My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems 3 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde
Giant Snowball
Minion Horde
Zap
Minion Horde
Barbarian Barrel
Knight Tesla Wizard
The Log
Earthquake
Tesla
Arrows
Minion Horde
Royal Delivery
Knight Minion Horde Wizard P.E.K.K.A
Fireball
Tesla Minion Horde Wizard
Poison
Minion Horde Wizard
Lightning
Knight Tesla Wizard
Rocket
Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Tesla Freeze Minion Horde Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Knight Tesla

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Knight Minion Horde Freeze
Arrows
Zap P.E.K.K.A Knight Freeze
Knight
Zap Arrows Minion Horde Wizard
Tesla
Minion Horde
Zap Knight Freeze
Wizard
Knight P.E.K.K.A
Freeze
Zap Arrows Minion Horde
P.E.K.K.A
Zap Arrows Wizard

Defense Synergies 1 14

Zap
Arrows Knight Tesla Minion Horde P.E.K.K.A
Arrows
Zap Knight Tesla P.E.K.K.A
Knight
Tesla Zap Arrows Minion Horde Wizard
Tesla
Knight Zap Arrows Wizard
Minion Horde
Zap Knight Freeze
Wizard
Knight Tesla Freeze P.E.K.K.A
Freeze
Minion Horde Wizard
P.E.K.K.A
Zap Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla Minion Horde Wizard
Minion Horde P.E.K.K.A Zap Knight Tesla
Tesla Minion Horde P.E.K.K.A Knight Freeze
Tesla Minion Horde P.E.K.K.A Knight
Arrows P.E.K.K.A
Arrows Freeze Zap Tesla
Tesla Minion Horde Zap Arrows Wizard Freeze
Zap Arrows Tesla P.E.K.K.A
Tesla Minion Horde P.E.K.K.A
Knight Tesla Minion Horde
Minion Horde Zap Arrows Knight Tesla Wizard Freeze
Arrows Tesla Minion Horde Zap Wizard
Tesla Minion Horde P.E.K.K.A Zap Knight Wizard Freeze
Wizard Zap Arrows Tesla Minion Horde Freeze P.E.K.K.A
P.E.K.K.A Knight Tesla Minion Horde
Minion Horde Zap Tesla Freeze P.E.K.K.A
Tesla Minion Horde Wizard Arrows Knight P.E.K.K.A
Arrows Tesla Zap Knight Minion Horde Wizard
Zap Arrows Wizard Freeze Knight Tesla
P.E.K.K.A Tesla
Wizard Arrows Knight Tesla Minion Horde P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Tesla P.E.K.K.A
Zap Arrows Knight Tesla Wizard
P.E.K.K.A Zap Knight Minion Horde
P.E.K.K.A Zap Knight Tesla Minion Horde
P.E.K.K.A Knight Tesla Minion Horde
Arrows Wizard Zap Tesla Minion Horde Freeze
P.E.K.K.A Knight Tesla Minion Horde
P.E.K.K.A Knight Tesla Minion Horde
Zap Minion Horde Freeze P.E.K.K.A Knight
P.E.K.K.A Tesla Minion Horde
P.E.K.K.A Knight Tesla Minion Horde
P.E.K.K.A Zap Arrows
P.E.K.K.A Knight Tesla Minion Horde Wizard
Wizard Tesla Minion Horde
Tesla Zap Knight Minion Horde Freeze P.E.K.K.A
Arrows Zap Tesla Minion Horde Wizard Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Minion Horde Freeze
Arrows Zap
Arrows Minion Horde
Arrows Knight Freeze
Wizard Zap Arrows Minion Horde
Arrows Wizard Zap Minion Horde Freeze
Arrows Minion Horde Wizard
Arrows Zap Wizard Freeze
Arrows Zap Wizard
Minion Horde
Zap Arrows Knight Minion Horde Wizard
Zap Arrows Wizard
Knight
Arrows Minion Horde Freeze
Zap Arrows
Zap Arrows Minion Horde Wizard
Arrows Minion Horde Wizard
Arrows Freeze
Minion Horde
Zap Arrows Wizard
Zap Arrows Wizard
Minion Horde
Arrows Wizard
Zap Arrows Minion Horde
Zap Arrows Freeze Wizard
Minion Horde
Arrows Zap Wizard
Zap Arrows Wizard
Zap Arrows
Zap Arrows Minion Horde Wizard
Zap Minion Horde Wizard Freeze
Minion Horde
Zap Arrows Minion Horde Wizard
Zap Arrows Minion Horde Freeze
P.E.K.K.A Minion Horde
Arrows Wizard
Zap Minion Horde Freeze
Zap Arrows Wizard
Freeze
Arrows
Knight Minion Horde Wizard
Arrows Zap Wizard
Zap Arrows
Minion Horde P.E.K.K.A
Zap Minion Horde Freeze
Zap
Zap Freeze

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