer
Minions Fireball The Log
Goblin Gang Musketeer
Minions Musketeer
Fireball The Log
Goblin Gang Fireball
Fireball Musketeer
Goblin Gang Minions Fireball Musketeer The Log
Minions Fireball Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer The Log
Fireball Fire Spirit The Log
Fireball Fire Spirit Minions Musketeer
Fire Spirit Musketeer The Log
Fireball The Log Fire Spirit
Fireball The Log
Fire Spirit Minions Goblin Gang Fireball Musketeer
Fireball Musketeer The Log
Fireball Fire Spirit Musketeer
Fire Spirit Fireball Musketeer The Log
Minions Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Minions
Fire Spirit Fireball Musketeer The Log
Fire Spirit Fireball The Log
Minions Fireball Musketeer The Log
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Fire Spirit Fireball
Fireball The Log Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Fire Spirit Fireball Musketeer
Minions Fireball Musketeer
Fireball
Fireball Musketeer The Log
Fireball
Fireball The Log
Fire Spirit Minions Goblin Gang Fireball Musketeer
Fireball Fire Spirit Musketeer
The Log Fireball
Fireball Goblin Gang Musketeer
The Log Fireball Musketeer
Fireball
Musketeer
Minions Goblin Gang Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log

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