My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Battle Ram Baby Dragon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Baby Dragon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Skeleton Army Bandit
Giant Snowball
Archers Mega Minion Battle Ram Skeleton Army Baby Dragon
Zap
Archers Battle Ram Inferno Tower Skeleton Army Bandit
Barbarian Barrel
Archers Battle Ram Inferno Tower Skeleton Army Bandit
The Log
Archers Battle Ram Skeleton Army Bandit
Earthquake
Archers Inferno Tower Skeleton Army
Arrows
Archers Skeleton Army
Royal Delivery
Archers Mega Minion Battle Ram Skeleton Army Baby Dragon Bandit
Fireball
Archers Mega Minion Battle Ram Inferno Tower Skeleton Army Baby Dragon Bandit
Poison
Archers Mega Minion Inferno Tower Skeleton Army
Lightning
Mega Minion Battle Ram Inferno Tower Baby Dragon Bandit
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Battle Ram Inferno Tower Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Mega Minion Skeleton Army Bandit Fireball Battle Ram Baby Dragon Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Mega Minion Skeleton Army Bandit

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Battle Ram Baby Dragon Bandit
Mega Minion
Fireball Baby Dragon
Fireball
Mega Minion Battle Ram Baby Dragon
Battle Ram
Bandit Archers Fireball Baby Dragon
Inferno Tower
Skeleton Army
Baby Dragon
Archers Mega Minion Fireball Battle Ram Bandit
Bandit
Battle Ram Archers Baby Dragon

Defense Synergies 1 15

Archers
Mega Minion Inferno Tower Skeleton Army Baby Dragon Bandit
Mega Minion
Archers Inferno Tower Skeleton Army Baby Dragon Bandit
Fireball
Inferno Tower Bandit
Battle Ram
Inferno Tower
Skeleton Army Archers Mega Minion Fireball Baby Dragon Bandit
Skeleton Army
Inferno Tower Archers Mega Minion Bandit
Baby Dragon
Archers Mega Minion Inferno Tower Bandit
Bandit
Archers Mega Minion Fireball Inferno Tower Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Inferno Tower Baby Dragon
Inferno Tower Skeleton Army Mega Minion Bandit
Inferno Tower Skeleton Army Archers Mega Minion Bandit
Inferno Tower Skeleton Army Mega Minion Bandit
Fireball Skeleton Army
Fireball Skeleton Army Archers Mega Minion Baby Dragon Bandit
Mega Minion Inferno Tower Archers Fireball Baby Dragon
Fireball Inferno Tower Baby Dragon Bandit
Inferno Tower Skeleton Army
Skeleton Army Archers Inferno Tower Bandit
Archers Skeleton Army Mega Minion Fireball Baby Dragon Bandit
Mega Minion Inferno Tower Archers Fireball Baby Dragon
Inferno Tower Skeleton Army Fireball Bandit
Fireball Skeleton Army Mega Minion Baby Dragon
Inferno Tower Skeleton Army Bandit
Inferno Tower Skeleton Army Fireball Bandit
Fireball Inferno Tower Skeleton Army
Fireball Archers Mega Minion Skeleton Army Baby Dragon Bandit
Baby Dragon Archers Mega Minion Fireball Bandit
Inferno Tower
Skeleton Army Archers Fireball Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers Fireball Inferno Tower Bandit
Fireball Bandit Archers Mega Minion Baby Dragon
Skeleton Army Bandit Inferno Tower
Skeleton Army Fireball Inferno Tower Bandit
Inferno Tower Skeleton Army Bandit
Fireball Archers Baby Dragon
Skeleton Army Archers Mega Minion Fireball Inferno Tower Bandit
Inferno Tower Skeleton Army
Mega Minion Fireball Inferno Tower Skeleton Army Baby Dragon Bandit
Inferno Tower Mega Minion Skeleton Army
Mega Minion Inferno Tower
Skeleton Army Fireball
Skeleton Army Fireball Inferno Tower Bandit
Archers Fireball Skeleton Army Baby Dragon
Inferno Tower Skeleton Army Archers Mega Minion Fireball Baby Dragon
Archers Mega Minion Fireball Inferno Tower Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon Bandit
Fireball Baby Dragon Bandit
Fireball Baby Dragon Bandit
Fireball
Fireball Baby Dragon
Fireball Mega Minion Baby Dragon
Archers Baby Dragon
Fireball Baby Dragon
Fireball Bandit
Fireball
Fireball Bandit
Fireball Archers Baby Dragon
Fireball Baby Dragon Bandit
Fireball Baby Dragon Bandit
Fireball Baby Dragon
Fireball Baby Dragon Bandit
Fireball Baby Dragon Bandit
Fireball
Archers Mega Minion Fireball Baby Dragon Bandit
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Baby Dragon
Mega Minion
Fireball Baby Dragon Bandit
Fireball Baby Dragon Bandit
Fireball Baby Dragon Bandit
Archers Fireball Baby Dragon
Mega Minion Fireball
Mega Minion Fireball
Fireball Bandit
Fireball
Fireball
Archers Fireball Skeleton Army Bandit
Fireball Archers Mega Minion Baby Dragon
Fireball
Fireball Mega Minion Baby Dragon
Fireball Baby Dragon
Fireball
Mega Minion
Fireball Baby Dragon
Fireball
Fireball Baby Dragon Bandit

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