My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems 4 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Executioner P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Heal Spirit P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Goblin Gang Lumberjack
Zap
Bats Goblin Gang
Barbarian Barrel
Goblin Gang Heal Spirit Wizard Executioner Lumberjack
The Log
Goblin Gang Heal Spirit Lumberjack
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Heal Spirit
Royal Delivery
Bats Goblin Gang Heal Spirit Wizard Executioner P.E.K.K.A Lumberjack
Fireball
Goblin Gang Wizard Executioner Lumberjack
Poison
Bats Goblin Gang Wizard Executioner
Lightning
Wizard Executioner Lumberjack
Rocket
Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Heal Spirit Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Heal Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Heal Spirit Bats Goblin Gang Lumberjack Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Heal Spirit Bats Goblin Gang

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
P.E.K.K.A Lumberjack
Goblin Gang
Mirror P.E.K.K.A
Heal Spirit
Wizard P.E.K.K.A Lumberjack
Wizard
Heal Spirit P.E.K.K.A Lumberjack
Mirror
Goblin Gang Lumberjack
Executioner
P.E.K.K.A
P.E.K.K.A
Bats Goblin Gang Heal Spirit Wizard Executioner Lumberjack
Lumberjack
Bats Heal Spirit Wizard Mirror P.E.K.K.A

Defense Synergies 0 10

Bats
P.E.K.K.A Lumberjack
Goblin Gang
Mirror P.E.K.K.A Lumberjack
Heal Spirit
Wizard
P.E.K.K.A Lumberjack
Mirror
Goblin Gang Executioner Lumberjack
Executioner
Mirror Lumberjack
P.E.K.K.A
Bats Goblin Gang Wizard
Lumberjack
Bats Goblin Gang Wizard Mirror Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Executioner
P.E.K.K.A Lumberjack Bats Goblin Gang Executioner
Goblin Gang P.E.K.K.A Lumberjack Bats Executioner
P.E.K.K.A Lumberjack Bats Goblin Gang
P.E.K.K.A Lumberjack
Goblin Gang Bats Executioner Lumberjack
Bats Goblin Gang Wizard Executioner
P.E.K.K.A
P.E.K.K.A Goblin Gang Lumberjack
Goblin Gang Lumberjack
Bats Goblin Gang Executioner Wizard Lumberjack
Executioner Bats Goblin Gang Wizard
P.E.K.K.A Lumberjack Bats Goblin Gang Wizard
Wizard Executioner Bats Goblin Gang P.E.K.K.A Lumberjack
P.E.K.K.A Goblin Gang Lumberjack
Goblin Gang P.E.K.K.A Lumberjack
Wizard Bats Goblin Gang Executioner P.E.K.K.A Lumberjack
Bats Goblin Gang Wizard Executioner Lumberjack
Wizard Executioner Bats Lumberjack
P.E.K.K.A Lumberjack
Goblin Gang Wizard Bats Executioner P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack P.E.K.K.A
Goblin Gang Wizard Executioner Lumberjack
Goblin Gang P.E.K.K.A Lumberjack Bats
Goblin Gang P.E.K.K.A Lumberjack Bats
P.E.K.K.A Goblin Gang Executioner Lumberjack
Wizard Executioner Bats Goblin Gang
Goblin Gang P.E.K.K.A Bats Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Bats
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats Lumberjack
P.E.K.K.A
P.E.K.K.A Goblin Gang Wizard Executioner Lumberjack
Wizard Executioner
Goblin Gang Bats Executioner P.E.K.K.A Lumberjack
Bats Executioner Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Executioner
Wizard Executioner
Wizard Executioner Bats
Wizard Executioner
Wizard Executioner
Wizard
Bats Goblin Gang Lumberjack
Wizard
Wizard Executioner
Executioner
Wizard Executioner
Wizard Executioner
Bats
Wizard Executioner
Wizard
Wizard
Wizard Executioner
Wizard Executioner
Wizard
Bats Wizard Executioner
Bats Wizard
Wizard
P.E.K.K.A
Wizard
Bats Goblin Gang
Wizard Executioner
Goblin Gang Wizard Executioner Lumberjack
Wizard Executioner
Executioner P.E.K.K.A
Bats Goblin Gang
Bats Executioner
Executioner

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