My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Musketeer Miner
Zap
Mortar
Barbarian Barrel
Mortar Musketeer Valkyrie Ice Wizard
The Log
Mini P.E.K.K.A Musketeer
Earthquake
Mortar
Arrows
Royal Delivery
Mini P.E.K.K.A Musketeer Valkyrie Miner Ice Wizard
Fireball
Mortar Musketeer Ice Wizard
Poison
Mortar Musketeer Ice Wizard
Lightning
Mortar Mini P.E.K.K.A Musketeer Valkyrie Ice Wizard
Rocket
Mortar Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Valkyrie The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Miner Ice Wizard Mortar Mini P.E.K.K.A Musketeer Valkyrie

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Miner Ice Wizard

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mortar Mini P.E.K.K.A Miner
Mortar
Miner Arrows Musketeer The Log
Mini P.E.K.K.A
Arrows Musketeer Valkyrie The Log Ice Wizard
Musketeer
Valkyrie Mortar Mini P.E.K.K.A The Log Miner
Valkyrie
Musketeer Mini P.E.K.K.A
The Log
Mortar Mini P.E.K.K.A Musketeer Miner
Miner
Mortar Arrows Musketeer The Log
Ice Wizard
Mini P.E.K.K.A

Defense Synergies 3 16

Arrows
Mortar Mini P.E.K.K.A Valkyrie Ice Wizard
Mortar
Arrows Musketeer Valkyrie The Log Ice Wizard
Mini P.E.K.K.A
The Log Arrows Musketeer Valkyrie Ice Wizard
Musketeer
Valkyrie The Log Mortar Mini P.E.K.K.A Miner
Valkyrie
Musketeer Arrows Mortar Mini P.E.K.K.A The Log Ice Wizard
The Log
Mini P.E.K.K.A Musketeer Mortar Valkyrie Miner Ice Wizard
Miner
Musketeer The Log
Ice Wizard
Arrows Mortar Mini P.E.K.K.A Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Musketeer Valkyrie The Log
Mini P.E.K.K.A Mortar Musketeer Valkyrie The Log Ice Wizard
Mortar Mini P.E.K.K.A Musketeer Valkyrie Ice Wizard
Mini P.E.K.K.A Mortar Musketeer Valkyrie Ice Wizard
Arrows Mini P.E.K.K.A Valkyrie The Log
Arrows The Log Musketeer Valkyrie Ice Wizard
Musketeer Arrows Mortar Ice Wizard
Arrows Musketeer Valkyrie The Log
Mini P.E.K.K.A Mortar Musketeer Ice Wizard
Mini P.E.K.K.A Musketeer Valkyrie Miner Ice Wizard
Valkyrie Ice Wizard Arrows Musketeer The Log
Arrows Musketeer Ice Wizard
Mortar Mini P.E.K.K.A Musketeer Valkyrie The Log Ice Wizard
Valkyrie Arrows Mortar Mini P.E.K.K.A The Log
Mini P.E.K.K.A Mortar
Mortar Mini P.E.K.K.A The Log
Arrows Mortar Mini P.E.K.K.A Musketeer Valkyrie
Arrows Mortar Musketeer Valkyrie The Log Ice Wizard
Arrows Mortar Valkyrie The Log Musketeer Ice Wizard
Mini P.E.K.K.A Mortar Musketeer
Valkyrie Arrows Mini P.E.K.K.A Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie
Arrows Mortar Mini P.E.K.K.A Musketeer Valkyrie The Log Miner
Mini P.E.K.K.A Musketeer Valkyrie The Log
Mini P.E.K.K.A Valkyrie Musketeer The Log
Mini P.E.K.K.A Musketeer Valkyrie
Arrows Musketeer Ice Wizard
Mini P.E.K.K.A Musketeer Valkyrie Ice Wizard
Mini P.E.K.K.A Valkyrie
Mortar Mini P.E.K.K.A Valkyrie The Log
Musketeer
Mini P.E.K.K.A Musketeer Valkyrie
Arrows Valkyrie The Log
Mini P.E.K.K.A Valkyrie
Musketeer Valkyrie
Mortar Mini P.E.K.K.A Musketeer Valkyrie The Log
Arrows Valkyrie Mini P.E.K.K.A Musketeer The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Musketeer Valkyrie The Log
Arrows Mortar Musketeer The Log Miner Ice Wizard
Arrows The Log Miner
Arrows Musketeer Valkyrie The Log
Arrows Mortar Valkyrie The Log
Arrows Musketeer Ice Wizard
Arrows Mortar Musketeer The Log
Arrows The Log Ice Wizard
Arrows The Log Miner Mortar
Mini P.E.K.K.A Musketeer
Miner Arrows Mortar Musketeer Valkyrie The Log
Arrows Musketeer
Mortar Musketeer The Log Miner
Arrows Mortar Musketeer
Arrows Mortar Musketeer The Log
Arrows Mortar Musketeer The Log
Arrows Mortar Musketeer The Log
Arrows Mortar
Mini P.E.K.K.A
Arrows Mortar Mini P.E.K.K.A Musketeer The Log
Arrows Mortar Valkyrie The Log Miner
Musketeer The Log
Arrows
Musketeer The Log
Arrows Mortar Musketeer The Log
Arrows The Log Mortar Valkyrie Ice Wizard
Arrows Mortar The Log Miner Musketeer Ice Wizard
Arrows Mortar Musketeer The Log Miner
Miner Arrows Mortar Musketeer The Log
Arrows Musketeer Ice Wizard
Musketeer
Mini P.E.K.K.A
Arrows Mortar Musketeer The Log Miner
Arrows
Arrows The Log
Musketeer
Arrows Musketeer Ice Wizard
Arrows The Log
Miner Mini P.E.K.K.A Musketeer Valkyrie
Arrows The Log Mortar Musketeer
Arrows
Musketeer
Musketeer The Log
Musketeer
Mortar Musketeer The Log Miner

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