My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Mini P.E.K.K.A Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Balloon
Giant Snowball
Minion Horde Hog Rider Balloon
Zap
Minion Horde Balloon
Barbarian Barrel
Knight Wizard
The Log
Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider
Arrows
Minion Horde
Royal Delivery
Knight Minion Horde Mini P.E.K.K.A Hog Rider Wizard Balloon
Fireball
Minion Horde Hog Rider Wizard Balloon
Poison
Minion Horde Wizard Balloon
Lightning
Knight Mini P.E.K.K.A Wizard Balloon
Rocket
Minion Horde Hog Rider Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Tornado Mini P.E.K.K.A Hog Rider Minion Horde Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Tornado Mini P.E.K.K.A

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Tornado Balloon Knight Minion Horde Mini P.E.K.K.A
Knight
Hog Rider Balloon Zap Minion Horde Wizard
Minion Horde
Zap Knight Hog Rider
Mini P.E.K.K.A
Zap Hog Rider Wizard Tornado
Hog Rider
Zap Knight Minion Horde Mini P.E.K.K.A Wizard Tornado Balloon
Wizard
Tornado Knight Mini P.E.K.K.A Hog Rider Balloon
Tornado
Zap Wizard Mini P.E.K.K.A Hog Rider Balloon
Balloon
Zap Knight Hog Rider Wizard Tornado

Defense Synergies 2 10

Zap
Mini P.E.K.K.A Knight Minion Horde Tornado
Knight
Zap Minion Horde Mini P.E.K.K.A Wizard Tornado
Minion Horde
Zap Knight Tornado
Mini P.E.K.K.A
Zap Knight Wizard Tornado
Hog Rider
Wizard
Tornado Knight Mini P.E.K.K.A
Tornado
Wizard Zap Knight Minion Horde Mini P.E.K.K.A
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minion Horde Wizard
Minion Horde Mini P.E.K.K.A Zap Knight
Minion Horde Mini P.E.K.K.A Tornado Knight
Minion Horde Mini P.E.K.K.A Knight
Mini P.E.K.K.A Tornado
Tornado Zap
Minion Horde Tornado Zap Wizard
Zap
Minion Horde Mini P.E.K.K.A Tornado
Knight Tornado Minion Horde Mini P.E.K.K.A
Minion Horde Zap Knight Wizard Tornado
Minion Horde Zap Wizard Tornado
Minion Horde Mini P.E.K.K.A Zap Knight Wizard
Wizard Zap Minion Horde Mini P.E.K.K.A Tornado
Mini P.E.K.K.A Knight Minion Horde
Minion Horde Tornado Zap Mini P.E.K.K.A
Minion Horde Wizard Knight Mini P.E.K.K.A Tornado
Zap Knight Minion Horde Wizard Tornado
Zap Wizard Tornado Knight
Mini P.E.K.K.A Tornado
Wizard Knight Minion Horde Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap
Zap Knight Mini P.E.K.K.A Wizard
Zap Knight Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Zap Knight Minion Horde Tornado
Knight Minion Horde Mini P.E.K.K.A
Wizard Zap Minion Horde Tornado
Mini P.E.K.K.A Knight Minion Horde
Mini P.E.K.K.A Knight Minion Horde
Zap Minion Horde Knight Mini P.E.K.K.A Tornado
Minion Horde
Knight Minion Horde Mini P.E.K.K.A
Zap Tornado
Mini P.E.K.K.A Knight Minion Horde Wizard
Wizard Minion Horde
Zap Knight Minion Horde Mini P.E.K.K.A Tornado
Zap Minion Horde Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde
Zap Tornado
Minion Horde
Knight
Wizard Zap Minion Horde
Wizard Zap Minion Horde Tornado
Minion Horde Wizard Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Minion Horde Mini P.E.K.K.A Tornado
Zap Knight Minion Horde Wizard Tornado
Zap Wizard Tornado
Knight
Minion Horde
Zap
Zap Minion Horde Wizard
Minion Horde Wizard
Tornado
Minion Horde Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard
Zap Wizard Tornado
Minion Horde
Wizard Tornado
Tornado
Zap Minion Horde
Zap Tornado Wizard
Minion Horde
Zap Wizard Tornado
Zap Wizard Tornado
Zap Tornado
Zap Minion Horde Wizard Tornado
Zap Minion Horde Wizard
Minion Horde Mini P.E.K.K.A
Zap Minion Horde Wizard
Zap Minion Horde
Minion Horde
Wizard
Zap Minion Horde
Zap Wizard Tornado
Knight Minion Horde Mini P.E.K.K.A Wizard
Zap Wizard
Zap Tornado
Minion Horde
Zap Minion Horde Tornado
Zap Tornado
Zap Tornado

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