My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Golem Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Goblin Gang Hog Rider Witch
Zap
Goblin Gang Inferno Tower Witch
Barbarian Barrel
Goblin Gang Elite Barbarians Inferno Tower Witch
The Log
Goblin Gang Elite Barbarians Hog Rider Witch
Earthquake
Goblin Gang Hog Rider Inferno Tower Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Elite Barbarians Hog Rider Witch
Fireball
Goblin Gang Elite Barbarians Hog Rider Inferno Tower Witch
Poison
Goblin Gang Inferno Tower Witch
Lightning
Elite Barbarians Ice Golem Inferno Tower Witch
Rocket
Elite Barbarians Hog Rider Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Goblin Gang Fireball Hog Rider Inferno Tower Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Ice Golem Goblin Gang Fireball

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Hog Rider Ice Golem Witch
Goblin Gang
Ice Golem Hog Rider
Elite Barbarians
Zap Ice Golem Fireball Hog Rider
Ice Golem
Goblin Gang Hog Rider Zap Elite Barbarians Witch
Fireball
Zap Hog Rider Elite Barbarians
Hog Rider
Zap Goblin Gang Ice Golem Fireball Elite Barbarians Witch
Inferno Tower
Witch
Zap Ice Golem Hog Rider

Defense Synergies 3 10

Zap
Fireball Goblin Gang Elite Barbarians Ice Golem Inferno Tower Witch
Goblin Gang
Inferno Tower Zap Ice Golem
Elite Barbarians
Zap Ice Golem
Ice Golem
Inferno Tower Zap Goblin Gang Elite Barbarians Fireball Witch
Fireball
Zap Ice Golem Inferno Tower
Hog Rider
Inferno Tower
Goblin Gang Ice Golem Zap Fireball
Witch
Zap Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Fireball Inferno Tower
Elite Barbarians Inferno Tower Zap Goblin Gang Witch
Goblin Gang Inferno Tower Witch Elite Barbarians
Elite Barbarians Inferno Tower Witch Goblin Gang
Elite Barbarians Fireball
Goblin Gang Fireball Zap
Inferno Tower Zap Goblin Gang Fireball Witch
Zap Ice Golem Fireball Inferno Tower
Inferno Tower Witch Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Ice Golem Inferno Tower
Goblin Gang Witch Zap Ice Golem Fireball
Inferno Tower Zap Goblin Gang Fireball Witch
Inferno Tower Zap Goblin Gang Elite Barbarians Fireball Witch
Fireball Zap Goblin Gang Witch
Elite Barbarians Inferno Tower Goblin Gang
Inferno Tower Zap Goblin Gang Elite Barbarians Fireball
Goblin Gang Elite Barbarians Fireball Inferno Tower Witch
Fireball Zap Goblin Gang Elite Barbarians Witch
Zap Witch Ice Golem Fireball
Elite Barbarians Inferno Tower
Goblin Gang Elite Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Ice Golem Fireball Inferno Tower Witch
Fireball Zap Goblin Gang Elite Barbarians Ice Golem
Goblin Gang Zap Elite Barbarians Ice Golem Inferno Tower Witch
Goblin Gang Zap Elite Barbarians Ice Golem Fireball Inferno Tower
Inferno Tower Goblin Gang Elite Barbarians Witch
Fireball Zap Goblin Gang Ice Golem Witch
Goblin Gang Elite Barbarians Ice Golem Fireball Inferno Tower Witch
Inferno Tower Elite Barbarians
Zap Elite Barbarians Ice Golem Fireball Inferno Tower Witch
Inferno Tower Witch Goblin Gang
Elite Barbarians Inferno Tower Witch
Zap Elite Barbarians Fireball
Elite Barbarians Goblin Gang Ice Golem Fireball Inferno Tower Witch
Fireball Witch
Goblin Gang Elite Barbarians Inferno Tower Witch Zap Ice Golem Fireball
Zap Elite Barbarians Ice Golem Fireball Inferno Tower Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem
Fireball Zap
Fireball
Ice Golem Fireball
Fireball Zap
Fireball Zap Ice Golem Witch
Witch
Fireball Zap Ice Golem
Fireball Zap
Goblin Gang Elite Barbarians Fireball
Zap Fireball
Fireball Zap
Elite Barbarians Ice Golem Fireball
Fireball
Zap Elite Barbarians Ice Golem Fireball
Zap Fireball Witch
Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Fireball
Fireball
Zap Fireball
Zap Ice Golem Fireball Witch
Witch
Fireball Zap Witch
Fireball Zap Witch
Fireball Zap
Elite Barbarians Zap Ice Golem Fireball Witch
Zap Fireball Witch
Elite Barbarians Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Goblin Gang Fireball Witch
Fireball Zap Witch
Fireball
Fireball Goblin Gang
Zap Ice Golem Fireball
Zap Fireball
Elite Barbarians
Zap Goblin Gang Elite Barbarians Fireball Witch
Zap Fireball Witch
Zap Fireball Witch

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