My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Prince Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Prince Sparky
Giant Snowball
Cannon Minion Horde
Zap
Cannon Minion Horde Prince Sparky
Barbarian Barrel
Cannon Wizard Sparky
The Log
Cannon Prince Sparky
Earthquake
Cannon
Arrows
Minion Horde
Royal Delivery
Minion Horde Wizard Prince Sparky
Fireball
Cannon Minion Horde Wizard Sparky
Poison
Cannon Minion Horde Wizard Sparky
Lightning
Cannon Wizard Prince Sparky
Rocket
Minion Horde Wizard Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Cannon Minion Horde Giant Wizard Prince Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Arrows Cannon Minion Horde

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Sparky Prince
Cannon
Minion Horde
Giant Prince Sparky
Giant
Arrows Prince Sparky Minion Horde Wizard The Log
Wizard
Giant Prince Sparky
Prince
Giant Arrows Minion Horde Wizard The Log
The Log
Giant Prince Sparky
Sparky
Arrows Giant Minion Horde Wizard The Log

Defense Synergies 2 11

Arrows
Cannon Prince Sparky
Cannon
The Log Arrows Wizard Prince Sparky
Minion Horde
The Log Sparky
Giant
Wizard
Cannon Prince The Log
Prince
The Log Arrows Cannon Wizard
The Log
Cannon Prince Minion Horde Wizard Sparky
Sparky
Arrows Cannon Minion Horde The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Minion Horde Wizard The Log Sparky
Minion Horde Sparky Cannon Prince The Log
Cannon Minion Horde Prince Sparky
Cannon Minion Horde Prince Sparky
Arrows Prince The Log Sparky
Arrows The Log Cannon
Minion Horde Arrows Cannon Wizard
Arrows Cannon The Log Sparky
Cannon Minion Horde Sparky Prince
Cannon Minion Horde Prince Sparky
Minion Horde Arrows Cannon Wizard The Log
Arrows Minion Horde Wizard
Cannon Minion Horde Prince Sparky Wizard The Log
Wizard Sparky Arrows Cannon Minion Horde Prince The Log
Sparky Cannon Minion Horde Prince
Minion Horde Cannon Prince The Log Sparky
Minion Horde Wizard Sparky Arrows Cannon Prince
Arrows Cannon Minion Horde Wizard Prince The Log
Arrows Wizard The Log Cannon
Sparky Cannon Prince
Wizard Arrows Cannon Minion Horde Prince The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince Sparky
Arrows Wizard Prince The Log
Minion Horde Prince The Log Sparky
Prince Minion Horde The Log Sparky
Cannon Minion Horde Prince Sparky
Arrows Wizard Minion Horde
Prince Sparky Minion Horde
Minion Horde Prince Sparky
Minion Horde Prince The Log Sparky
Cannon Minion Horde Sparky
Minion Horde Prince Sparky
Arrows Prince The Log
Prince Cannon Minion Horde Wizard Sparky
Wizard Cannon Minion Horde Sparky
Sparky Minion Horde Prince The Log
Arrows Cannon Minion Horde Wizard The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde The Log Sparky
Arrows The Log
Arrows Minion Horde The Log Sparky
Arrows Prince The Log Sparky
Wizard Arrows Minion Horde The Log Sparky
Arrows Wizard Minion Horde
Arrows Minion Horde Wizard The Log Sparky
Arrows The Log Wizard
Arrows The Log Wizard
Minion Horde Prince Sparky
Arrows Minion Horde Wizard Prince The Log Sparky
Arrows Wizard
The Log Sparky
Arrows Minion Horde
Arrows Prince The Log Sparky
Arrows Minion Horde Wizard The Log Sparky
Arrows Minion Horde Wizard The Log Sparky
Arrows Sparky
Minion Horde Sparky
Arrows Wizard Prince The Log Sparky
Arrows Wizard The Log
Minion Horde Prince The Log Sparky
Arrows Wizard
Prince The Log Sparky
Arrows Minion Horde The Log
Arrows The Log Wizard Sparky
Minion Horde
Arrows The Log Wizard Sparky
Arrows Wizard Prince The Log Sparky
Arrows The Log Sparky
Arrows Minion Horde Wizard Sparky
Minion Horde Wizard
Minion Horde Sparky
Arrows Minion Horde Wizard The Log Sparky
Arrows Minion Horde Sparky
Minion Horde Prince Sparky
Arrows Wizard The Log Sparky
Minion Horde Prince
Arrows Wizard
Arrows The Log
Minion Horde Wizard Prince Sparky
Arrows The Log Wizard
Arrows Sparky
Minion Horde Prince Sparky
Minion Horde The Log Sparky
Prince The Log Sparky

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