My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Barbarians Witch Lumberjack
Zap
Witch
Barbarian Barrel
Barbarians Witch Ice Wizard Lumberjack
The Log
Barbarians Witch Lumberjack
Earthquake
Barbarians Witch
Arrows
Witch
Royal Delivery
Barbarians Witch Ice Wizard Lumberjack
Fireball
Barbarians Witch Ice Wizard Lumberjack
Poison
Barbarians Witch Ice Wizard
Lightning
Witch Ice Wizard Lumberjack
Rocket
Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Ice Wizard Lumberjack Barbarians Giant Witch Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Ice Wizard Lumberjack

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Lumberjack
Barbarians
Giant
Arrows Rocket Witch The Log Ice Wizard Lumberjack
Rocket
Giant
Witch
Giant Lumberjack
The Log
Giant Lumberjack
Ice Wizard
Giant Lumberjack
Lumberjack
Arrows Giant Witch The Log Ice Wizard

Defense Synergies 0 10

Arrows
Barbarians Ice Wizard Lumberjack
Barbarians
Arrows
Giant
Rocket
The Log
Witch
The Log Ice Wizard Lumberjack
The Log
Rocket Witch Ice Wizard Lumberjack
Ice Wizard
Arrows Witch The Log Lumberjack
Lumberjack
Arrows Witch The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket The Log
Barbarians Lumberjack Witch The Log Ice Wizard
Barbarians Rocket Witch Lumberjack Ice Wizard
Barbarians Witch Lumberjack Ice Wizard
Arrows Barbarians Rocket The Log Lumberjack
Arrows The Log Ice Wizard Lumberjack
Rocket Arrows Witch Ice Wizard
Rocket Arrows Barbarians The Log
Barbarians Witch Ice Wizard Lumberjack
Barbarians Ice Wizard Lumberjack
Barbarians Witch Ice Wizard Arrows The Log Lumberjack
Arrows Witch Ice Wizard
Barbarians Lumberjack Rocket Witch The Log Ice Wizard
Rocket Arrows Barbarians Witch The Log Lumberjack
Barbarians Lumberjack
Barbarians Rocket The Log Lumberjack
Barbarians Arrows Witch Lumberjack
Arrows Barbarians Witch The Log Ice Wizard Lumberjack
Arrows Witch The Log Barbarians Ice Wizard Lumberjack
Barbarians Lumberjack
Arrows Barbarians Witch The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Witch
Arrows Rocket The Log Lumberjack
Barbarians Lumberjack Rocket Witch The Log
Rocket Lumberjack Barbarians The Log
Barbarians Witch Lumberjack
Arrows Rocket Witch Ice Wizard
Rocket Barbarians Witch Ice Wizard Lumberjack
Barbarians Lumberjack
Rocket Barbarians Witch The Log
Witch Barbarians
Barbarians Witch Lumberjack
Rocket Arrows Barbarians The Log
Barbarians Rocket Witch Lumberjack
Barbarians Witch
Barbarians Witch Rocket The Log Lumberjack
Arrows Barbarians Witch The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket The Log
Arrows The Log Ice Wizard
Rocket Arrows The Log
Arrows Barbarians Rocket The Log
Rocket Arrows The Log
Arrows Rocket Witch Ice Wizard
Arrows Witch The Log
Arrows The Log Ice Wizard
Arrows The Log
Rocket Lumberjack
Rocket Arrows The Log
Arrows Rocket
Rocket The Log
Arrows Rocket
Arrows The Log
Rocket Arrows Witch The Log
Arrows Rocket The Log
Arrows Rocket
Rocket
Rocket Arrows The Log
Rocket Arrows Witch The Log
Rocket The Log
Rocket Arrows
Rocket The Log
Rocket Arrows Barbarians The Log
Arrows The Log Witch Ice Wizard
Witch
Arrows The Log Witch Ice Wizard
Arrows Witch The Log
Rocket Arrows The Log
Arrows Witch Ice Wizard
Rocket Witch
Arrows Rocket The Log
Rocket Arrows
Rocket Arrows The Log
Barbarians Rocket Witch
Rocket Arrows Witch Ice Wizard
Arrows The Log
Rocket Lumberjack
Arrows The Log
Rocket Arrows
Rocket Witch The Log
Rocket Witch
Rocket Witch The Log

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