My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Goblins Hog Rider Inferno Dragon
Zap
Goblins Inferno Dragon
Barbarian Barrel
Goblins Knight Ice Wizard
The Log
Goblins Hog Rider
Earthquake
Hog Rider
Arrows
Goblins
Royal Delivery
Goblins Knight Hog Rider Ice Wizard Inferno Dragon
Fireball
Hog Rider Ice Wizard Inferno Dragon
Poison
Ice Wizard
Lightning
Knight Ice Wizard Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Knight Tornado Ice Wizard Fireball Hog Rider Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Knight Tornado

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Knight
Hog Rider Fireball The Log Ice Wizard
Fireball
Hog Rider Tornado Knight The Log
Hog Rider
Goblins Knight Fireball The Log Tornado
Tornado
Fireball Hog Rider The Log Ice Wizard
The Log
Hog Rider Knight Fireball Tornado
Ice Wizard
Knight Tornado
Inferno Dragon

Defense Synergies 4 12

Goblins
Knight The Log Ice Wizard
Knight
Ice Wizard Goblins Fireball Tornado The Log
Fireball
Tornado The Log Knight Ice Wizard
Hog Rider
Tornado
Fireball Ice Wizard Knight The Log Inferno Dragon
The Log
Fireball Goblins Knight Tornado Ice Wizard Inferno Dragon
Ice Wizard
Knight Tornado Goblins Fireball The Log Inferno Dragon
Inferno Dragon
Tornado The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball The Log
Inferno Dragon Goblins Knight The Log Ice Wizard
Tornado Goblins Knight Ice Wizard Inferno Dragon
Inferno Dragon Goblins Knight Ice Wizard
Fireball Tornado The Log
Fireball Tornado The Log Goblins Ice Wizard
Tornado Inferno Dragon Fireball Ice Wizard
Fireball The Log
Inferno Dragon Goblins Tornado Ice Wizard
Knight Tornado Goblins Ice Wizard
Goblins Ice Wizard Knight Fireball Tornado The Log
Inferno Dragon Fireball Tornado Ice Wizard
Knight Fireball The Log Ice Wizard
Fireball Goblins Tornado The Log
Inferno Dragon Knight
Tornado Fireball The Log Inferno Dragon
Goblins Knight Fireball Tornado
Fireball Goblins Knight Tornado The Log Ice Wizard
Tornado The Log Knight Fireball Ice Wizard Inferno Dragon
Tornado Inferno Dragon
Goblins Knight Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Fireball
Fireball Knight The Log Inferno Dragon
Goblins Knight The Log
Knight Fireball Tornado The Log
Knight Inferno Dragon
Fireball Tornado Ice Wizard
Goblins Knight Fireball Ice Wizard
Knight Inferno Dragon
Goblins Knight Fireball Tornado The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Knight
Fireball Tornado The Log
Knight Fireball
Fireball
Goblins Knight Fireball Tornado The Log Inferno Dragon
Fireball The Log Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball Tornado The Log Ice Wizard
Fireball The Log
Knight Fireball The Log
Fireball The Log
Fireball Tornado Ice Wizard
Tornado The Log
Fireball The Log Tornado Ice Wizard
Fireball The Log Tornado
Goblins Fireball Tornado
Knight Fireball Tornado The Log
Fireball Tornado
Knight Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Tornado
Fireball The Log
Fireball Tornado The Log
Fireball The Log
Fireball Tornado
Tornado The Log
Fireball The Log
Tornado The Log Fireball Ice Wizard
Inferno Dragon
Fireball The Log Tornado Ice Wizard
Fireball Tornado The Log
Fireball Tornado The Log
Fireball Tornado Ice Wizard
Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball
Fireball Tornado Ice Wizard
The Log Fireball
Fireball Knight
The Log Fireball
Fireball Tornado
Fireball Tornado The Log
Fireball Tornado
Fireball Tornado The Log

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