My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Giant Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Minions Giant Skeleton Army Balloon
Giant Snowball
Bomber Bats Minions Skeleton Army Balloon
Zap
Bomber Bats Minions Skeleton Army Balloon
Barbarian Barrel
Bomber Skeleton Army
The Log
Bomber Mini P.E.K.K.A Skeleton Army
Earthquake
Bomber Skeleton Army
Arrows
Bomber Bats Minions Skeleton Army
Royal Delivery
Bomber Bats Minions Mini P.E.K.K.A Skeleton Army Balloon
Fireball
Bomber Minions Skeleton Army Balloon
Poison
Bomber Bats Minions Skeleton Army Balloon
Lightning
Mini P.E.K.K.A Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Zap Minions Skeleton Army Mini P.E.K.K.A Giant Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Zap Minions

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Bats Zap Minions Mini P.E.K.K.A
Bats
Giant Balloon Bomber Zap Minions Mini P.E.K.K.A
Zap
Giant Balloon Bomber Bats Minions Mini P.E.K.K.A
Minions
Giant Bomber Bats Zap Mini P.E.K.K.A Balloon
Mini P.E.K.K.A
Giant Bomber Bats Zap Minions
Giant
Bomber Bats Zap Minions Mini P.E.K.K.A Balloon
Skeleton Army
Balloon
Bats Zap Minions Giant

Defense Synergies 1 9

Bomber
Bats Zap Mini P.E.K.K.A
Bats
Bomber Zap Minions Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Bomber Bats Minions Skeleton Army
Minions
Bats Zap
Mini P.E.K.K.A
Zap Bomber Bats Skeleton Army
Giant
Skeleton Army
Zap Mini P.E.K.K.A
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minions
Mini P.E.K.K.A Skeleton Army Bomber Bats Zap Minions
Mini P.E.K.K.A Skeleton Army Bomber Bats Minions
Mini P.E.K.K.A Skeleton Army Bomber Bats Minions
Bomber Mini P.E.K.K.A Skeleton Army
Skeleton Army Bomber Bats Zap Minions
Bats Minions Zap
Zap
Mini P.E.K.K.A Minions Skeleton Army
Skeleton Army Bomber Mini P.E.K.K.A
Bats Minions Skeleton Army Bomber Zap
Minions Bats Zap
Mini P.E.K.K.A Skeleton Army Bomber Bats Zap Minions
Bomber Skeleton Army Bats Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army
Skeleton Army Zap Mini P.E.K.K.A
Bomber Bats Minions Mini P.E.K.K.A Skeleton Army
Bomber Bats Zap Minions Skeleton Army
Zap Bomber Bats Minions
Mini P.E.K.K.A
Bomber Skeleton Army Bats Minions Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap
Bomber Zap Mini P.E.K.K.A
Skeleton Army Bats Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Bats Zap
Mini P.E.K.K.A Skeleton Army
Bats Zap Minions
Mini P.E.K.K.A Skeleton Army Bats Minions
Mini P.E.K.K.A Skeleton Army
Zap Bats Minions Mini P.E.K.K.A Skeleton Army
Skeleton Army
Bats Minions Mini P.E.K.K.A
Skeleton Army Zap
Mini P.E.K.K.A Skeleton Army
Bomber Skeleton Army
Skeleton Army Bomber Bats Zap Minions Mini P.E.K.K.A
Bats Minions Bomber Zap Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Bomber Zap
Bats Zap Minions
Bomber
Zap
Zap
Bats Minions Mini P.E.K.K.A
Zap
Zap
Minions
Zap
Bomber Zap
Bomber Bats Minions Mini P.E.K.K.A
Bomber Zap Mini P.E.K.K.A
Bomber Zap
Minions
Zap
Zap Bomber
Zap
Zap
Zap
Bats Zap
Zap Bats Minions
Mini P.E.K.K.A
Bomber Zap
Zap
Zap Bats Minions Skeleton Army
Zap
Mini P.E.K.K.A
Bomber Zap
Zap
Zap Bats Minions
Bats Zap
Zap

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