My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider Inferno Dragon
Giant Snowball
Fire Spirit Barbarians Musketeer Hog Rider Inferno Dragon
Zap
Fire Spirit Royal Giant Inferno Dragon
Barbarian Barrel
Fire Spirit Barbarians Musketeer
The Log
Fire Spirit Barbarians Royal Giant Musketeer Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Barbarians Musketeer Hog Rider Inferno Dragon
Fireball
Barbarians Musketeer Hog Rider Inferno Dragon
Poison
Barbarians Musketeer
Lightning
Musketeer Inferno Dragon
Rocket
Barbarians Musketeer Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Fireball Musketeer Hog Rider Inferno Dragon Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit The Log Fireball Musketeer

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Hog Rider Inferno Dragon
Barbarians
Hog Rider
Royal Giant
Fire Spirit Fireball Musketeer Hog Rider The Log
Fireball
Royal Giant Hog Rider The Log
Musketeer
Hog Rider Royal Giant The Log
Hog Rider
Fire Spirit Fireball Musketeer The Log Barbarians Royal Giant
The Log
Hog Rider Royal Giant Fireball Musketeer
Inferno Dragon
Fire Spirit

Defense Synergies 2 3

Fire Spirit
The Log
Barbarians
Royal Giant
Fireball
The Log Musketeer
Musketeer
The Log Fireball
Hog Rider
The Log
Fireball Musketeer Fire Spirit Inferno Dragon
Inferno Dragon
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer The Log
Barbarians Inferno Dragon Musketeer The Log
Barbarians Fire Spirit Musketeer Inferno Dragon
Barbarians Inferno Dragon Musketeer
Barbarians Fireball The Log
Fireball The Log Fire Spirit Musketeer
Musketeer Inferno Dragon Fire Spirit Fireball
Barbarians Fireball Musketeer The Log
Barbarians Inferno Dragon Musketeer
Fire Spirit Barbarians Musketeer
Barbarians Fireball Musketeer The Log
Musketeer Inferno Dragon Fireball
Barbarians Fire Spirit Fireball Musketeer The Log
Fire Spirit Fireball Barbarians The Log
Barbarians Inferno Dragon
Barbarians Fireball The Log Inferno Dragon
Barbarians Fireball Musketeer
Fire Spirit Fireball Barbarians Musketeer The Log
The Log Fire Spirit Barbarians Fireball Musketeer Inferno Dragon
Barbarians Musketeer Inferno Dragon
Fire Spirit Barbarians Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball
Fireball Musketeer The Log Inferno Dragon
Barbarians Musketeer The Log
Barbarians Fireball Musketeer The Log
Barbarians Musketeer Inferno Dragon
Fire Spirit Fireball Musketeer
Barbarians Fireball Musketeer
Barbarians Inferno Dragon
Barbarians Fireball The Log Inferno Dragon
Barbarians Musketeer Inferno Dragon
Inferno Dragon Barbarians Musketeer
Barbarians Fireball The Log
Barbarians Fireball
Barbarians Fireball Musketeer
Barbarians Fireball Musketeer The Log Inferno Dragon
Barbarians Fireball Musketeer The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball The Log
Barbarians Fireball Musketeer The Log
Fireball Fire Spirit The Log
Fireball Fire Spirit Musketeer
Fire Spirit Musketeer The Log
Fireball The Log Fire Spirit
Fireball The Log
Fire Spirit Fireball Musketeer
Fireball Musketeer The Log
Fireball Fire Spirit Musketeer
Fire Spirit Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Fire Spirit Fireball Musketeer The Log
Fire Spirit Fireball The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Barbarians Fireball Musketeer The Log
The Log Fire Spirit Fireball
Inferno Dragon
Fireball The Log Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Fire Spirit Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer The Log
Fireball
Fireball The Log
Fire Spirit Barbarians Fireball Musketeer
Fireball Fire Spirit Musketeer
The Log Fireball
Fireball Musketeer
The Log Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log

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