My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Elixir Collector Golem Lumberjack Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Golem Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Night Witch
Giant Snowball
Archers Goblin Gang Lumberjack Night Witch
Zap
Archers Goblin Gang Night Witch
Barbarian Barrel
Archers Goblin Gang Lumberjack Night Witch
The Log
Archers Goblin Gang Lumberjack
Earthquake
Archers Goblin Gang Elixir Collector
Arrows
Archers Goblin Gang Night Witch
Royal Delivery
Archers Goblin Gang Lumberjack Night Witch
Fireball
Archers Goblin Gang Elixir Collector Lumberjack Night Witch
Poison
Archers Goblin Gang Elixir Collector Night Witch
Lightning
Elixir Collector Lumberjack Night Witch
Rocket
Elixir Collector Night Witch

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Poison Golem Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Goblin Gang Poison Lumberjack Night Witch Elixir Collector Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Goblin Gang Poison Lumberjack

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Golem Lumberjack Mega Knight
Goblin Gang
Golem
Elixir Collector
Poison
Golem Night Witch Mega Knight
Golem
Poison Night Witch Archers Goblin Gang Lumberjack
Lumberjack
Archers Golem Night Witch Mega Knight
Night Witch
Golem Poison Lumberjack Mega Knight
Mega Knight
Archers Poison Lumberjack Night Witch

Defense Synergies 0 6

Archers
Goblin Gang Lumberjack Mega Knight
Goblin Gang
Archers Lumberjack
Elixir Collector
Poison
Mega Knight
Golem
Lumberjack
Archers Goblin Gang
Night Witch
Mega Knight
Mega Knight
Archers Poison Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lumberjack Goblin Gang Night Witch Mega Knight
Goblin Gang Lumberjack Mega Knight Archers Night Witch
Lumberjack Night Witch Goblin Gang Mega Knight
Poison Lumberjack Mega Knight
Goblin Gang Archers Lumberjack Night Witch Mega Knight
Archers Goblin Gang Poison Night Witch
Poison Mega Knight
Goblin Gang Lumberjack Night Witch
Goblin Gang Archers Lumberjack Night Witch Mega Knight
Archers Goblin Gang Poison Lumberjack Night Witch Mega Knight
Archers Goblin Gang Poison Night Witch
Lumberjack Night Witch Mega Knight Goblin Gang
Mega Knight Goblin Gang Poison Lumberjack Night Witch
Goblin Gang Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight
Mega Knight Goblin Gang Poison Lumberjack Night Witch
Mega Knight Archers Goblin Gang Lumberjack Night Witch
Poison Archers Lumberjack Mega Knight
Lumberjack
Goblin Gang Mega Knight Archers Poison Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Mega Knight Archers
Poison Archers Goblin Gang Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight Night Witch
Goblin Gang Lumberjack Night Witch Mega Knight
Poison Archers Goblin Gang
Goblin Gang Archers Lumberjack Night Witch
Mega Knight Lumberjack
Mega Knight Poison
Goblin Gang
Mega Knight Lumberjack
Mega Knight Poison
Mega Knight Goblin Gang Lumberjack Night Witch
Archers Mega Knight
Goblin Gang Archers Poison Lumberjack Night Witch
Poison Mega Knight Archers

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison
Poison
Poison
Poison Mega Knight
Poison
Archers Poison
Poison
Poison
Goblin Gang Poison Lumberjack Night Witch
Poison
Poison Archers
Poison
Poison
Poison
Poison
Poison Mega Knight
Poison
Night Witch
Archers Poison Mega Knight
Poison Mega Knight
Poison Night Witch Mega Knight
Poison
Poison
Poison Mega Knight
Poison
Poison Mega Knight
Poison
Poison Archers Night Witch
Poison
Night Witch
Poison Night Witch Mega Knight
Poison
Mega Knight
Poison
Archers Goblin Gang Night Witch
Poison Archers
Poison Goblin Gang Lumberjack Mega Knight
Poison
Poison
Mega Knight
Goblin Gang Poison
Poison
Poison Mega Knight

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