My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 problems 1 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider
Giant Snowball
Bomber Barbarians Hog Rider
Zap
Bomber Inferno Tower
Barbarian Barrel
Bomber Barbarians Inferno Tower
The Log
Bomber Barbarians Hog Rider
Earthquake
Bomber Barbarians Hog Rider Inferno Tower
Arrows
Bomber
Royal Delivery
Bomber Barbarians Hog Rider
Fireball
Bomber Barbarians Hog Rider Inferno Tower
Poison
Bomber Barbarians Inferno Tower
Lightning
Inferno Tower
Rocket
Barbarians Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Fireball Hog Rider Barbarians Inferno Tower Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Arrows Fireball

Attack Synergies 7 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Hog Rider
Zap
Arrows Fireball Hog Rider Bomber
Arrows
Zap Fireball Hog Rider Lightning
Barbarians
Hog Rider
Fireball
Zap Arrows Hog Rider
Hog Rider
Zap Arrows Fireball Lightning Bomber Barbarians
Inferno Tower
Lightning
Hog Rider Arrows

Defense Synergies 1 9

Bomber
Zap
Zap
Fireball Bomber Arrows Barbarians Inferno Tower
Arrows
Zap Barbarians Fireball Inferno Tower Lightning
Barbarians
Zap Arrows
Fireball
Zap Arrows Inferno Tower
Hog Rider
Inferno Tower
Zap Arrows Fireball
Lightning
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Zap Fireball Inferno Tower
Barbarians Inferno Tower Bomber Zap
Barbarians Inferno Tower Bomber Lightning
Barbarians Inferno Tower Bomber
Lightning Bomber Arrows Barbarians Fireball
Arrows Fireball Bomber Zap
Inferno Tower Lightning Zap Arrows Fireball
Lightning Zap Arrows Barbarians Fireball Inferno Tower
Barbarians Inferno Tower
Bomber Barbarians Inferno Tower
Barbarians Bomber Zap Arrows Fireball
Arrows Inferno Tower Zap Fireball
Barbarians Inferno Tower Bomber Zap Fireball Lightning
Bomber Fireball Zap Arrows Barbarians
Barbarians Inferno Tower
Barbarians Inferno Tower Zap Fireball Lightning
Barbarians Bomber Arrows Fireball Inferno Tower
Arrows Fireball Bomber Zap Barbarians
Zap Arrows Bomber Barbarians Fireball
Barbarians Inferno Tower
Bomber Arrows Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Fireball Inferno Tower
Fireball Bomber Zap Arrows Lightning
Barbarians Zap Inferno Tower Lightning
Lightning Zap Barbarians Fireball Inferno Tower
Barbarians Inferno Tower
Arrows Fireball Zap
Barbarians Fireball Inferno Tower Lightning
Inferno Tower Barbarians
Zap Lightning Barbarians Fireball Inferno Tower
Inferno Tower Barbarians
Barbarians Inferno Tower
Lightning Zap Arrows Barbarians Fireball
Barbarians Lightning Fireball Inferno Tower
Bomber Barbarians Fireball
Barbarians Inferno Tower Bomber Zap Fireball Lightning
Arrows Bomber Zap Barbarians Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Arrows
Arrows Fireball Zap
Lightning Arrows Fireball
Lightning Arrows Barbarians Fireball
Bomber Fireball Zap Arrows
Arrows Fireball Zap
Bomber Arrows
Arrows Fireball Zap Lightning
Arrows Fireball Zap Lightning
Lightning Fireball
Lightning Zap Arrows Fireball
Fireball Lightning Zap Arrows
Lightning Fireball
Lightning Arrows Fireball
Lightning Zap Arrows Fireball
Lightning Bomber Zap Arrows Fireball
Lightning Arrows Fireball
Lightning Arrows Fireball
Bomber Lightning
Lightning Bomber Zap Arrows Fireball
Lightning Bomber Zap Arrows Fireball
Lightning Fireball
Lightning Arrows Fireball
Lightning
Lightning Zap Arrows Barbarians Fireball
Zap Arrows Bomber Fireball
Arrows Fireball Zap Lightning
Fireball Lightning Zap Arrows
Fireball Lightning Zap Arrows
Lightning Zap Arrows Fireball
Zap Lightning Fireball
Lightning Fireball
Lightning Bomber Zap Arrows Fireball
Zap Lightning Arrows Fireball
Arrows Fireball Lightning
Zap Lightning Barbarians Fireball
Fireball Lightning Zap Arrows
Arrows Fireball
Fireball Lightning
Arrows Bomber Zap Fireball Lightning
Lightning Zap Arrows Fireball
Zap Fireball Lightning
Zap Fireball Lightning
Lightning Zap Fireball

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