My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Hog Rider Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Goblins Minions Barbarians Hog Rider Baby Dragon Lumberjack
Zap
Goblins Minions
Barbarian Barrel
Goblins Barbarians Bomb Tower Lumberjack
The Log
Goblins Barbarians Hog Rider Lumberjack
Earthquake
Barbarians Bomb Tower Hog Rider
Arrows
Goblins Minions
Royal Delivery
Goblins Minions Barbarians Hog Rider Baby Dragon Lumberjack
Fireball
Minions Barbarians Bomb Tower Hog Rider Baby Dragon Lumberjack
Poison
Minions Barbarians Bomb Tower
Lightning
Bomb Tower Baby Dragon Lumberjack
Rocket
Barbarians Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Minions Fireball Bomb Tower Hog Rider Baby Dragon Lumberjack Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblins Minions Fireball Bomb Tower

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Baby Dragon
Minions
Hog Rider Baby Dragon Lumberjack
Barbarians
Hog Rider
Fireball
Hog Rider Baby Dragon
Bomb Tower
Hog Rider
Goblins Minions Fireball Barbarians Baby Dragon Lumberjack
Baby Dragon
Goblins Minions Fireball Hog Rider Lumberjack
Lumberjack
Minions Hog Rider Baby Dragon

Defense Synergies 0 6

Goblins
Minions
Baby Dragon Lumberjack
Barbarians
Fireball
Bomb Tower Lumberjack
Bomb Tower
Fireball Baby Dragon
Hog Rider
Baby Dragon
Minions Bomb Tower Lumberjack
Lumberjack
Minions Fireball Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Baby Dragon
Barbarians Bomb Tower Lumberjack Goblins Minions
Barbarians Bomb Tower Lumberjack Goblins Minions
Barbarians Bomb Tower Lumberjack Goblins Minions
Barbarians Fireball Bomb Tower Lumberjack
Fireball Goblins Minions Bomb Tower Baby Dragon Lumberjack
Minions Fireball Bomb Tower Baby Dragon
Barbarians Fireball Bomb Tower Baby Dragon
Barbarians Goblins Minions Bomb Tower Lumberjack
Goblins Barbarians Lumberjack
Goblins Minions Barbarians Fireball Bomb Tower Baby Dragon Lumberjack
Minions Fireball Baby Dragon
Barbarians Bomb Tower Lumberjack Minions Fireball
Fireball Bomb Tower Goblins Minions Barbarians Baby Dragon Lumberjack
Barbarians Bomb Tower Lumberjack
Barbarians Bomb Tower Fireball Lumberjack
Barbarians Bomb Tower Goblins Minions Fireball Lumberjack
Fireball Bomb Tower Goblins Minions Barbarians Baby Dragon Lumberjack
Bomb Tower Baby Dragon Minions Barbarians Fireball Lumberjack
Barbarians Bomb Tower Lumberjack
Goblins Minions Barbarians Fireball Bomb Tower Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Goblins Fireball
Fireball Bomb Tower Baby Dragon Lumberjack
Barbarians Lumberjack Goblins Minions Bomb Tower
Lumberjack Barbarians Fireball
Barbarians Lumberjack
Fireball Minions Bomb Tower Baby Dragon
Goblins Minions Barbarians Fireball Bomb Tower Lumberjack
Barbarians Bomb Tower Lumberjack
Goblins Minions Barbarians Fireball Bomb Tower Baby Dragon
Barbarians
Minions Barbarians Bomb Tower Lumberjack
Barbarians Fireball
Barbarians Fireball Bomb Tower Lumberjack
Barbarians Fireball Bomb Tower Baby Dragon
Barbarians Goblins Minions Fireball Bomb Tower Baby Dragon Lumberjack
Minions Barbarians Fireball Bomb Tower Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Barbarians Fireball
Fireball Baby Dragon
Fireball Minions Baby Dragon
Baby Dragon
Fireball Baby Dragon
Fireball
Goblins Minions Fireball Lumberjack
Fireball
Fireball Baby Dragon
Fireball Baby Dragon
Minions Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Minions
Fireball Baby Dragon
Fireball Baby Dragon
Minions Fireball Baby Dragon
Fireball
Barbarians Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Minions Fireball
Fireball
Fireball
Fireball
Fireball
Minions Barbarians Fireball
Fireball Baby Dragon
Fireball
Fireball Baby Dragon Lumberjack
Fireball Baby Dragon
Fireball
Minions Fireball Baby Dragon
Fireball
Fireball Baby Dragon

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