My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Ice Golem Witch X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch
Zap
Inferno Tower Witch X-Bow
Barbarian Barrel
Knight Inferno Tower Witch X-Bow
The Log
Witch X-Bow
Earthquake
Inferno Tower Witch X-Bow
Arrows
Witch
Royal Delivery
Knight Witch
Fireball
Inferno Tower Witch X-Bow
Poison
Inferno Tower Witch X-Bow
Lightning
Knight Ice Golem Inferno Tower Witch X-Bow
Rocket
Inferno Tower Witch X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem Inferno Tower Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Rage The Log Knight Fireball Inferno Tower Witch X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Golem Rage The Log Knight

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
X-Bow Fireball Witch The Log
Ice Golem
X-Bow Witch
Fireball
X-Bow Knight The Log
Inferno Tower
Rage
Witch
Witch
Rage Knight Ice Golem
X-Bow
Knight Ice Golem Fireball The Log
The Log
X-Bow Knight Fireball

Defense Synergies 8 9

Knight
Inferno Tower X-Bow Fireball Witch The Log
Ice Golem
Inferno Tower X-Bow Fireball Witch The Log
Fireball
X-Bow The Log Knight Ice Golem Inferno Tower
Inferno Tower
Knight Ice Golem The Log Fireball X-Bow
Rage
Witch
Knight Ice Golem The Log
X-Bow
Knight Ice Golem Fireball The Log Inferno Tower
The Log
Fireball Inferno Tower X-Bow Knight Ice Golem Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Ice Golem Fireball Inferno Tower X-Bow The Log
Inferno Tower Knight Witch X-Bow The Log
Inferno Tower Witch Knight
Inferno Tower Witch Knight
Fireball X-Bow The Log
Fireball The Log X-Bow
Inferno Tower Fireball Witch X-Bow
Ice Golem Fireball Inferno Tower X-Bow The Log
Inferno Tower Witch X-Bow
Knight Ice Golem Inferno Tower
Witch Knight Ice Golem Fireball X-Bow The Log
Inferno Tower Fireball Witch
Inferno Tower Knight Fireball Witch X-Bow The Log
Fireball Witch X-Bow The Log
Inferno Tower Knight X-Bow
Inferno Tower Fireball X-Bow The Log
Knight Fireball Inferno Tower Witch X-Bow
Fireball Knight Witch X-Bow The Log
Witch The Log Knight Ice Golem Fireball
Inferno Tower
Knight Fireball Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Ice Golem Fireball Inferno Tower Witch X-Bow
Fireball Knight Ice Golem X-Bow The Log
Knight Ice Golem Inferno Tower Witch The Log
Knight Ice Golem Fireball Inferno Tower X-Bow The Log
Inferno Tower Knight Witch
Fireball Ice Golem Witch
Knight Ice Golem Fireball Inferno Tower Witch
Inferno Tower Knight
Knight Ice Golem Fireball Inferno Tower Witch X-Bow The Log
Inferno Tower Witch
Knight Inferno Tower Witch
Fireball The Log
Knight Ice Golem Fireball Inferno Tower Witch
Fireball Witch
Inferno Tower Witch Knight Ice Golem Fireball X-Bow The Log
Ice Golem Fireball Inferno Tower Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Ice Golem X-Bow The Log
Fireball X-Bow The Log
Fireball X-Bow The Log
Knight Ice Golem Fireball The Log
Fireball The Log
Fireball Ice Golem Witch
Witch The Log
Fireball X-Bow The Log Ice Golem
Fireball The Log X-Bow
Fireball X-Bow
Knight Fireball X-Bow The Log
Fireball
Knight Ice Golem Fireball The Log
Fireball X-Bow
Ice Golem Fireball X-Bow The Log
X-Bow Fireball Witch The Log
Fireball X-Bow The Log
Fireball
Fireball X-Bow The Log
Fireball Witch X-Bow The Log
Fireball X-Bow The Log
Fireball
X-Bow The Log
Fireball X-Bow The Log
Ice Golem The Log Fireball Witch
Witch
Fireball X-Bow The Log Witch
Fireball Witch X-Bow The Log
Fireball X-Bow The Log
Ice Golem Fireball Witch X-Bow
Fireball Witch
Fireball
Fireball X-Bow The Log
Fireball
Fireball The Log
Fireball Witch X-Bow
Fireball Witch
The Log Fireball
Fireball Knight
The Log Ice Golem Fireball
Fireball
Fireball Witch The Log
Fireball Witch
Fireball Witch X-Bow The Log

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