My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Guards
Giant Snowball
Minions Musketeer Hog Rider Guards
Zap
Minions Guards
Barbarian Barrel
Musketeer Guards Executioner
The Log
Musketeer Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Minions Guards
Royal Delivery
Minions Musketeer Hog Rider Guards Executioner
Fireball
Minions Musketeer Hog Rider Executioner
Poison
Minions Musketeer Guards Executioner
Lightning
Musketeer Executioner
Rocket
Musketeer Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Guards Musketeer Hog Rider Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Guards

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Minions Musketeer Guards Executioner The Log Mega Knight
Minions
Hog Rider Mega Knight Zap
Musketeer
Hog Rider Zap The Log Mega Knight
Hog Rider
Zap Minions Musketeer The Log Guards Executioner Mega Knight
Guards
Zap Hog Rider The Log
Executioner
Zap Hog Rider The Log Mega Knight
The Log
Hog Rider Zap Musketeer Guards Executioner Mega Knight
Mega Knight
Minions Zap Musketeer Hog Rider Executioner The Log

Defense Synergies 3 14

Zap
Mega Knight Minions Musketeer Guards Executioner The Log
Minions
Zap Musketeer The Log Mega Knight
Musketeer
Guards The Log Zap Minions Mega Knight
Hog Rider
Guards
Musketeer Zap Executioner The Log
Executioner
Zap Guards The Log Mega Knight
The Log
Musketeer Zap Minions Guards Executioner Mega Knight
Mega Knight
Zap Minions Musketeer Executioner The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Musketeer Executioner The Log
Zap Minions Musketeer Executioner The Log Mega Knight
Mega Knight Minions Musketeer Executioner
Minions Musketeer Guards Mega Knight
The Log Mega Knight
The Log Zap Minions Musketeer Guards Executioner Mega Knight
Minions Musketeer Zap Executioner
Zap Musketeer The Log Mega Knight
Minions Musketeer
Guards Musketeer Mega Knight
Minions Guards Executioner Zap Musketeer The Log Mega Knight
Minions Musketeer Executioner Zap
Mega Knight Zap Minions Musketeer Guards The Log
Executioner Mega Knight Zap Minions Guards The Log
Mega Knight
Zap The Log Mega Knight
Mega Knight Minions Musketeer Executioner
Mega Knight Zap Minions Musketeer Guards Executioner The Log
Zap Executioner The Log Minions Musketeer Guards Mega Knight
Musketeer
Mega Knight Minions Musketeer Guards Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap
Zap Musketeer Executioner The Log Mega Knight
Guards Mega Knight Zap Minions Musketeer The Log
Guards Mega Knight Zap Musketeer The Log
Musketeer Guards Executioner Mega Knight
Executioner Zap Minions Musketeer
Guards Minions Musketeer
Mega Knight
Zap Mega Knight Minions The Log
Musketeer Guards
Mega Knight Minions Musketeer Guards
Mega Knight Zap Guards The Log
Mega Knight Guards Executioner
Musketeer Executioner Mega Knight
Guards Zap Minions Musketeer Executioner The Log
Minions Executioner Mega Knight Zap Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Guards The Log
Zap Musketeer Executioner The Log
The Log
Musketeer Guards The Log
Executioner Zap The Log Mega Knight
Executioner Zap Minions Musketeer
Musketeer Executioner The Log
The Log Zap Executioner
The Log Zap
Minions Musketeer Guards
Zap Musketeer The Log
Zap Musketeer Executioner
Musketeer Executioner The Log
Minions Musketeer
Zap Musketeer The Log
Zap Musketeer Executioner The Log
Musketeer Executioner The Log Mega Knight
Minions
Zap Musketeer Executioner The Log Mega Knight
Zap The Log Mega Knight
Minions Musketeer The Log Mega Knight
Musketeer The Log
Zap Musketeer The Log
Zap The Log Executioner Mega Knight
The Log Zap Musketeer Executioner
Zap Musketeer The Log Mega Knight
Zap Musketeer The Log
Zap Musketeer Executioner
Zap Minions Musketeer Guards
Zap Musketeer The Log Mega Knight
Zap
Mega Knight
The Log
Zap Minions Musketeer Guards
Zap Musketeer Executioner
The Log
Musketeer Executioner Mega Knight
The Log Zap Musketeer Executioner
Zap
Musketeer Executioner Mega Knight
Zap Minions Musketeer Guards The Log
Zap Musketeer Executioner
Zap Musketeer Executioner The Log Mega Knight

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