My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Skeleton Ice Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Hog Rider Giant Skeleton Sparky
Giant Snowball
Archers Hog Rider
Zap
Archers Sparky
Barbarian Barrel
Archers Elite Barbarians Giant Skeleton Ice Wizard Sparky
The Log
Archers Elite Barbarians Hog Rider Giant Skeleton Sparky
Earthquake
Archers Hog Rider
Arrows
Archers
Royal Delivery
Archers Elite Barbarians Hog Rider Giant Skeleton Ice Wizard Sparky
Fireball
Archers Elite Barbarians Hog Rider Ice Wizard Sparky
Poison
Archers Ice Wizard Sparky
Lightning
Elite Barbarians Ice Wizard Sparky
Rocket
Elite Barbarians Hog Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Giant Skeleton Ice Wizard Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Arrows Ice Wizard Hog Rider Elite Barbarians Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Archers Arrows Ice Wizard

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Elite Barbarians Hog Rider Giant Skeleton
Arrows
Elite Barbarians Hog Rider Sparky Archers Giant Skeleton
Elite Barbarians
Arrows Rage Archers Hog Rider Sparky
Hog Rider
Arrows Rage Archers Elite Barbarians Giant Skeleton
Rage
Elite Barbarians Hog Rider Sparky Giant Skeleton
Giant Skeleton
Archers Arrows Hog Rider Rage Ice Wizard Sparky
Ice Wizard
Giant Skeleton
Sparky
Arrows Rage Elite Barbarians Giant Skeleton

Defense Synergies 0 6

Archers
Giant Skeleton Ice Wizard
Arrows
Giant Skeleton Ice Wizard Sparky
Elite Barbarians
Hog Rider
Rage
Giant Skeleton
Archers Arrows Ice Wizard
Ice Wizard
Archers Arrows Giant Skeleton
Sparky
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Sparky
Elite Barbarians Sparky Ice Wizard
Sparky Archers Elite Barbarians Giant Skeleton Ice Wizard
Elite Barbarians Sparky Ice Wizard
Arrows Elite Barbarians Giant Skeleton Sparky
Arrows Archers Ice Wizard
Archers Arrows Ice Wizard
Arrows Giant Skeleton Sparky
Sparky Elite Barbarians Ice Wizard
Elite Barbarians Archers Giant Skeleton Ice Wizard Sparky
Archers Ice Wizard Arrows Giant Skeleton
Arrows Archers Ice Wizard
Sparky Elite Barbarians Giant Skeleton Ice Wizard
Sparky Arrows
Elite Barbarians Sparky
Elite Barbarians Sparky
Sparky Arrows Elite Barbarians
Arrows Archers Elite Barbarians Ice Wizard
Arrows Archers Giant Skeleton Ice Wizard
Sparky Elite Barbarians
Archers Arrows Elite Barbarians Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Elite Barbarians Giant Skeleton Sparky
Archers Arrows Elite Barbarians
Giant Skeleton Elite Barbarians Sparky
Giant Skeleton Elite Barbarians Sparky
Giant Skeleton Elite Barbarians Sparky
Arrows Archers Ice Wizard
Sparky Archers Elite Barbarians Giant Skeleton Ice Wizard
Giant Skeleton Elite Barbarians Sparky
Giant Skeleton Elite Barbarians Sparky
Sparky
Elite Barbarians Giant Skeleton Sparky
Arrows Elite Barbarians Giant Skeleton
Elite Barbarians Giant Skeleton Sparky
Archers Sparky
Elite Barbarians Sparky Archers Giant Skeleton
Arrows Archers Elite Barbarians Giant Skeleton Ice Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton Sparky
Arrows Ice Wizard
Arrows Giant Skeleton Sparky
Arrows Giant Skeleton Sparky
Arrows Sparky
Arrows Ice Wizard
Archers Arrows Sparky
Arrows Ice Wizard
Arrows
Elite Barbarians Sparky
Arrows Sparky
Archers Arrows
Elite Barbarians Sparky
Arrows
Arrows Elite Barbarians Sparky
Arrows Sparky
Arrows Sparky
Arrows Sparky
Sparky
Archers Arrows Sparky
Arrows
Giant Skeleton Sparky
Arrows
Sparky
Arrows
Arrows Ice Wizard Sparky
Arrows Ice Wizard Sparky
Arrows Sparky
Arrows Sparky
Elite Barbarians Archers Arrows Ice Wizard Sparky
Elite Barbarians Sparky
Arrows Sparky
Arrows Sparky
Giant Skeleton Sparky
Arrows Sparky
Archers
Archers Arrows Ice Wizard
Arrows
Sparky
Arrows
Arrows Giant Skeleton Sparky
Elite Barbarians Sparky
Elite Barbarians Giant Skeleton Sparky
Giant Skeleton Sparky

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