My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Hunter Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Witch Golem Royal Ghost Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Golem Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Night Witch
Giant Snowball
Minion Horde Witch Night Witch
Zap
Minion Horde Witch Night Witch
Barbarian Barrel
Hunter Witch Royal Ghost Night Witch
The Log
Hunter Witch
Earthquake
Witch
Arrows
Minion Horde Witch Night Witch
Royal Delivery
Minion Horde Hunter Witch Royal Ghost Night Witch
Fireball
Minion Horde Hunter Witch Night Witch
Poison
Minion Horde Hunter Witch Night Witch
Lightning
Hunter Witch Night Witch
Rocket
Minion Horde Hunter Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Hunter Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Golem Royal Ghost Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Royal Ghost Hunter Night Witch Minion Horde Witch Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Royal Ghost Hunter Night Witch

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Lightning Night Witch
Minion Horde
Golem
Hunter
Golem
Witch
Golem Royal Ghost
Lightning
Golem Arrows
Golem
Arrows Lightning Night Witch Minion Horde Hunter Witch
Royal Ghost
Witch
Night Witch
Golem Arrows

Defense Synergies 0 2

Arrows
Lightning
Minion Horde
Hunter
Witch
Royal Ghost
Lightning
Arrows
Golem
Royal Ghost
Witch
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minion Horde
Minion Horde Hunter Witch Night Witch
Minion Horde Hunter Witch Lightning Night Witch
Minion Horde Hunter Witch Night Witch
Lightning Arrows
Arrows Hunter Royal Ghost Night Witch
Minion Horde Hunter Lightning Arrows Witch Night Witch
Lightning Arrows
Minion Horde Hunter Witch Night Witch
Minion Horde Hunter Royal Ghost Night Witch
Minion Horde Witch Arrows Hunter Royal Ghost Night Witch
Arrows Minion Horde Hunter Witch Night Witch
Minion Horde Hunter Night Witch Witch Lightning
Arrows Minion Horde Hunter Witch Royal Ghost Night Witch
Minion Horde Hunter
Minion Horde Hunter Lightning
Minion Horde Arrows Hunter Witch Night Witch
Arrows Minion Horde Hunter Witch Royal Ghost Night Witch
Arrows Hunter Witch Royal Ghost
Hunter
Royal Ghost Arrows Minion Horde Hunter Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Royal Ghost
Arrows Hunter Lightning Royal Ghost
Minion Horde Hunter Witch Lightning
Hunter Lightning Minion Horde Night Witch
Minion Horde Hunter Witch Night Witch
Arrows Minion Horde Hunter Witch
Minion Horde Hunter Witch Lightning Night Witch
Minion Horde Hunter
Minion Horde Lightning Witch
Witch Minion Horde
Minion Horde Hunter Witch
Lightning Arrows
Lightning Minion Horde Hunter Witch Night Witch
Minion Horde Witch
Witch Minion Horde Hunter Lightning Night Witch
Arrows Minion Horde Hunter Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Minion Horde Royal Ghost
Arrows Royal Ghost
Lightning Arrows Minion Horde
Lightning Arrows
Arrows Minion Horde
Arrows Minion Horde Hunter Witch
Arrows Minion Horde Witch
Arrows Hunter Lightning
Arrows Lightning
Lightning Minion Horde Night Witch
Lightning Arrows Minion Horde
Lightning Arrows
Lightning Hunter
Lightning Arrows Minion Horde
Lightning Arrows
Lightning Arrows Minion Horde Hunter Witch
Lightning Arrows Minion Horde
Lightning Arrows
Minion Horde Lightning Night Witch
Lightning Arrows Hunter
Lightning Arrows Witch
Lightning Minion Horde Night Witch
Lightning Arrows
Lightning
Lightning Arrows Minion Horde
Arrows Hunter Witch
Minion Horde Witch
Arrows Hunter Witch Lightning Royal Ghost
Lightning Arrows Witch
Lightning Arrows
Lightning Arrows Minion Horde Hunter Witch Night Witch
Lightning Minion Horde Witch
Lightning Minion Horde Night Witch
Lightning Arrows Minion Horde Hunter Night Witch
Lightning Arrows Minion Horde
Minion Horde
Arrows Lightning
Minion Horde Lightning Witch Night Witch
Lightning Arrows Hunter Witch
Arrows
Lightning Minion Horde Hunter
Arrows Lightning
Lightning Arrows
Minion Horde
Minion Horde Witch Lightning
Witch Lightning
Lightning Witch Royal Ghost

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