My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Valkyrie Battle Ram Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Battle Ram Guards
Giant Snowball
Spear Goblins Bats Cannon Battle Ram Guards Witch
Zap
Spear Goblins Bats Cannon Battle Ram Guards Witch
Barbarian Barrel
Spear Goblins Cannon Valkyrie Battle Ram Guards Witch
The Log
Spear Goblins Cannon Battle Ram Guards Witch
Earthquake
Spear Goblins Cannon Guards Witch
Arrows
Spear Goblins Bats Guards Witch
Royal Delivery
Spear Goblins Bats Valkyrie Battle Ram Guards Witch
Fireball
Cannon Battle Ram Witch
Poison
Spear Goblins Bats Cannon Guards Witch
Lightning
Cannon Valkyrie Battle Ram Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Valkyrie Battle Ram Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Cannon Guards Fireball Valkyrie Battle Ram Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Cannon Guards

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Battle Ram
Bats
Valkyrie Battle Ram
Cannon
Fireball
Battle Ram
Valkyrie
Spear Goblins Bats Battle Ram Witch
Battle Ram
Spear Goblins Bats Fireball Valkyrie Witch
Guards
Witch
Valkyrie Battle Ram

Defense Synergies 0 13

Spear Goblins
Bats Cannon Valkyrie Guards
Bats
Spear Goblins Cannon Valkyrie
Cannon
Spear Goblins Bats Fireball Valkyrie Guards Witch
Fireball
Cannon Valkyrie
Valkyrie
Spear Goblins Bats Cannon Fireball Witch
Battle Ram
Guards
Spear Goblins Cannon Witch
Witch
Cannon Valkyrie Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Cannon Fireball Valkyrie
Bats Cannon Valkyrie Witch
Cannon Witch Bats Valkyrie
Cannon Witch Bats Valkyrie Guards
Fireball Valkyrie
Fireball Spear Goblins Bats Cannon Valkyrie Guards
Bats Spear Goblins Cannon Fireball Witch
Cannon Fireball Valkyrie
Cannon Witch
Guards Spear Goblins Cannon Valkyrie
Bats Valkyrie Guards Witch Spear Goblins Cannon Fireball
Spear Goblins Bats Fireball Witch
Cannon Bats Fireball Valkyrie Guards Witch
Fireball Valkyrie Bats Cannon Guards Witch
Cannon
Cannon Fireball
Bats Cannon Fireball Valkyrie Witch
Cannon Fireball Spear Goblins Bats Valkyrie Guards Witch
Valkyrie Witch Spear Goblins Bats Cannon Fireball Guards
Cannon
Valkyrie Spear Goblins Bats Cannon Fireball Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Spear Goblins Fireball Witch
Fireball Valkyrie
Guards Spear Goblins Bats Valkyrie Witch
Valkyrie Guards Bats Fireball
Cannon Valkyrie Guards Witch
Fireball Bats Witch
Guards Spear Goblins Bats Fireball Valkyrie Witch
Valkyrie
Spear Goblins Bats Fireball Valkyrie Witch
Witch Cannon Guards
Bats Valkyrie Guards Witch
Fireball Valkyrie Guards
Cannon Fireball Valkyrie Guards Witch
Cannon Fireball Valkyrie Witch
Guards Witch Spear Goblins Bats Fireball Valkyrie
Bats Valkyrie Cannon Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Guards
Fireball
Fireball
Fireball Valkyrie Guards
Fireball Valkyrie
Fireball Spear Goblins Bats Witch
Witch
Fireball
Fireball
Bats Fireball Guards
Fireball Valkyrie
Fireball
Fireball
Fireball
Fireball
Spear Goblins Fireball Witch
Fireball
Fireball
Bats
Fireball
Fireball Valkyrie Witch
Fireball
Fireball
Fireball
Fireball Valkyrie Witch
Witch
Fireball Witch
Fireball Witch
Fireball
Bats Fireball Witch
Bats Fireball Guards Witch
Fireball
Fireball
Fireball
Fireball
Spear Goblins Bats Fireball Guards Witch
Fireball Witch
Fireball
Fireball Valkyrie
Fireball
Fireball
Bats Fireball Guards Witch
Bats Fireball Witch
Fireball Witch

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