My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Valkyrie Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Fire Spirit Bats Tombstone Hog Rider
Zap
Fire Spirit Bats Tombstone
Barbarian Barrel
Fire Spirit Tombstone Valkyrie Ice Wizard
The Log
Fire Spirit Tombstone Hog Rider
Earthquake
Tombstone Hog Rider
Arrows
Fire Spirit Bats Tombstone
Royal Delivery
Fire Spirit Bats Valkyrie Hog Rider Ice Wizard
Fireball
Tombstone Hog Rider Ice Wizard
Poison
Bats Tombstone Ice Wizard
Lightning
Tombstone Valkyrie Ice Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Valkyrie The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Tombstone Valkyrie Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats The Log Tombstone Ice Wizard Fireball Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats The Log Tombstone

Attack Synergies 7 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider
Bats
Valkyrie Hog Rider
Tombstone
Fireball
Hog Rider The Log
Valkyrie
Fire Spirit Bats Hog Rider
Hog Rider
Fire Spirit Bats Fireball Valkyrie The Log
The Log
Hog Rider Fireball
Ice Wizard

Defense Synergies 1 12

Fire Spirit
Valkyrie The Log
Bats
Valkyrie The Log Ice Wizard
Tombstone
Fireball Ice Wizard
Fireball
The Log Tombstone Valkyrie Ice Wizard
Valkyrie
Fire Spirit Bats Fireball The Log Ice Wizard
Hog Rider
The Log
Fireball Fire Spirit Bats Valkyrie Ice Wizard
Ice Wizard
Bats Tombstone Fireball Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball Valkyrie The Log
Bats Tombstone Valkyrie The Log Ice Wizard
Fire Spirit Bats Tombstone Valkyrie Ice Wizard
Bats Tombstone Valkyrie Ice Wizard
Tombstone Fireball Valkyrie The Log
Fireball The Log Fire Spirit Bats Valkyrie Ice Wizard
Bats Fire Spirit Tombstone Fireball Ice Wizard
Fireball Valkyrie The Log
Tombstone Ice Wizard
Fire Spirit Valkyrie Ice Wizard
Bats Valkyrie Ice Wizard Tombstone Fireball The Log
Bats Fireball Ice Wizard
Tombstone Fire Spirit Bats Fireball Valkyrie The Log Ice Wizard
Fire Spirit Fireball Valkyrie Bats Tombstone The Log
Tombstone
Fireball The Log
Bats Tombstone Fireball Valkyrie
Fire Spirit Tombstone Fireball Bats Valkyrie The Log Ice Wizard
Valkyrie The Log Fire Spirit Bats Tombstone Fireball Ice Wizard
Valkyrie Fire Spirit Bats Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tombstone Fireball
Fireball Valkyrie The Log
Tombstone Bats Valkyrie The Log
Valkyrie Bats Fireball The Log
Tombstone Valkyrie
Fire Spirit Fireball Bats Ice Wizard
Bats Tombstone Fireball Valkyrie Ice Wizard
Valkyrie
Bats Tombstone Fireball Valkyrie The Log
Tombstone
Bats Tombstone Valkyrie
Fireball Valkyrie The Log
Tombstone Fireball Valkyrie
Fireball Valkyrie
Tombstone Bats Fireball Valkyrie The Log
Bats Valkyrie Fireball The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball The Log Ice Wizard
Fireball The Log
Fireball Valkyrie The Log
Fireball Fire Spirit Valkyrie The Log
Fireball Fire Spirit Bats Ice Wizard
Fire Spirit The Log
Fireball The Log Fire Spirit Ice Wizard
Fireball The Log
Fire Spirit Bats Fireball
Fireball Valkyrie The Log
Fireball Fire Spirit
Fire Spirit Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Bats
Fire Spirit Fireball The Log
Fire Spirit Fireball Valkyrie The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fire Spirit Fireball Valkyrie Ice Wizard
Fireball The Log Ice Wizard
Fireball The Log
Fireball The Log
Fire Spirit Bats Fireball Ice Wizard
Bats Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Fire Spirit Bats Tombstone Fireball
Fireball Fire Spirit Ice Wizard
The Log Fireball
Fireball Valkyrie
The Log Fireball
Fireball
Bats Fireball The Log
Bats Fireball
Fireball The Log

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