My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Witch Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Minions
Giant Snowball
Bats Archers Minions Witch Lumberjack
Zap
Bats Archers Minions Witch
Barbarian Barrel
Archers Knight Witch Lumberjack
The Log
Archers Witch Lumberjack
Earthquake
Archers Witch
Arrows
Bats Archers Minions Witch
Royal Delivery
Bats Archers Knight Minions Witch Lumberjack
Fireball
Archers Minions Witch Lumberjack
Poison
Bats Archers Minions Witch
Lightning
Knight Witch Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Knight Minions Lumberjack Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Knight

Attack Synergies 3 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Zap Minions Golem Lumberjack
Zap
Bats Archers Knight Minions Witch Golem Lumberjack
Archers
Knight Zap Golem Lumberjack
Knight
Bats Archers Minions Zap Witch Lumberjack
Minions
Knight Bats Zap Golem Lumberjack
Witch
Zap Knight Golem Lumberjack
Golem
Bats Zap Archers Minions Witch Lumberjack
Lumberjack
Bats Zap Archers Knight Minions Witch Golem

Defense Synergies 3 15

Bats
Knight Zap Minions Lumberjack
Zap
Bats Archers Knight Minions Witch Lumberjack
Archers
Knight Zap Minions Witch Lumberjack
Knight
Bats Archers Minions Zap Witch Lumberjack
Minions
Knight Bats Zap Archers Lumberjack
Witch
Zap Archers Knight Lumberjack
Golem
Lumberjack
Bats Zap Archers Knight Minions Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions
Lumberjack Bats Zap Knight Minions Witch
Witch Lumberjack Bats Archers Knight Minions
Witch Lumberjack Bats Knight Minions
Lumberjack
Bats Zap Archers Minions Lumberjack
Bats Minions Zap Archers Witch
Zap
Witch Minions Lumberjack
Knight Archers Lumberjack
Bats Archers Minions Witch Zap Knight Lumberjack
Minions Bats Zap Archers Witch
Lumberjack Bats Zap Knight Minions Witch
Bats Zap Minions Witch Lumberjack
Knight Lumberjack
Zap Lumberjack
Bats Knight Minions Witch Lumberjack
Bats Zap Archers Knight Minions Witch Lumberjack
Zap Witch Bats Archers Knight Minions Lumberjack
Lumberjack
Bats Archers Knight Minions Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Zap Archers Witch
Zap Archers Knight Lumberjack
Lumberjack Bats Zap Knight Minions Witch
Lumberjack Bats Zap Knight
Knight Witch Lumberjack
Bats Zap Archers Minions Witch
Bats Archers Knight Minions Witch Lumberjack
Knight Lumberjack
Zap Bats Knight Minions Witch
Witch
Bats Knight Minions Witch Lumberjack
Zap
Knight Witch Lumberjack
Archers Witch
Witch Bats Zap Archers Knight Minions Lumberjack
Bats Minions Zap Archers Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap
Knight
Zap
Bats Zap Minions Witch
Archers Witch
Zap
Zap
Bats Minions Lumberjack
Zap Knight
Zap Archers
Knight
Minions
Zap
Zap Witch
Bats Minions
Zap Archers
Zap Witch
Minions
Zap
Zap Witch
Witch
Zap Witch
Zap Witch
Zap
Bats Zap Archers Witch
Zap Bats Minions Witch
Zap
Zap
Zap Bats Archers Minions Witch
Zap Archers Witch
Knight Lumberjack
Zap
Zap
Zap Bats Minions Witch
Bats Zap Witch
Zap Witch

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