My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Godly!
Versatility
Great!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Golem Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Balloon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Guards Clone Balloon Inferno Dragon Lava Hound
Giant Snowball
Minions Guards Clone Balloon Inferno Dragon Lava Hound
Zap
Minions Guards Clone Balloon Inferno Dragon Lava Hound
Barbarian Barrel
Guards Clone
The Log
Guards Clone
Earthquake
Guards Clone
Arrows
Minions Guards Clone Lava Hound
Royal Delivery
Minions Guards Clone Balloon Inferno Dragon Lava Hound
Fireball
Minions Clone Balloon Inferno Dragon Lava Hound
Poison
Minions Guards Clone Balloon Lava Hound
Lightning
Ice Golem Balloon Inferno Dragon
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Guards Clone Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Golem Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Minions Guards Clone Fireball Inferno Dragon Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Minions Guards Clone

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Lava Hound Ice Golem Clone Balloon Inferno Dragon
Ice Golem
Balloon Minions
Fireball
Lava Hound
Guards
Clone Lava Hound
Clone
Balloon Lava Hound Minions Guards Inferno Dragon
Balloon
Ice Golem Clone Lava Hound Minions
Inferno Dragon
Lava Hound Minions Clone
Lava Hound
Minions Fireball Clone Balloon Inferno Dragon Guards

Defense Synergies 1 3

Minions
Ice Golem
Ice Golem
Minions Fireball Guards Inferno Dragon
Fireball
Ice Golem
Guards
Ice Golem
Clone
Balloon
Inferno Dragon
Ice Golem
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Ice Golem Fireball
Inferno Dragon Minions
Minions Inferno Dragon
Inferno Dragon Minions Guards
Fireball
Fireball Minions Guards
Minions Inferno Dragon Fireball
Ice Golem Fireball
Inferno Dragon Minions
Guards Ice Golem
Minions Guards Ice Golem Fireball
Minions Inferno Dragon Fireball
Minions Fireball Guards
Fireball Minions Guards
Inferno Dragon
Fireball Inferno Dragon
Minions Fireball
Fireball Minions Guards
Minions Ice Golem Fireball Guards Inferno Dragon
Inferno Dragon
Minions Fireball Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Ice Golem Fireball
Fireball Ice Golem Inferno Dragon
Guards Minions Ice Golem
Guards Ice Golem Fireball
Guards Inferno Dragon
Fireball Minions Ice Golem
Guards Minions Ice Golem Fireball
Inferno Dragon
Minions Ice Golem Fireball Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Minions Guards
Fireball Guards
Ice Golem Fireball Guards
Fireball
Guards Minions Ice Golem Fireball Inferno Dragon
Minions Ice Golem Fireball Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Guards
Fireball
Fireball
Ice Golem Fireball Guards
Fireball
Fireball Minions Ice Golem
Fireball Ice Golem
Fireball
Minions Fireball Guards
Fireball
Fireball
Ice Golem Fireball
Minions Fireball
Ice Golem Fireball
Fireball
Fireball
Fireball
Minions
Fireball
Fireball
Minions Fireball
Fireball
Fireball
Ice Golem Fireball
Inferno Dragon
Fireball
Fireball
Fireball
Ice Golem Fireball
Minions Fireball Guards
Fireball
Fireball
Fireball
Fireball
Minions Fireball Guards
Fireball
Fireball
Fireball
Ice Golem Fireball
Fireball
Minions Fireball Guards
Fireball
Fireball

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