My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Sparky
Giant Snowball
Bomber Barbarians Hog Rider
Zap
Bomber Sparky
Barbarian Barrel
Bomber Barbarians Wizard Electro Wizard Sparky
The Log
Bomber Barbarians Mini P.E.K.K.A Hog Rider Sparky
Earthquake
Bomber Barbarians Hog Rider
Arrows
Bomber
Royal Delivery
Bomber Barbarians Mini P.E.K.K.A Hog Rider Wizard Electro Wizard Sparky
Fireball
Bomber Barbarians Hog Rider Wizard Electro Wizard Sparky
Poison
Bomber Barbarians Wizard Electro Wizard Sparky
Lightning
Mini P.E.K.K.A Wizard Electro Wizard Sparky
Rocket
Barbarians Hog Rider Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Mini P.E.K.K.A Hog Rider Electro Wizard Barbarians Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Arrows Mini P.E.K.K.A Hog Rider

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mini P.E.K.K.A Hog Rider Sparky
Arrows
Hog Rider Sparky Mini P.E.K.K.A
Barbarians
Hog Rider
Mini P.E.K.K.A
Sparky Bomber Arrows Hog Rider Wizard Electro Wizard
Hog Rider
Arrows Bomber Barbarians Mini P.E.K.K.A Wizard Electro Wizard
Wizard
Mini P.E.K.K.A Hog Rider Sparky
Electro Wizard
Mini P.E.K.K.A Hog Rider Sparky
Sparky
Arrows Mini P.E.K.K.A Bomber Wizard Electro Wizard

Defense Synergies 1 7

Bomber
Mini P.E.K.K.A Electro Wizard
Arrows
Barbarians Mini P.E.K.K.A Sparky
Barbarians
Arrows
Mini P.E.K.K.A
Electro Wizard Bomber Arrows Wizard
Hog Rider
Wizard
Mini P.E.K.K.A Electro Wizard
Electro Wizard
Mini P.E.K.K.A Bomber Wizard
Sparky
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard Electro Wizard Sparky
Barbarians Mini P.E.K.K.A Sparky Bomber Electro Wizard
Barbarians Mini P.E.K.K.A Sparky Bomber Electro Wizard
Barbarians Mini P.E.K.K.A Sparky Bomber Electro Wizard
Bomber Arrows Barbarians Mini P.E.K.K.A Sparky
Arrows Bomber Electro Wizard
Electro Wizard Arrows Wizard
Arrows Barbarians Electro Wizard Sparky
Barbarians Mini P.E.K.K.A Sparky
Bomber Barbarians Mini P.E.K.K.A Electro Wizard Sparky
Barbarians Electro Wizard Bomber Arrows Wizard
Arrows Wizard Electro Wizard
Barbarians Mini P.E.K.K.A Sparky Bomber Wizard Electro Wizard
Bomber Wizard Sparky Arrows Barbarians Mini P.E.K.K.A Electro Wizard
Barbarians Mini P.E.K.K.A Sparky Electro Wizard
Barbarians Mini P.E.K.K.A Electro Wizard Sparky
Barbarians Wizard Sparky Bomber Arrows Mini P.E.K.K.A Electro Wizard
Arrows Bomber Barbarians Wizard Electro Wizard
Arrows Wizard Bomber Barbarians Electro Wizard
Barbarians Mini P.E.K.K.A Sparky Electro Wizard
Bomber Wizard Arrows Barbarians Mini P.E.K.K.A Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Electro Wizard Sparky
Electro Wizard Bomber Arrows Mini P.E.K.K.A Wizard
Barbarians Mini P.E.K.K.A Electro Wizard Sparky
Mini P.E.K.K.A Barbarians Electro Wizard Sparky
Barbarians Mini P.E.K.K.A Sparky
Arrows Wizard Electro Wizard
Mini P.E.K.K.A Sparky Barbarians Electro Wizard
Mini P.E.K.K.A Barbarians Sparky
Electro Wizard Barbarians Mini P.E.K.K.A Sparky
Barbarians Sparky
Barbarians Mini P.E.K.K.A Sparky
Arrows Barbarians Electro Wizard
Barbarians Mini P.E.K.K.A Wizard Sparky
Wizard Bomber Barbarians Sparky
Barbarians Electro Wizard Sparky Bomber Mini P.E.K.K.A
Arrows Bomber Barbarians Mini P.E.K.K.A Wizard Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows Electro Wizard
Arrows Sparky
Arrows Barbarians Sparky
Bomber Wizard Arrows Sparky
Arrows Wizard
Bomber Arrows Wizard Sparky
Arrows Wizard
Arrows Wizard
Mini P.E.K.K.A Electro Wizard Sparky
Arrows Wizard Electro Wizard Sparky
Arrows Wizard
Sparky
Arrows
Arrows Sparky
Bomber Arrows Wizard Sparky
Arrows Wizard Sparky
Arrows Sparky
Bomber Mini P.E.K.K.A Sparky
Bomber Arrows Mini P.E.K.K.A Wizard Electro Wizard Sparky
Bomber Arrows Wizard
Sparky
Arrows Wizard
Sparky
Arrows Barbarians
Arrows Bomber Wizard Sparky
Arrows Wizard Electro Wizard Sparky
Arrows Wizard Sparky
Arrows Sparky
Arrows Wizard Electro Wizard Sparky
Electro Wizard Wizard
Mini P.E.K.K.A Sparky
Bomber Arrows Wizard Sparky
Arrows Electro Wizard Sparky
Sparky
Arrows Wizard Sparky
Electro Wizard Barbarians
Arrows Wizard Electro Wizard
Arrows
Mini P.E.K.K.A Wizard Electro Wizard Sparky
Arrows Bomber Wizard
Arrows Sparky
Sparky
Electro Wizard Sparky
Electro Wizard
Electro Wizard Sparky

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