My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Musketeer Zappies Executioner Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Musketeer Zappies Executioner Golem Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Golem Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers
Giant Snowball
Spear Goblins Archers Musketeer Zappies Princess
Zap
Spear Goblins Archers Zappies Princess
Barbarian Barrel
Spear Goblins Archers Musketeer Zappies Executioner Princess
The Log
Spear Goblins Archers Musketeer Zappies Princess
Earthquake
Spear Goblins Archers Zappies
Arrows
Spear Goblins Archers Zappies Princess
Royal Delivery
Spear Goblins Archers Musketeer Zappies Executioner Princess
Fireball
Archers Musketeer Zappies Executioner Princess
Poison
Spear Goblins Archers Musketeer Zappies Executioner Princess
Lightning
Musketeer Executioner
Rocket
Musketeer Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Executioner Golem Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Archers Arrows Princess Musketeer Zappies Executioner Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Archers Arrows Princess

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zappies Golem Princess
Archers
Arrows Golem
Arrows
Golem Archers
Musketeer
Golem
Zappies
Spear Goblins Golem
Executioner
Golem
Golem
Arrows Spear Goblins Archers Musketeer Zappies Executioner
Princess
Spear Goblins

Defense Synergies 0 5

Spear Goblins
Archers Arrows Musketeer Zappies
Archers
Spear Goblins
Arrows
Spear Goblins
Musketeer
Spear Goblins Zappies
Zappies
Spear Goblins Musketeer
Executioner
Golem
Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Musketeer Zappies Executioner
Musketeer Zappies Executioner
Archers Musketeer Zappies Executioner
Musketeer Zappies
Arrows Princess
Arrows Spear Goblins Archers Musketeer Zappies Executioner
Musketeer Spear Goblins Archers Arrows Zappies Executioner Princess
Arrows Musketeer
Zappies Musketeer Princess
Spear Goblins Archers Musketeer Zappies
Archers Executioner Spear Goblins Arrows Musketeer Zappies Princess
Arrows Musketeer Executioner Spear Goblins Archers Zappies Princess
Musketeer Zappies
Executioner Arrows Zappies Princess
Zappies
Zappies
Arrows Musketeer Zappies Executioner
Arrows Spear Goblins Archers Musketeer Zappies Executioner
Arrows Executioner Spear Goblins Archers Musketeer Zappies Princess
Musketeer Zappies
Spear Goblins Archers Arrows Musketeer Zappies Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Archers Zappies
Archers Arrows Musketeer Executioner
Zappies Spear Goblins Musketeer
Musketeer Zappies
Musketeer Zappies Executioner
Arrows Executioner Archers Musketeer Zappies Princess
Spear Goblins Archers Musketeer Zappies
Zappies
Spear Goblins Zappies
Musketeer Zappies
Musketeer Zappies
Arrows
Zappies Executioner
Archers Musketeer Zappies Executioner Princess
Zappies Spear Goblins Archers Musketeer Executioner
Arrows Executioner Archers Musketeer Zappies Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Musketeer
Arrows Musketeer Executioner Princess
Arrows
Arrows Musketeer
Executioner Arrows
Arrows Executioner Spear Goblins Musketeer Princess
Archers Arrows Musketeer Executioner Princess
Arrows Executioner Princess
Arrows
Musketeer
Arrows Musketeer Princess
Archers Arrows Musketeer Executioner Princess
Musketeer Executioner Princess
Arrows Musketeer Princess
Princess Arrows Musketeer
Spear Goblins Arrows Musketeer Executioner Princess
Arrows Musketeer Executioner Princess
Arrows
Archers Arrows Musketeer Executioner Princess
Arrows Princess
Musketeer
Arrows Princess
Musketeer
Arrows Musketeer
Arrows Executioner Princess
Arrows Musketeer Executioner Princess
Arrows Musketeer Princess
Arrows Musketeer
Archers Arrows Musketeer Executioner Princess
Musketeer Zappies
Arrows Musketeer
Arrows Zappies Princess
Arrows Princess
Spear Goblins Archers Musketeer Zappies Princess
Archers Arrows Musketeer Zappies Executioner Princess
Arrows
Musketeer Executioner Princess
Arrows Musketeer Executioner Princess
Arrows
Musketeer Executioner
Musketeer Zappies Princess
Musketeer Zappies Executioner Princess
Musketeer Executioner Princess

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