My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Baby Dragon Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Bandit
Giant Snowball
Bats Furnace Guards Baby Dragon
Zap
Bats Furnace Guards Bandit
Barbarian Barrel
Furnace Guards Bandit
The Log
Furnace Guards Bandit
Earthquake
Furnace Guards
Arrows
Bats Furnace Guards
Royal Delivery
Bats Guards Baby Dragon Bandit
Fireball
Furnace Baby Dragon Bandit
Poison
Bats Furnace Guards
Lightning
Furnace Baby Dragon Bandit
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Guards Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Arrows Guards Bandit Furnace Baby Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Arrows Guards

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Baby Dragon Bandit
Arrows
Mirror Bandit Mega Knight
Furnace
Mirror Baby Dragon Bandit
Mirror
Arrows Furnace
Guards
Bandit
Baby Dragon
Bats Furnace Bandit Mega Knight
Bandit
Bats Arrows Furnace Guards Baby Dragon Mega Knight
Mega Knight
Bats Arrows Baby Dragon Bandit

Defense Synergies 3 13

Bats
Baby Dragon Bandit Mega Knight
Arrows
Mirror Mega Knight Furnace Bandit
Furnace
Mirror Arrows Guards Baby Dragon Bandit
Mirror
Arrows Furnace Mega Knight
Guards
Furnace Baby Dragon
Baby Dragon
Bats Furnace Guards Bandit Mega Knight
Bandit
Bats Arrows Furnace Baby Dragon Mega Knight
Mega Knight
Arrows Bats Mirror Baby Dragon Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon
Bats Furnace Bandit Mega Knight
Furnace Mega Knight Bats Bandit
Bats Furnace Guards Bandit Mega Knight
Arrows Mega Knight
Arrows Bats Furnace Guards Baby Dragon Bandit Mega Knight
Bats Furnace Arrows Baby Dragon
Arrows Baby Dragon Bandit Mega Knight
Furnace
Guards Bandit Mega Knight
Bats Guards Arrows Furnace Baby Dragon Bandit Mega Knight
Arrows Bats Furnace Baby Dragon
Furnace Mega Knight Bats Guards Bandit
Mega Knight Bats Arrows Furnace Guards Baby Dragon
Furnace Bandit Mega Knight
Furnace Bandit Mega Knight
Mega Knight Bats Arrows Furnace
Arrows Mega Knight Bats Furnace Guards Baby Dragon Bandit
Arrows Furnace Baby Dragon Bats Guards Bandit Mega Knight
Mega Knight Bats Arrows Furnace Guards Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Furnace Bandit
Bandit Arrows Baby Dragon Mega Knight
Guards Bandit Mega Knight Bats Furnace
Guards Mega Knight Bats Bandit
Guards Bandit Mega Knight
Arrows Furnace Bats Baby Dragon
Guards Bats Furnace Bandit
Mega Knight
Mega Knight Bats Baby Dragon Bandit
Guards
Mega Knight Bats Guards
Mega Knight Arrows Guards
Mega Knight Guards Bandit
Furnace Baby Dragon Mega Knight
Guards Bats Furnace Baby Dragon
Bats Arrows Mega Knight Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Baby Dragon Bandit
Arrows Baby Dragon Bandit
Arrows Baby Dragon Bandit
Arrows Guards
Arrows Furnace Baby Dragon Mega Knight
Arrows Bats Furnace Baby Dragon
Arrows Furnace Baby Dragon
Arrows Baby Dragon
Arrows Bandit
Bats Guards
Arrows Bandit
Arrows Baby Dragon
Baby Dragon Bandit
Arrows Baby Dragon Bandit
Arrows Furnace Baby Dragon
Arrows Furnace Baby Dragon Bandit
Arrows Furnace Baby Dragon Bandit Mega Knight
Arrows
Bats
Arrows Baby Dragon Bandit Mega Knight
Arrows Baby Dragon Mega Knight
Baby Dragon Mega Knight
Arrows
Arrows Baby Dragon
Arrows Furnace Baby Dragon Mega Knight
Arrows Baby Dragon Bandit
Arrows Baby Dragon Bandit Mega Knight
Arrows Baby Dragon Bandit
Bats Arrows Furnace Baby Dragon
Bats Guards
Arrows Bandit Mega Knight
Arrows
Mega Knight
Arrows
Bats Guards Bandit
Arrows Baby Dragon
Arrows
Baby Dragon Mega Knight
Arrows Baby Dragon
Arrows
Mega Knight
Bats Guards Baby Dragon
Bats
Baby Dragon Bandit Mega Knight

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