My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Three Musketeers Giant Skeleton Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Three Musketeers Giant Skeleton Bandit
Giant Snowball
Minions Three Musketeers Lumberjack
Zap
Minions Three Musketeers Bandit
Barbarian Barrel
Valkyrie Wizard Three Musketeers Giant Skeleton Bandit Lumberjack
The Log
Three Musketeers Giant Skeleton Bandit Lumberjack
Earthquake
Arrows
Minions
Royal Delivery
Minions Valkyrie Wizard Three Musketeers Giant Skeleton Bandit Lumberjack
Fireball
Minions Wizard Three Musketeers Bandit Lumberjack
Poison
Minions Wizard Three Musketeers
Lightning
Valkyrie Wizard Three Musketeers Bandit Lumberjack
Rocket
Valkyrie Wizard Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Bandit Fireball Valkyrie Lumberjack Wizard Giant Skeleton Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Bandit Fireball Valkyrie

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Valkyrie Giant Skeleton Bandit Lumberjack
Fireball
Valkyrie
Lumberjack Minions Wizard Three Musketeers Giant Skeleton Bandit
Wizard
Valkyrie Giant Skeleton Bandit Lumberjack
Three Musketeers
Valkyrie Bandit
Giant Skeleton
Minions Valkyrie Wizard Bandit Lumberjack
Bandit
Minions Valkyrie Wizard Three Musketeers Giant Skeleton Lumberjack
Lumberjack
Valkyrie Minions Wizard Giant Skeleton Bandit

Defense Synergies 1 15

Minions
Valkyrie Giant Skeleton Bandit Lumberjack
Fireball
Valkyrie Bandit Lumberjack
Valkyrie
Minions Fireball Wizard Bandit Lumberjack
Wizard
Valkyrie Giant Skeleton Bandit Lumberjack
Three Musketeers
Bandit
Giant Skeleton
Minions Wizard Lumberjack
Bandit
Minions Fireball Valkyrie Wizard Three Musketeers Lumberjack
Lumberjack
Minions Fireball Valkyrie Wizard Giant Skeleton Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Valkyrie Wizard
Lumberjack Minions Valkyrie Three Musketeers Bandit
Three Musketeers Lumberjack Minions Valkyrie Giant Skeleton Bandit
Three Musketeers Lumberjack Minions Valkyrie Bandit
Fireball Valkyrie Giant Skeleton Lumberjack
Fireball Minions Valkyrie Bandit Lumberjack
Minions Three Musketeers Fireball Wizard
Fireball Valkyrie Giant Skeleton Bandit
Three Musketeers Minions Lumberjack
Valkyrie Giant Skeleton Bandit Lumberjack
Minions Valkyrie Fireball Wizard Giant Skeleton Bandit Lumberjack
Minions Three Musketeers Fireball Wizard
Lumberjack Minions Fireball Valkyrie Wizard Three Musketeers Giant Skeleton Bandit
Fireball Valkyrie Wizard Three Musketeers Minions Lumberjack
Three Musketeers Bandit Lumberjack
Fireball Three Musketeers Bandit Lumberjack
Wizard Three Musketeers Minions Fireball Valkyrie Lumberjack
Fireball Minions Valkyrie Wizard Three Musketeers Bandit Lumberjack
Valkyrie Wizard Minions Fireball Giant Skeleton Bandit Lumberjack
Three Musketeers Lumberjack
Valkyrie Wizard Minions Fireball Giant Skeleton Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Fireball Giant Skeleton Bandit
Fireball Bandit Valkyrie Wizard Lumberjack
Giant Skeleton Bandit Lumberjack Minions Valkyrie
Valkyrie Giant Skeleton Lumberjack Fireball Bandit
Giant Skeleton Valkyrie Three Musketeers Bandit Lumberjack
Fireball Wizard Minions Three Musketeers
Minions Fireball Valkyrie Giant Skeleton Bandit Lumberjack
Giant Skeleton Valkyrie Lumberjack
Giant Skeleton Minions Fireball Valkyrie Bandit
Three Musketeers
Minions Valkyrie Giant Skeleton Lumberjack
Fireball Valkyrie Giant Skeleton
Giant Skeleton Fireball Valkyrie Wizard Three Musketeers Bandit Lumberjack
Wizard Fireball Valkyrie Three Musketeers
Minions Fireball Valkyrie Three Musketeers Giant Skeleton Lumberjack
Minions Valkyrie Fireball Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Giant Skeleton Bandit
Fireball Bandit
Fireball Giant Skeleton Bandit
Fireball Valkyrie Giant Skeleton
Fireball Wizard Valkyrie
Fireball Wizard Minions
Wizard
Fireball Wizard
Fireball Wizard Bandit
Minions Fireball Three Musketeers Lumberjack
Fireball Valkyrie Wizard Bandit
Fireball Wizard
Fireball Three Musketeers Bandit
Minions Fireball Bandit
Fireball
Fireball Wizard Three Musketeers Bandit
Fireball Wizard Three Musketeers Bandit
Fireball Three Musketeers
Minions
Fireball Wizard Three Musketeers Bandit
Fireball Valkyrie Wizard
Minions Fireball Giant Skeleton
Fireball Wizard
Fireball
Fireball Valkyrie Wizard
Fireball Wizard Bandit
Fireball Wizard Bandit
Fireball Bandit
Fireball Wizard
Minions Fireball Wizard
Fireball
Fireball Wizard Bandit
Fireball
Giant Skeleton
Fireball Wizard
Minions Fireball Bandit
Fireball Wizard Three Musketeers
Fireball
Fireball Valkyrie Wizard Three Musketeers Lumberjack
Fireball Wizard
Fireball Giant Skeleton
Three Musketeers
Minions Fireball Giant Skeleton
Fireball
Fireball Giant Skeleton Bandit

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