My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Goblin Hut Balloon Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon Prince Giant Skeleton
Giant Snowball
Goblin Hut Guards Balloon
Zap
Goblin Hut Guards Balloon Prince
Barbarian Barrel
Valkyrie Goblin Hut Guards Giant Skeleton
The Log
Goblin Hut Guards Prince Giant Skeleton
Earthquake
Goblin Hut Guards
Arrows
Goblin Hut Guards
Royal Delivery
Valkyrie Goblin Hut Guards Balloon Prince Giant Skeleton
Fireball
Goblin Hut Balloon
Poison
Goblin Hut Guards Balloon
Lightning
Valkyrie Goblin Hut Balloon Prince
Rocket
Valkyrie Goblin Hut Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Fireball Valkyrie Goblin Hut Balloon Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Guards Fireball Valkyrie

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Balloon Prince Valkyrie Goblin Hut Guards Giant Skeleton
Fireball
Zap
Valkyrie
Balloon Prince Zap Goblin Hut Giant Skeleton
Goblin Hut
Zap Valkyrie Balloon Prince Giant Skeleton
Guards
Zap
Balloon
Zap Valkyrie Goblin Hut Giant Skeleton
Prince
Zap Valkyrie Goblin Hut
Giant Skeleton
Zap Valkyrie Goblin Hut Balloon

Defense Synergies 1 12

Zap
Fireball Valkyrie Goblin Hut Guards Prince Giant Skeleton
Fireball
Zap Valkyrie Goblin Hut
Valkyrie
Zap Fireball Goblin Hut Prince
Goblin Hut
Zap Fireball Valkyrie Giant Skeleton
Guards
Zap Prince Giant Skeleton
Balloon
Prince
Zap Valkyrie Guards
Giant Skeleton
Zap Goblin Hut Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Goblin Hut
Zap Valkyrie Goblin Hut Prince
Goblin Hut Prince Valkyrie Giant Skeleton
Goblin Hut Prince Valkyrie Guards
Fireball Valkyrie Prince Giant Skeleton
Fireball Zap Valkyrie Guards
Zap Fireball Goblin Hut
Zap Fireball Valkyrie Giant Skeleton
Goblin Hut Prince
Guards Valkyrie Prince Giant Skeleton
Valkyrie Guards Zap Fireball Goblin Hut Giant Skeleton
Zap Fireball Goblin Hut
Goblin Hut Prince Zap Fireball Valkyrie Guards Giant Skeleton
Fireball Valkyrie Zap Goblin Hut Guards Prince
Goblin Hut Prince
Zap Fireball Goblin Hut Prince
Fireball Valkyrie Goblin Hut Prince
Fireball Zap Valkyrie Goblin Hut Guards Prince
Zap Valkyrie Fireball Goblin Hut Guards Giant Skeleton
Goblin Hut Prince
Valkyrie Fireball Guards Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Zap Fireball Goblin Hut Prince Giant Skeleton
Fireball Zap Valkyrie Prince
Guards Giant Skeleton Zap Valkyrie Goblin Hut Prince
Valkyrie Guards Prince Giant Skeleton Zap Fireball
Giant Skeleton Valkyrie Goblin Hut Guards Prince
Fireball Zap Goblin Hut
Guards Prince Fireball Valkyrie Goblin Hut Giant Skeleton
Giant Skeleton Valkyrie Prince
Zap Giant Skeleton Fireball Valkyrie Goblin Hut Prince
Goblin Hut Guards
Valkyrie Goblin Hut Guards Prince Giant Skeleton
Zap Fireball Valkyrie Guards Prince Giant Skeleton
Prince Giant Skeleton Fireball Valkyrie Guards
Fireball Valkyrie
Goblin Hut Guards Zap Fireball Valkyrie Prince Giant Skeleton
Valkyrie Zap Fireball Goblin Hut Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Guards Giant Skeleton
Fireball Zap
Fireball Goblin Hut Giant Skeleton
Fireball Valkyrie Guards Prince Giant Skeleton
Fireball Zap Valkyrie
Fireball Zap
Fireball Zap
Fireball Zap
Fireball Guards Prince
Zap Fireball Valkyrie Prince
Fireball Zap
Fireball Goblin Hut
Fireball
Zap Fireball Goblin Hut Prince
Zap Fireball Goblin Hut
Fireball Goblin Hut
Fireball
Zap Fireball Prince
Zap Fireball Valkyrie
Fireball Prince Giant Skeleton
Fireball
Prince
Zap Fireball
Zap Fireball Valkyrie
Fireball Zap
Fireball Zap Prince
Fireball Zap
Zap Fireball
Zap Fireball Goblin Hut Guards
Fireball
Zap Fireball
Zap Fireball
Prince Giant Skeleton
Fireball
Zap Fireball Goblin Hut Guards Prince
Fireball Zap
Fireball
Fireball Valkyrie Prince
Zap Fireball
Zap Fireball Giant Skeleton
Prince
Zap Fireball Guards Giant Skeleton
Zap Fireball
Zap Fireball Prince Giant Skeleton

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