My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

5 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Furnace Three Musketeers Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Furnace Barbarian Hut Three Musketeers Bowler Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers
Giant Snowball
Flying Machine Furnace Three Musketeers
Zap
Flying Machine Furnace Three Musketeers
Barbarian Barrel
Furnace Barbarian Hut Three Musketeers Royal Ghost Magic Archer
The Log
Furnace Barbarian Hut Three Musketeers
Earthquake
Furnace Barbarian Hut
Arrows
Flying Machine Furnace
Royal Delivery
Flying Machine Three Musketeers Bowler Royal Ghost Magic Archer
Fireball
Flying Machine Furnace Barbarian Hut Three Musketeers Bowler Magic Archer
Poison
Flying Machine Furnace Barbarian Hut Three Musketeers Magic Archer
Lightning
Furnace Barbarian Hut Three Musketeers Bowler Magic Archer
Rocket
Furnace Barbarian Hut Three Musketeers Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Furnace Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Poison Bowler Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Bowler Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Royal Ghost Flying Machine Furnace Poison Magic Archer Bowler Barbarian Hut Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Royal Ghost Flying Machine Furnace Poison

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Flying Machine
Furnace Barbarian Hut Three Musketeers Bowler Royal Ghost
Furnace
Flying Machine Barbarian Hut Bowler Royal Ghost
Barbarian Hut
Flying Machine Furnace Three Musketeers Royal Ghost Magic Archer
Three Musketeers
Flying Machine Barbarian Hut Royal Ghost
Poison
Bowler Royal Ghost
Bowler
Flying Machine Furnace Poison Magic Archer
Royal Ghost
Flying Machine Furnace Barbarian Hut Three Musketeers Poison Magic Archer
Magic Archer
Barbarian Hut Bowler Royal Ghost

Defense Synergies 0 9

Flying Machine
Furnace Barbarian Hut Bowler Royal Ghost
Furnace
Flying Machine Barbarian Hut Bowler Royal Ghost Magic Archer
Barbarian Hut
Flying Machine Furnace Magic Archer
Three Musketeers
Poison
Bowler
Flying Machine Furnace
Royal Ghost
Flying Machine Furnace
Magic Archer
Furnace Barbarian Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Bowler Flying Machine Magic Archer
Barbarian Hut Flying Machine Furnace Three Musketeers
Furnace Barbarian Hut Three Musketeers Bowler
Barbarian Hut Three Musketeers Furnace Bowler
Poison Bowler
Bowler Flying Machine Furnace Royal Ghost Magic Archer
Furnace Three Musketeers Flying Machine Barbarian Hut Poison Magic Archer
Barbarian Hut Bowler Flying Machine Poison Magic Archer
Barbarian Hut Three Musketeers Furnace
Bowler Royal Ghost
Poison Flying Machine Furnace Bowler Royal Ghost Magic Archer
Three Musketeers Flying Machine Furnace Barbarian Hut Poison Magic Archer
Furnace Barbarian Hut Bowler Flying Machine Three Musketeers
Barbarian Hut Three Musketeers Bowler Furnace Poison Royal Ghost Magic Archer
Barbarian Hut Furnace Three Musketeers
Barbarian Hut Furnace Three Musketeers Bowler
Barbarian Hut Three Musketeers Furnace Poison Bowler
Flying Machine Furnace Barbarian Hut Three Musketeers Bowler Royal Ghost Magic Archer
Furnace Poison Flying Machine Barbarian Hut Bowler Royal Ghost Magic Archer
Barbarian Hut Three Musketeers
Bowler Royal Ghost Flying Machine Furnace Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Furnace Bowler Royal Ghost
Poison Flying Machine Bowler Royal Ghost Magic Archer
Furnace Barbarian Hut Bowler
Bowler Barbarian Hut
Barbarian Hut Three Musketeers Bowler
Furnace Poison Flying Machine Three Musketeers Magic Archer
Flying Machine Furnace Barbarian Hut Bowler
Barbarian Hut
Flying Machine Barbarian Hut Poison Magic Archer
Barbarian Hut Three Musketeers
Flying Machine Bowler
Poison Bowler
Bowler Barbarian Hut Three Musketeers
Flying Machine Furnace Barbarian Hut Three Musketeers Bowler Magic Archer
Flying Machine Furnace Barbarian Hut Three Musketeers Poison Bowler Magic Archer
Poison Bowler Flying Machine Barbarian Hut Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Flying Machine Barbarian Hut Royal Ghost
Poison Flying Machine Bowler Royal Ghost Magic Archer
Flying Machine Barbarian Hut Poison Magic Archer
Flying Machine Barbarian Hut Poison
Poison Furnace Bowler Magic Archer
Poison Flying Machine Furnace Magic Archer
Flying Machine Furnace Poison Bowler Magic Archer
Poison Flying Machine Barbarian Hut Bowler Magic Archer
Poison Flying Machine
Three Musketeers Poison Bowler
Poison Flying Machine Bowler Magic Archer
Poison Flying Machine Magic Archer
Flying Machine Poison Barbarian Hut Three Musketeers Bowler Magic Archer
Flying Machine Poison Magic Archer
Flying Machine Furnace Barbarian Hut Poison Magic Archer
Flying Machine Furnace Barbarian Hut Three Musketeers Poison Bowler Magic Archer
Magic Archer Flying Machine Furnace Barbarian Hut Three Musketeers Poison Bowler
Three Musketeers Poison
Flying Machine Three Musketeers Poison Bowler Magic Archer
Flying Machine Poison Bowler Magic Archer
Poison Bowler Magic Archer
Poison
Bowler
Flying Machine Barbarian Hut Poison
Poison Furnace Bowler Magic Archer
Poison Flying Machine Bowler Royal Ghost Magic Archer
Flying Machine Poison Bowler Magic Archer
Poison Magic Archer
Poison Flying Machine Furnace Magic Archer
Flying Machine Poison
Bowler
Poison Magic Archer
Poison Magic Archer
Poison Bowler Magic Archer
Flying Machine Barbarian Hut Magic Archer
Poison Flying Machine Three Musketeers Magic Archer
Poison Flying Machine Three Musketeers Bowler Magic Archer
Flying Machine Poison Bowler Magic Archer
Poison
Flying Machine Three Musketeers
Flying Machine Poison Bowler Magic Archer
Flying Machine Poison Magic Archer
Poison Flying Machine Bowler Royal Ghost Magic Archer

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