My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Golem Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Ice Golem Tombstone Golem Royal Ghost Magic Archer Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Ice Golem Golem Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Night Witch
Giant Snowball
Spear Goblins Tombstone Night Witch
Zap
Spear Goblins Tombstone Night Witch
Barbarian Barrel
Spear Goblins Tombstone Royal Ghost Magic Archer Night Witch
The Log
Spear Goblins Tombstone
Earthquake
Spear Goblins Tombstone
Arrows
Spear Goblins Tombstone Night Witch
Royal Delivery
Spear Goblins Royal Ghost Magic Archer Night Witch
Fireball
Tombstone Magic Archer Night Witch
Poison
Spear Goblins Tombstone Magic Archer Night Witch
Lightning
Ice Golem Tombstone Magic Archer Night Witch
Rocket
Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Poison Royal Ghost Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Ice Golem Tombstone Poison Golem Royal Ghost Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Ice Golem Tombstone Royal Ghost Poison Magic Archer Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Ice Golem Tombstone Royal Ghost

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Ice Golem Golem Royal Ghost
Ice Golem
Spear Goblins Magic Archer
Tombstone
Poison
Golem Royal Ghost Night Witch
Golem
Poison Night Witch Spear Goblins Magic Archer
Royal Ghost
Spear Goblins Poison Magic Archer
Magic Archer
Ice Golem Golem Royal Ghost
Night Witch
Golem Poison

Defense Synergies 2 11

Spear Goblins
Ice Golem Tombstone Poison Royal Ghost Night Witch
Ice Golem
Spear Goblins Night Witch Poison Royal Ghost Magic Archer
Tombstone
Spear Goblins Poison Magic Archer Night Witch
Poison
Spear Goblins Ice Golem Tombstone
Golem
Royal Ghost
Spear Goblins Ice Golem
Magic Archer
Ice Golem Tombstone Night Witch
Night Witch
Ice Golem Spear Goblins Tombstone Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Ice Golem Tombstone Magic Archer
Tombstone Night Witch
Tombstone Night Witch
Night Witch Tombstone
Tombstone Poison
Spear Goblins Royal Ghost Magic Archer Night Witch
Spear Goblins Tombstone Poison Magic Archer Night Witch
Ice Golem Poison Magic Archer
Tombstone Night Witch
Spear Goblins Ice Golem Royal Ghost Night Witch
Poison Spear Goblins Ice Golem Tombstone Royal Ghost Magic Archer Night Witch
Spear Goblins Poison Magic Archer Night Witch
Tombstone Night Witch
Tombstone Poison Royal Ghost Magic Archer Night Witch
Tombstone
Tombstone Poison Night Witch
Tombstone Spear Goblins Royal Ghost Magic Archer Night Witch
Poison Spear Goblins Ice Golem Tombstone Royal Ghost Magic Archer
Royal Ghost Spear Goblins Poison Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Ice Golem Tombstone Royal Ghost
Poison Ice Golem Royal Ghost Magic Archer
Tombstone Spear Goblins Ice Golem
Ice Golem Night Witch
Tombstone Night Witch
Poison Ice Golem Magic Archer
Spear Goblins Ice Golem Tombstone Night Witch
Spear Goblins Ice Golem Tombstone Poison Magic Archer
Tombstone
Tombstone
Poison
Ice Golem Tombstone Night Witch
Magic Archer
Tombstone Spear Goblins Ice Golem Poison Magic Archer Night Witch
Poison Ice Golem Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Ice Golem Royal Ghost
Poison Royal Ghost Magic Archer
Poison Magic Archer
Ice Golem Poison
Poison Magic Archer
Poison Spear Goblins Ice Golem Magic Archer
Poison Magic Archer
Poison Ice Golem Magic Archer
Poison
Poison Night Witch
Poison Magic Archer
Poison Magic Archer
Poison Ice Golem Magic Archer
Poison Magic Archer
Ice Golem Poison Magic Archer
Spear Goblins Poison Magic Archer
Magic Archer Poison
Poison
Night Witch
Poison Magic Archer
Poison Magic Archer
Poison Magic Archer Night Witch
Poison
Poison
Ice Golem Poison Magic Archer
Poison Royal Ghost Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison Ice Golem Magic Archer Night Witch
Poison
Night Witch
Poison Magic Archer Night Witch
Poison Magic Archer
Poison Magic Archer
Spear Goblins Tombstone Magic Archer Night Witch
Poison Magic Archer
Poison Magic Archer
Ice Golem Poison Magic Archer
Poison
Poison Magic Archer
Poison Magic Archer
Poison Royal Ghost Magic Archer

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