My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Royal Giant Elite Barbarians Inferno Dragon
Giant Snowball
Minions Goblin Gang Inferno Dragon
Zap
Minions Goblin Gang Royal Giant Inferno Dragon
Barbarian Barrel
Goblin Gang Elite Barbarians Wizard
The Log
Goblin Gang Royal Giant Elite Barbarians
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Elite Barbarians Wizard Inferno Dragon
Fireball
Minions Goblin Gang Elite Barbarians Wizard Inferno Dragon
Poison
Minions Goblin Gang Wizard
Lightning
Elite Barbarians Wizard Inferno Dragon
Rocket
Elite Barbarians Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Goblin Gang Fireball Inferno Dragon Wizard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Minions Goblin Gang Fireball

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Rage Elite Barbarians Inferno Dragon
Goblin Gang
Royal Giant
Royal Giant
Minions Fireball Goblin Gang Elite Barbarians Wizard
Elite Barbarians
Rage Minions Royal Giant Fireball Wizard
Fireball
Royal Giant Elite Barbarians
Wizard
Royal Giant Elite Barbarians Rage
Rage
Minions Elite Barbarians Wizard
Inferno Dragon
Minions

Defense Synergies 0 2

Minions
Goblin Gang
Inferno Dragon
Royal Giant
Elite Barbarians
Wizard
Fireball
Wizard
Elite Barbarians
Rage
Inferno Dragon
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Wizard
Elite Barbarians Inferno Dragon Minions Goblin Gang
Goblin Gang Minions Elite Barbarians Inferno Dragon
Elite Barbarians Inferno Dragon Minions Goblin Gang
Elite Barbarians Fireball
Goblin Gang Fireball Minions
Minions Inferno Dragon Goblin Gang Fireball Wizard
Fireball
Inferno Dragon Minions Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians
Minions Goblin Gang Fireball Wizard
Minions Inferno Dragon Goblin Gang Fireball Wizard
Minions Goblin Gang Elite Barbarians Fireball Wizard
Fireball Wizard Minions Goblin Gang
Elite Barbarians Inferno Dragon Goblin Gang
Goblin Gang Elite Barbarians Fireball Inferno Dragon
Wizard Minions Goblin Gang Elite Barbarians Fireball
Fireball Minions Goblin Gang Elite Barbarians Wizard
Wizard Minions Fireball Inferno Dragon
Elite Barbarians Inferno Dragon
Goblin Gang Wizard Minions Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Fireball
Fireball Goblin Gang Elite Barbarians Wizard Inferno Dragon
Goblin Gang Minions Elite Barbarians
Goblin Gang Elite Barbarians Fireball
Goblin Gang Elite Barbarians Inferno Dragon
Fireball Wizard Minions Goblin Gang
Goblin Gang Minions Elite Barbarians Fireball
Elite Barbarians Inferno Dragon
Minions Elite Barbarians Fireball Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Minions Elite Barbarians
Elite Barbarians Fireball
Elite Barbarians Goblin Gang Fireball Wizard
Wizard Fireball
Goblin Gang Elite Barbarians Minions Fireball Inferno Dragon
Minions Elite Barbarians Fireball Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard Minions
Wizard
Fireball Wizard
Fireball Wizard
Minions Goblin Gang Elite Barbarians Fireball
Fireball Wizard
Fireball Wizard
Elite Barbarians Fireball
Minions Fireball
Elite Barbarians Fireball
Fireball Wizard
Fireball Wizard
Fireball
Minions
Fireball Wizard
Fireball Wizard
Minions Fireball
Fireball Wizard
Fireball
Fireball Wizard
Inferno Dragon
Fireball Wizard
Fireball Wizard
Fireball
Elite Barbarians Fireball Wizard
Minions Fireball Wizard
Elite Barbarians Fireball
Fireball Wizard
Fireball
Fireball Wizard
Minions Goblin Gang Fireball
Fireball Wizard
Fireball
Fireball Goblin Gang Wizard
Fireball Wizard
Fireball
Elite Barbarians
Minions Goblin Gang Elite Barbarians Fireball
Fireball
Fireball

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