My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Archers Zappies Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Zappies Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Giant Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Giant Skeleton Army
Giant Snowball
Fire Spirit Bats Archers Zappies Skeleton Army
Zap
Fire Spirit Bats Archers Zappies Skeleton Army
Barbarian Barrel
Fire Spirit Archers Zappies Skeleton Army Electro Wizard
The Log
Fire Spirit Archers Zappies Skeleton Army
Earthquake
Archers Zappies Skeleton Army
Arrows
Fire Spirit Bats Archers Zappies Skeleton Army
Royal Delivery
Fire Spirit Bats Archers Zappies Skeleton Army Electro Wizard
Fireball
Archers Zappies Skeleton Army Electro Wizard
Poison
Bats Archers Zappies Skeleton Army Electro Wizard
Lightning
Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Barbarian Barrel Archers Skeleton Army Zappies Electro Wizard Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Barbarian Barrel Archers

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant
Bats
Giant Barbarian Barrel
Archers
Giant Barbarian Barrel
Zappies
Giant Barbarian Barrel
Giant
Bats Barbarian Barrel Fire Spirit Archers Zappies Electro Wizard
Barbarian Barrel
Giant Bats Archers Zappies
Skeleton Army
Electro Wizard
Giant

Defense Synergies 1 11

Fire Spirit
Electro Wizard
Bats
Zappies Barbarian Barrel Electro Wizard
Archers
Barbarian Barrel Skeleton Army Electro Wizard
Zappies
Bats Barbarian Barrel Skeleton Army Electro Wizard
Giant
Barbarian Barrel
Archers Bats Zappies Electro Wizard
Skeleton Army
Archers Zappies Electro Wizard
Electro Wizard
Fire Spirit Bats Archers Zappies Barbarian Barrel Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Barbarian Barrel Electro Wizard
Skeleton Army Bats Zappies Electro Wizard
Skeleton Army Fire Spirit Bats Archers Zappies Electro Wizard
Skeleton Army Bats Zappies Electro Wizard
Barbarian Barrel Skeleton Army
Barbarian Barrel Skeleton Army Fire Spirit Bats Archers Zappies Electro Wizard
Bats Electro Wizard Fire Spirit Archers Zappies
Barbarian Barrel Electro Wizard
Zappies Skeleton Army
Skeleton Army Fire Spirit Archers Zappies Barbarian Barrel Electro Wizard
Bats Archers Skeleton Army Electro Wizard Zappies Barbarian Barrel
Bats Archers Zappies Electro Wizard
Skeleton Army Fire Spirit Bats Zappies Electro Wizard
Fire Spirit Skeleton Army Bats Zappies Barbarian Barrel Electro Wizard
Skeleton Army Zappies Electro Wizard
Skeleton Army Zappies Electro Wizard
Bats Zappies Skeleton Army Electro Wizard
Fire Spirit Bats Archers Zappies Barbarian Barrel Skeleton Army Electro Wizard
Barbarian Barrel Fire Spirit Bats Archers Zappies Electro Wizard
Zappies Electro Wizard
Skeleton Army Fire Spirit Bats Archers Zappies Barbarian Barrel Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers Zappies Barbarian Barrel Electro Wizard
Electro Wizard Archers Barbarian Barrel
Zappies Skeleton Army Bats Electro Wizard
Skeleton Army Bats Zappies Barbarian Barrel Electro Wizard
Zappies Skeleton Army
Fire Spirit Bats Archers Zappies Electro Wizard
Skeleton Army Bats Archers Zappies Electro Wizard
Zappies Skeleton Army
Electro Wizard Bats Zappies Barbarian Barrel Skeleton Army
Zappies Skeleton Army
Bats Zappies
Skeleton Army Electro Wizard
Skeleton Army Zappies
Archers Zappies Skeleton Army
Zappies Skeleton Army Electro Wizard Bats Archers Barbarian Barrel
Bats Archers Zappies Barbarian Barrel Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel
Barbarian Barrel Electro Wizard
Barbarian Barrel
Barbarian Barrel
Fire Spirit Barbarian Barrel
Fire Spirit Bats
Fire Spirit Archers
Fire Spirit Barbarian Barrel
Fire Spirit Bats Electro Wizard
Barbarian Barrel Electro Wizard
Fire Spirit Archers
Fire Spirit Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Bats
Fire Spirit Archers Barbarian Barrel Electro Wizard
Fire Spirit Barbarian Barrel
Barbarian Barrel
Fire Spirit Barbarian Barrel
Barbarian Barrel Electro Wizard
Barbarian Barrel
Fire Spirit Bats Archers Electro Wizard
Electro Wizard Bats Zappies
Zappies Electro Wizard
Electro Wizard Fire Spirit Bats Archers Zappies Barbarian Barrel Skeleton Army
Fire Spirit Archers Zappies Electro Wizard
Barbarian Barrel
Electro Wizard
Bats Zappies Electro Wizard
Bats Zappies Electro Wizard
Barbarian Barrel Electro Wizard

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