My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Giant Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Giant Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Guards Prince
Giant Snowball
Fire Spirit Minions Furnace Guards
Zap
Fire Spirit Minions Furnace Guards Prince
Barbarian Barrel
Fire Spirit Furnace Wizard Guards
The Log
Fire Spirit Furnace Guards Prince
Earthquake
Furnace Guards
Arrows
Fire Spirit Minions Furnace Guards
Royal Delivery
Fire Spirit Minions Wizard Guards Prince
Fireball
Minions Furnace Wizard
Poison
Minions Furnace Wizard Guards
Lightning
Furnace Wizard Prince
Rocket
Furnace Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Furnace Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Guards Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Fireball Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Minions Guards Fireball Furnace Giant Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Minions Guards Fireball

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Furnace Giant Prince
Minions
Giant Prince
Fireball
Giant
Furnace
Fire Spirit Giant Prince
Giant
Minions Prince Fire Spirit Fireball Furnace Wizard Guards
Wizard
Giant Prince
Guards
Giant
Prince
Giant Fire Spirit Minions Furnace Wizard

Defense Synergies 0 6

Fire Spirit
Minions
Prince
Fireball
Furnace
Guards Prince
Giant
Wizard
Guards Prince
Guards
Furnace Wizard Prince
Prince
Minions Furnace Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Wizard
Minions Furnace Prince
Furnace Prince Fire Spirit Minions
Prince Minions Furnace Guards
Fireball Prince
Fireball Fire Spirit Minions Furnace Guards
Minions Furnace Fire Spirit Fireball Wizard
Fireball
Minions Furnace Prince
Guards Fire Spirit Prince
Minions Guards Fireball Furnace Wizard
Minions Fireball Furnace Wizard
Furnace Prince Fire Spirit Minions Fireball Wizard Guards
Fire Spirit Fireball Wizard Minions Furnace Guards Prince
Furnace Prince
Fireball Furnace Prince
Wizard Minions Fireball Furnace Prince
Fire Spirit Fireball Minions Furnace Wizard Guards Prince
Furnace Wizard Fire Spirit Minions Fireball Guards
Prince
Wizard Fire Spirit Minions Fireball Furnace Guards Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Furnace Prince
Fireball Wizard Prince
Guards Minions Furnace Prince
Guards Prince Fireball
Guards Prince
Fire Spirit Fireball Furnace Wizard Minions
Guards Prince Minions Fireball Furnace
Prince
Minions Fireball Prince
Guards
Minions Guards Prince
Fireball Guards Prince
Prince Fireball Wizard Guards
Wizard Fireball Furnace
Guards Minions Fireball Furnace Prince
Minions Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards
Fireball
Fireball
Fireball Guards Prince
Fireball Wizard Fire Spirit Furnace
Fireball Wizard Fire Spirit Minions Furnace
Fire Spirit Furnace Wizard
Fireball Fire Spirit Wizard
Fireball Wizard
Fire Spirit Minions Fireball Guards Prince
Fireball Wizard Prince
Fireball Fire Spirit Wizard
Fire Spirit Fireball
Minions Fireball
Fireball Furnace Prince
Fireball Furnace Wizard
Fireball Furnace Wizard
Fireball
Minions
Fire Spirit Fireball Wizard Prince
Fire Spirit Fireball Wizard
Minions Fireball Prince
Fireball Wizard
Prince
Fireball
Fire Spirit Fireball Furnace Wizard
Fireball Wizard
Fireball Wizard Prince
Fireball
Fire Spirit Fireball Furnace Wizard
Minions Fireball Wizard Guards
Fireball
Fireball Wizard
Fireball
Prince
Fireball Wizard
Fire Spirit Minions Fireball Guards Prince
Fireball Fire Spirit Wizard
Fireball
Fireball Wizard Prince
Fireball Wizard
Fireball
Prince
Minions Fireball Guards
Fireball
Fireball Prince

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