My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

2 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Mega Minion Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Graveyard
Giant Snowball
Archers Goblin Gang Mega Minion Graveyard
Zap
Archers Goblin Gang Graveyard
Barbarian Barrel
Archers Knight Goblin Gang Graveyard
The Log
Archers Goblin Gang Graveyard
Earthquake
Archers Goblin Gang Graveyard
Arrows
Archers Goblin Gang Graveyard
Royal Delivery
Archers Knight Goblin Gang Mega Minion Bowler Graveyard
Fireball
Archers Goblin Gang Mega Minion Bowler
Poison
Archers Goblin Gang Mega Minion Graveyard
Lightning
Knight Mega Minion Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Minion Poison Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Goblin Gang Mega Minion Poison Bowler Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Goblin Gang

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Bowler Graveyard
Arrows
Graveyard Archers Knight Mega Minion Bowler
Knight
Archers Goblin Gang Mega Minion Graveyard Arrows Poison
Goblin Gang
Knight Bowler
Mega Minion
Knight Arrows Poison Bowler Graveyard
Poison
Graveyard Knight Mega Minion Bowler
Bowler
Graveyard Archers Arrows Goblin Gang Mega Minion Poison
Graveyard
Arrows Knight Poison Bowler Archers Mega Minion

Defense Synergies 3 8

Archers
Knight Goblin Gang Mega Minion Bowler
Arrows
Knight Mega Minion Bowler
Knight
Archers Goblin Gang Mega Minion Arrows Poison Bowler
Goblin Gang
Knight Archers
Mega Minion
Knight Archers Arrows
Poison
Knight
Bowler
Archers Arrows Knight
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Mega Minion
Knight Goblin Gang Mega Minion
Goblin Gang Bowler Archers Knight Mega Minion
Knight Goblin Gang Mega Minion Bowler
Arrows Poison Bowler
Arrows Goblin Gang Bowler Archers Mega Minion
Mega Minion Archers Arrows Goblin Gang Poison
Bowler Arrows Poison
Goblin Gang
Knight Goblin Gang Archers Bowler
Archers Goblin Gang Poison Arrows Knight Mega Minion Bowler
Arrows Mega Minion Archers Goblin Gang Poison
Bowler Knight Goblin Gang
Bowler Arrows Goblin Gang Mega Minion Poison
Knight Goblin Gang
Goblin Gang Bowler
Arrows Knight Goblin Gang Poison Bowler
Arrows Archers Knight Goblin Gang Mega Minion Bowler
Arrows Poison Archers Knight Mega Minion Bowler
Goblin Gang Bowler Archers Arrows Knight Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Archers Bowler
Poison Archers Arrows Knight Goblin Gang Mega Minion Bowler
Goblin Gang Knight Bowler
Goblin Gang Bowler Knight
Knight Goblin Gang Bowler
Arrows Poison Archers Goblin Gang
Goblin Gang Archers Knight Mega Minion Bowler
Knight
Knight Mega Minion Poison
Goblin Gang Mega Minion
Knight Mega Minion Bowler
Arrows Poison Bowler
Bowler Knight Goblin Gang
Archers Bowler
Goblin Gang Archers Knight Mega Minion Poison Bowler
Arrows Poison Bowler Archers Mega Minion

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Knight
Arrows Poison Bowler
Arrows Poison
Arrows Knight Poison
Poison Arrows Bowler
Arrows Poison Mega Minion
Archers Arrows Poison Bowler
Arrows Poison Bowler
Arrows Poison
Goblin Gang Poison Bowler
Poison Arrows Knight Bowler
Poison Archers Arrows
Poison Knight Bowler
Arrows Poison
Arrows Poison
Arrows Poison Bowler
Arrows Poison Bowler
Arrows Poison
Archers Arrows Mega Minion Poison Bowler
Arrows Poison Bowler
Poison Bowler
Arrows Poison
Bowler
Arrows Poison
Arrows Poison Bowler
Mega Minion
Arrows Poison Bowler
Arrows Poison Bowler
Poison Arrows
Poison Archers Arrows
Mega Minion Poison
Mega Minion Bowler
Poison Arrows
Arrows Poison
Arrows Poison Bowler
Archers Goblin Gang
Poison Archers Arrows Mega Minion
Arrows
Poison Knight Goblin Gang Mega Minion Bowler
Arrows Poison Bowler
Arrows Poison
Mega Minion
Goblin Gang Poison Bowler
Poison
Poison Bowler

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