My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Skeleton Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Giant Skeleton
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Valkyrie Giant Skeleton Ice Wizard Electro Wizard
The Log
Goblin Gang Hog Rider Giant Skeleton
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Valkyrie Hog Rider Giant Skeleton Ice Wizard Electro Wizard
Fireball
Goblin Gang Hog Rider Ice Wizard Electro Wizard
Poison
Goblin Gang Ice Wizard Electro Wizard
Lightning
Valkyrie Ice Wizard Electro Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Giant Skeleton Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Ice Wizard Valkyrie Hog Rider Electro Wizard Giant Skeleton Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Ice Wizard Valkyrie

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Valkyrie Giant Skeleton Ice Wizard
Goblin Gang
Hog Rider Valkyrie Giant Skeleton
Valkyrie
Hog Rider Zap Goblin Gang Giant Skeleton Electro Wizard
Hog Rider
Zap Goblin Gang Valkyrie Lightning Giant Skeleton Electro Wizard
Giant Skeleton
Zap Goblin Gang Valkyrie Hog Rider Lightning Ice Wizard Electro Wizard
Lightning
Hog Rider Giant Skeleton
Ice Wizard
Zap Giant Skeleton
Electro Wizard
Zap Valkyrie Hog Rider Giant Skeleton

Defense Synergies 1 12

Zap
Electro Wizard Goblin Gang Valkyrie Giant Skeleton Ice Wizard
Goblin Gang
Zap Valkyrie Giant Skeleton Ice Wizard Electro Wizard
Valkyrie
Zap Goblin Gang Ice Wizard Electro Wizard
Hog Rider
Giant Skeleton
Zap Goblin Gang Ice Wizard Electro Wizard
Lightning
Ice Wizard
Zap Goblin Gang Valkyrie Giant Skeleton
Electro Wizard
Zap Goblin Gang Valkyrie Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Valkyrie Electro Wizard
Zap Goblin Gang Valkyrie Ice Wizard Electro Wizard
Goblin Gang Valkyrie Giant Skeleton Lightning Ice Wizard Electro Wizard
Goblin Gang Valkyrie Ice Wizard Electro Wizard
Lightning Valkyrie Giant Skeleton
Goblin Gang Zap Valkyrie Ice Wizard Electro Wizard
Lightning Electro Wizard Zap Goblin Gang Ice Wizard
Lightning Zap Valkyrie Giant Skeleton Electro Wizard
Goblin Gang Ice Wizard
Goblin Gang Valkyrie Giant Skeleton Ice Wizard Electro Wizard
Goblin Gang Valkyrie Ice Wizard Electro Wizard Zap Giant Skeleton
Zap Goblin Gang Ice Wizard Electro Wizard
Zap Goblin Gang Valkyrie Giant Skeleton Lightning Ice Wizard Electro Wizard
Valkyrie Zap Goblin Gang Electro Wizard
Goblin Gang Electro Wizard
Zap Goblin Gang Lightning Electro Wizard
Goblin Gang Valkyrie Electro Wizard
Zap Goblin Gang Valkyrie Ice Wizard Electro Wizard
Zap Valkyrie Giant Skeleton Ice Wizard Electro Wizard
Electro Wizard
Goblin Gang Valkyrie Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Giant Skeleton Electro Wizard
Electro Wizard Zap Goblin Gang Valkyrie Lightning
Goblin Gang Giant Skeleton Zap Valkyrie Lightning Electro Wizard
Goblin Gang Valkyrie Giant Skeleton Lightning Zap Electro Wizard
Giant Skeleton Goblin Gang Valkyrie
Zap Goblin Gang Ice Wizard Electro Wizard
Goblin Gang Valkyrie Giant Skeleton Lightning Ice Wizard Electro Wizard
Giant Skeleton Valkyrie
Zap Giant Skeleton Lightning Electro Wizard Valkyrie
Goblin Gang
Valkyrie Giant Skeleton
Lightning Zap Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton Lightning Goblin Gang Valkyrie
Valkyrie
Goblin Gang Electro Wizard Zap Valkyrie Giant Skeleton Lightning
Valkyrie Zap Giant Skeleton Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Valkyrie Giant Skeleton
Zap Ice Wizard Electro Wizard
Lightning Giant Skeleton
Lightning Valkyrie Giant Skeleton
Zap Valkyrie
Zap Ice Wizard
Zap Lightning Ice Wizard
Zap Lightning
Lightning Goblin Gang Electro Wizard
Lightning Zap Valkyrie Electro Wizard
Lightning Zap
Lightning
Lightning
Lightning Zap
Lightning Zap
Lightning
Lightning
Lightning
Lightning Zap Electro Wizard
Lightning Zap Valkyrie
Lightning Giant Skeleton
Lightning
Lightning
Lightning Zap
Zap Valkyrie Ice Wizard
Zap Lightning Ice Wizard Electro Wizard
Lightning Zap
Lightning Zap
Lightning Zap Ice Wizard Electro Wizard
Zap Lightning Electro Wizard
Lightning
Lightning Zap
Zap Lightning Electro Wizard
Giant Skeleton
Lightning
Zap Lightning Electro Wizard Goblin Gang
Lightning Zap Ice Wizard Electro Wizard
Lightning Goblin Gang Valkyrie Electro Wizard
Zap Lightning
Lightning Zap Giant Skeleton
Zap Goblin Gang Giant Skeleton Lightning Electro Wizard
Zap Lightning Electro Wizard
Lightning Zap Giant Skeleton Electro Wizard

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