My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Balloon Golem Princess Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon Golem Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Golem Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Bandit
Giant Snowball
Balloon Princess
Zap
Balloon Princess Bandit
Barbarian Barrel
Tesla Wizard Princess Bandit
The Log
Mini P.E.K.K.A Princess Bandit
Earthquake
Tesla
Arrows
Princess
Royal Delivery
Mini P.E.K.K.A Wizard Balloon Princess Bandit
Fireball
Tesla Wizard Balloon Princess Bandit
Poison
Wizard Balloon Princess
Lightning
Tesla Mini P.E.K.K.A Wizard Balloon Bandit
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Golem Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Princess Bandit Tesla Mini P.E.K.K.A Wizard Balloon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Princess Bandit Tesla

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Golem Mini P.E.K.K.A Bandit
Tesla
Mini P.E.K.K.A
Arrows Wizard Golem Princess
Wizard
Mini P.E.K.K.A Balloon Golem Bandit
Balloon
Arrows Wizard Golem Princess Bandit
Golem
Arrows Mini P.E.K.K.A Wizard Balloon Bandit
Princess
Mini P.E.K.K.A Balloon
Bandit
Arrows Wizard Balloon Golem

Defense Synergies 0 10

Arrows
Tesla Mini P.E.K.K.A Bandit
Tesla
Arrows Mini P.E.K.K.A Wizard Princess
Mini P.E.K.K.A
Arrows Tesla Wizard Princess
Wizard
Tesla Mini P.E.K.K.A Bandit
Balloon
Golem
Princess
Tesla Mini P.E.K.K.A Bandit
Bandit
Arrows Wizard Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard
Mini P.E.K.K.A Tesla Bandit
Tesla Mini P.E.K.K.A Bandit
Tesla Mini P.E.K.K.A Bandit
Arrows Mini P.E.K.K.A Princess
Arrows Tesla Bandit
Tesla Arrows Wizard Princess
Arrows Tesla Bandit
Tesla Mini P.E.K.K.A Princess
Tesla Mini P.E.K.K.A Bandit
Arrows Tesla Wizard Princess Bandit
Arrows Tesla Wizard Princess
Tesla Mini P.E.K.K.A Wizard Bandit
Wizard Arrows Tesla Mini P.E.K.K.A Princess
Mini P.E.K.K.A Tesla Bandit
Tesla Mini P.E.K.K.A Bandit
Tesla Wizard Arrows Mini P.E.K.K.A
Arrows Tesla Wizard Bandit
Arrows Wizard Tesla Princess Bandit
Mini P.E.K.K.A Tesla
Wizard Arrows Tesla Mini P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Tesla Bandit
Bandit Arrows Tesla Mini P.E.K.K.A Wizard
Bandit Mini P.E.K.K.A
Mini P.E.K.K.A Tesla Bandit
Tesla Mini P.E.K.K.A Bandit
Arrows Wizard Tesla Princess
Mini P.E.K.K.A Tesla Bandit
Mini P.E.K.K.A Tesla
Mini P.E.K.K.A Bandit
Tesla
Tesla Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Tesla Wizard Bandit
Wizard Tesla Princess
Tesla Mini P.E.K.K.A
Arrows Tesla Mini P.E.K.K.A Wizard Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Bandit
Arrows Princess Bandit
Arrows Bandit
Arrows
Wizard Arrows
Arrows Wizard Princess
Arrows Wizard Princess
Arrows Wizard Princess
Arrows Wizard Bandit
Mini P.E.K.K.A
Arrows Wizard Princess Bandit
Arrows Wizard Princess
Princess Bandit
Arrows Princess Bandit
Princess Arrows
Arrows Wizard Princess Bandit
Arrows Wizard Princess Bandit
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard Princess Bandit
Arrows Wizard Princess
Arrows Wizard Princess
Arrows
Arrows Wizard Princess
Arrows Wizard Princess Bandit
Arrows Wizard Princess Bandit
Arrows Bandit
Arrows Wizard Princess
Wizard
Mini P.E.K.K.A
Arrows Wizard Bandit
Arrows Princess
Arrows Wizard Princess
Princess Bandit
Arrows Wizard Princess
Arrows
Mini P.E.K.K.A Wizard Princess
Arrows Wizard Princess
Arrows
Princess
Princess
Princess Bandit

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