My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Dark Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Hog Rider Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Dark Prince
Giant Snowball
Bats Dart Goblin Hog Rider
Zap
Bats Dart Goblin Inferno Tower Dark Prince
Barbarian Barrel
Dart Goblin Inferno Tower Dark Prince
The Log
Dart Goblin Hog Rider Dark Prince
Earthquake
Hog Rider Inferno Tower
Arrows
Bats Dart Goblin
Royal Delivery
Bats Dart Goblin Hog Rider Dark Prince P.E.K.K.A
Fireball
Dart Goblin Hog Rider Inferno Tower
Poison
Bats Dart Goblin Inferno Tower
Lightning
Inferno Tower Dark Prince
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Tower Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Dart Goblin Hog Rider Dark Prince Inferno Tower P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Dart Goblin

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Dark Prince P.E.K.K.A
Zap
Arrows Hog Rider P.E.K.K.A Bats Dart Goblin Dark Prince
Arrows
Zap Hog Rider P.E.K.K.A Dark Prince
Dart Goblin
Zap Hog Rider Dark Prince P.E.K.K.A
Hog Rider
Bats Zap Arrows Dart Goblin Dark Prince
Inferno Tower
Dark Prince
Bats Zap Arrows Dart Goblin Hog Rider
P.E.K.K.A
Zap Arrows Bats Dart Goblin

Defense Synergies 0 17

Bats
Zap Dart Goblin Inferno Tower Dark Prince P.E.K.K.A
Zap
Bats Arrows Dart Goblin Inferno Tower Dark Prince P.E.K.K.A
Arrows
Zap Inferno Tower Dark Prince P.E.K.K.A
Dart Goblin
Bats Zap Inferno Tower Dark Prince P.E.K.K.A
Hog Rider
Inferno Tower
Bats Zap Arrows Dart Goblin Dark Prince
Dark Prince
Bats Zap Arrows Dart Goblin Inferno Tower
P.E.K.K.A
Bats Zap Arrows Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Inferno Tower
Inferno Tower P.E.K.K.A Bats Zap Dart Goblin Dark Prince
Inferno Tower P.E.K.K.A Bats Dart Goblin Dark Prince
Inferno Tower P.E.K.K.A Bats Dart Goblin Dark Prince
Arrows Dark Prince P.E.K.K.A
Arrows Bats Zap Dart Goblin Dark Prince
Bats Dart Goblin Inferno Tower Zap Arrows
Zap Arrows Dart Goblin Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A
Dart Goblin Inferno Tower Dark Prince
Bats Dart Goblin Zap Arrows Dark Prince
Arrows Inferno Tower Bats Zap Dart Goblin
Inferno Tower P.E.K.K.A Bats Zap Dark Prince
Bats Zap Arrows Dart Goblin Dark Prince P.E.K.K.A
Inferno Tower P.E.K.K.A
Inferno Tower Zap P.E.K.K.A
Bats Arrows Inferno Tower Dark Prince P.E.K.K.A
Arrows Bats Zap Dart Goblin Dark Prince
Zap Arrows Bats Dart Goblin Dark Prince
P.E.K.K.A Dart Goblin Inferno Tower
Dark Prince Bats Arrows Dart Goblin P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Inferno Tower Dark Prince P.E.K.K.A
Zap Arrows
P.E.K.K.A Bats Zap Inferno Tower Dark Prince
Dark Prince P.E.K.K.A Bats Zap Inferno Tower
Inferno Tower P.E.K.K.A Dark Prince
Arrows Bats Zap Dart Goblin
Dark Prince P.E.K.K.A Bats Dart Goblin Inferno Tower
Inferno Tower P.E.K.K.A Dark Prince
Zap P.E.K.K.A Bats Inferno Tower Dark Prince
Inferno Tower P.E.K.K.A Dart Goblin
P.E.K.K.A Bats Dart Goblin Inferno Tower Dark Prince
P.E.K.K.A Zap Arrows Dark Prince
Dark Prince P.E.K.K.A Inferno Tower
Dart Goblin
Inferno Tower Bats Zap Dart Goblin Dark Prince P.E.K.K.A
Bats Arrows Zap Dart Goblin Inferno Tower Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Zap Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Dark Prince
Zap Arrows Dark Prince
Arrows Bats Zap Dart Goblin
Arrows Dart Goblin
Arrows Zap Dart Goblin
Arrows Zap Dart Goblin
Bats
Zap Arrows Dart Goblin Dark Prince
Zap Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Bats
Zap Arrows Dart Goblin Dark Prince
Zap Arrows Dart Goblin
Arrows
Zap Arrows
Zap Arrows Dark Prince
Arrows Zap Dart Goblin
Zap Arrows
Zap Arrows Dart Goblin
Bats Zap Arrows Dart Goblin
Zap Bats Dart Goblin
Zap Arrows Dart Goblin
Zap Arrows
P.E.K.K.A
Arrows
Zap Bats Dart Goblin Dark Prince
Zap Arrows Dart Goblin
Arrows
Dart Goblin Dark Prince
Arrows Zap Dart Goblin
Zap Arrows
Dart Goblin Dark Prince P.E.K.K.A
Zap Bats Dart Goblin
Bats Zap Dart Goblin
Zap Dart Goblin Dark Prince

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