My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Missing

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider
Giant Snowball
Fire Spirit Barbarians Minion Horde Hog Rider
Zap
Fire Spirit Minion Horde Inferno Tower
Barbarian Barrel
Fire Spirit Barbarians Inferno Tower
The Log
Fire Spirit Barbarians Hog Rider
Earthquake
Barbarians Hog Rider Inferno Tower
Arrows
Fire Spirit Minion Horde
Royal Delivery
Fire Spirit Barbarians Minion Horde Hog Rider
Fireball
Barbarians Minion Horde Hog Rider Inferno Tower
Poison
Barbarians Minion Horde Inferno Tower
Lightning
Inferno Tower
Rocket
Barbarians Minion Horde Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Arrows Hog Rider Barbarians Minion Horde Inferno Tower Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit The Log Arrows Hog Rider

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider
Arrows
Hog Rider Lightning
Barbarians
Hog Rider
Minion Horde
Hog Rider
Hog Rider
Fire Spirit Arrows Lightning The Log Barbarians Minion Horde
Inferno Tower
Lightning
Hog Rider Arrows
The Log
Hog Rider

Defense Synergies 1 9

Fire Spirit
Inferno Tower The Log
Arrows
Barbarians Inferno Tower Lightning
Barbarians
Arrows Minion Horde
Minion Horde
Barbarians Inferno Tower The Log
Hog Rider
Inferno Tower
The Log Fire Spirit Arrows Minion Horde
Lightning
Arrows The Log
The Log
Inferno Tower Fire Spirit Minion Horde Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minion Horde Inferno Tower The Log
Barbarians Minion Horde Inferno Tower The Log
Barbarians Minion Horde Inferno Tower Fire Spirit Lightning
Barbarians Minion Horde Inferno Tower
Lightning Arrows Barbarians The Log
Arrows The Log Fire Spirit
Minion Horde Inferno Tower Lightning Fire Spirit Arrows
Lightning Arrows Barbarians Inferno Tower The Log
Barbarians Minion Horde Inferno Tower
Fire Spirit Barbarians Minion Horde Inferno Tower
Barbarians Minion Horde Arrows The Log
Arrows Minion Horde Inferno Tower
Barbarians Minion Horde Inferno Tower Fire Spirit Lightning The Log
Fire Spirit Arrows Barbarians Minion Horde The Log
Barbarians Inferno Tower Minion Horde
Barbarians Minion Horde Inferno Tower Lightning The Log
Barbarians Minion Horde Arrows Inferno Tower
Fire Spirit Arrows Barbarians Minion Horde The Log
Arrows The Log Fire Spirit Barbarians
Barbarians Inferno Tower
Fire Spirit Arrows Barbarians Minion Horde The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Inferno Tower
Arrows Lightning The Log
Barbarians Minion Horde Inferno Tower Lightning The Log
Lightning Barbarians Minion Horde Inferno Tower The Log
Barbarians Inferno Tower Minion Horde
Fire Spirit Arrows Minion Horde
Barbarians Minion Horde Inferno Tower Lightning
Inferno Tower Barbarians Minion Horde
Minion Horde Lightning Barbarians Inferno Tower The Log
Inferno Tower Barbarians Minion Horde
Barbarians Minion Horde Inferno Tower
Lightning Arrows Barbarians The Log
Barbarians Lightning Minion Horde Inferno Tower
Barbarians Minion Horde
Barbarians Inferno Tower Minion Horde Lightning The Log
Arrows Barbarians Minion Horde Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Minion Horde The Log
Arrows The Log
Lightning Arrows Minion Horde The Log
Lightning Arrows Barbarians The Log
Fire Spirit Arrows Minion Horde The Log
Arrows Fire Spirit Minion Horde
Fire Spirit Arrows Minion Horde The Log
Arrows The Log Fire Spirit Lightning
Arrows The Log Lightning
Lightning Fire Spirit Minion Horde
Lightning Arrows Minion Horde The Log
Lightning Fire Spirit Arrows
Lightning Fire Spirit The Log
Lightning Arrows Minion Horde
Lightning Arrows The Log
Lightning Arrows Minion Horde The Log
Lightning Arrows Minion Horde The Log
Lightning Arrows
Minion Horde Lightning
Lightning Fire Spirit Arrows The Log
Lightning Fire Spirit Arrows The Log
Lightning Minion Horde The Log
Lightning Arrows
Lightning The Log
Lightning Arrows Barbarians Minion Horde The Log
Arrows The Log Fire Spirit
Minion Horde
Arrows The Log Lightning
Lightning Arrows The Log
Lightning Arrows The Log
Lightning Fire Spirit Arrows Minion Horde
Lightning Minion Horde
Lightning Minion Horde
Lightning Arrows Minion Horde The Log
Lightning Arrows Minion Horde
Minion Horde
Arrows Lightning The Log
Minion Horde Lightning Fire Spirit Barbarians
Lightning Fire Spirit Arrows
Arrows The Log
Lightning Minion Horde
Arrows The Log Lightning
Lightning Arrows
Minion Horde
Minion Horde Lightning The Log
Lightning
Lightning The Log

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