My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

3 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Wizard Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elite Barbarians Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elite Barbarians Balloon
Giant Snowball
Bats Goblin Gang Witch Balloon
Zap
Bats Goblin Gang Witch Balloon
Barbarian Barrel
Knight Goblin Gang Elite Barbarians Wizard Witch
The Log
Goblin Gang Elite Barbarians Witch
Earthquake
Goblin Gang Witch
Arrows
Bats Goblin Gang Witch
Royal Delivery
Bats Knight Goblin Gang Elite Barbarians Wizard Witch Balloon
Fireball
Goblin Gang Elite Barbarians Wizard Witch Balloon
Poison
Bats Goblin Gang Wizard Witch Balloon
Lightning
Knight Elite Barbarians Wizard Witch Balloon
Rocket
Elite Barbarians Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Knight Goblin Gang Wizard Witch Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Knight Goblin Gang

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Balloon Elite Barbarians Rage
Knight
Bats Goblin Gang Balloon Elite Barbarians Wizard Witch
Goblin Gang
Knight Balloon
Elite Barbarians
Rage Bats Knight Wizard
Wizard
Knight Elite Barbarians Rage Balloon
Rage
Elite Barbarians Witch Balloon Bats Wizard
Witch
Rage Knight
Balloon
Bats Knight Rage Goblin Gang Wizard

Defense Synergies 2 3

Bats
Knight
Knight
Bats Goblin Gang Wizard Witch
Goblin Gang
Knight
Elite Barbarians
Wizard
Wizard
Knight Elite Barbarians
Rage
Witch
Knight
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard
Elite Barbarians Bats Knight Goblin Gang Witch
Goblin Gang Witch Bats Knight Elite Barbarians
Elite Barbarians Witch Bats Knight Goblin Gang
Elite Barbarians
Goblin Gang Bats
Bats Goblin Gang Wizard Witch
Witch Goblin Gang Elite Barbarians
Knight Goblin Gang Elite Barbarians
Bats Goblin Gang Witch Knight Wizard
Bats Goblin Gang Wizard Witch
Bats Knight Goblin Gang Elite Barbarians Wizard Witch
Wizard Bats Goblin Gang Witch
Elite Barbarians Knight Goblin Gang
Goblin Gang Elite Barbarians
Wizard Bats Knight Goblin Gang Elite Barbarians Witch
Bats Knight Goblin Gang Elite Barbarians Wizard Witch
Wizard Witch Bats Knight
Elite Barbarians
Goblin Gang Wizard Bats Knight Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Elite Barbarians Witch
Knight Goblin Gang Elite Barbarians Wizard
Goblin Gang Bats Knight Elite Barbarians Witch
Goblin Gang Bats Knight Elite Barbarians
Knight Goblin Gang Elite Barbarians Witch
Wizard Bats Goblin Gang Witch
Goblin Gang Bats Knight Elite Barbarians Witch
Knight Elite Barbarians
Bats Knight Elite Barbarians Witch
Witch Goblin Gang
Bats Knight Elite Barbarians Witch
Elite Barbarians
Elite Barbarians Knight Goblin Gang Wizard Witch
Wizard Witch
Goblin Gang Elite Barbarians Witch Bats Knight
Bats Elite Barbarians Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Knight
Wizard
Wizard Bats Witch
Wizard Witch
Wizard
Wizard
Bats Goblin Gang Elite Barbarians
Knight Wizard
Wizard
Knight Elite Barbarians
Elite Barbarians
Wizard Witch
Wizard
Bats
Wizard
Wizard Witch
Wizard
Wizard Witch
Witch
Wizard Witch
Wizard Witch
Elite Barbarians Bats Wizard Witch
Bats Wizard Witch
Elite Barbarians
Wizard
Wizard
Bats Goblin Gang Witch
Wizard Witch
Knight Goblin Gang Wizard
Wizard
Elite Barbarians
Bats Goblin Gang Elite Barbarians Witch
Bats Witch
Witch

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