My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Dart Goblin Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Dart Goblin Baby Dragon
Zap
Archers Dart Goblin
Barbarian Barrel
Archers Dart Goblin Valkyrie
The Log
Archers Dart Goblin
Earthquake
Archers
Arrows
Archers Dart Goblin
Royal Delivery
Archers Dart Goblin Valkyrie Baby Dragon P.E.K.K.A
Fireball
Archers Dart Goblin Baby Dragon
Poison
Archers Dart Goblin
Lightning
Valkyrie Baby Dragon
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Archers Arrows Dart Goblin Valkyrie Baby Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Archers Arrows

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mirror P.E.K.K.A Archers Dart Goblin Valkyrie Baby Dragon
Archers
Valkyrie Zap Arrows Baby Dragon P.E.K.K.A
Arrows
Zap Mirror P.E.K.K.A Archers
Dart Goblin
Valkyrie Zap Mirror Baby Dragon P.E.K.K.A
Valkyrie
Archers Dart Goblin Zap Baby Dragon P.E.K.K.A
Mirror
Zap Arrows Dart Goblin
Baby Dragon
Zap Archers Dart Goblin Valkyrie P.E.K.K.A
P.E.K.K.A
Zap Arrows Archers Dart Goblin Valkyrie Baby Dragon

Defense Synergies 3 19

Zap
Mirror Archers Arrows Dart Goblin Valkyrie Baby Dragon P.E.K.K.A
Archers
Valkyrie Zap Dart Goblin Baby Dragon P.E.K.K.A
Arrows
Mirror Zap Valkyrie P.E.K.K.A
Dart Goblin
Zap Archers Valkyrie Mirror Baby Dragon P.E.K.K.A
Valkyrie
Archers Zap Arrows Dart Goblin Mirror Baby Dragon P.E.K.K.A
Mirror
Zap Arrows Dart Goblin Valkyrie
Baby Dragon
Zap Archers Dart Goblin Valkyrie P.E.K.K.A
P.E.K.K.A
Zap Archers Arrows Dart Goblin Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Valkyrie Baby Dragon
P.E.K.K.A Zap Dart Goblin Valkyrie
P.E.K.K.A Archers Dart Goblin Valkyrie
P.E.K.K.A Dart Goblin Valkyrie
Arrows Valkyrie P.E.K.K.A
Arrows Zap Archers Dart Goblin Valkyrie Baby Dragon
Dart Goblin Zap Archers Arrows Baby Dragon
Zap Arrows Dart Goblin Valkyrie Baby Dragon P.E.K.K.A
P.E.K.K.A
Archers Dart Goblin Valkyrie
Archers Dart Goblin Valkyrie Zap Arrows Baby Dragon
Arrows Zap Archers Dart Goblin Baby Dragon
P.E.K.K.A Zap Valkyrie
Valkyrie Zap Arrows Dart Goblin Baby Dragon P.E.K.K.A
P.E.K.K.A
Zap P.E.K.K.A
Arrows Valkyrie P.E.K.K.A
Arrows Zap Archers Dart Goblin Valkyrie Baby Dragon
Zap Arrows Valkyrie Baby Dragon Archers Dart Goblin
P.E.K.K.A Dart Goblin
Valkyrie Archers Arrows Dart Goblin Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Archers P.E.K.K.A
Zap Archers Arrows Valkyrie Baby Dragon
P.E.K.K.A Zap Valkyrie
Valkyrie P.E.K.K.A Zap
P.E.K.K.A Valkyrie
Arrows Zap Archers Dart Goblin Baby Dragon
P.E.K.K.A Archers Dart Goblin Valkyrie
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Valkyrie Baby Dragon
P.E.K.K.A Dart Goblin
P.E.K.K.A Dart Goblin Valkyrie
P.E.K.K.A Zap Arrows Valkyrie
P.E.K.K.A Valkyrie
Archers Dart Goblin Valkyrie Baby Dragon
Zap Archers Dart Goblin Valkyrie Baby Dragon P.E.K.K.A
Arrows Valkyrie Zap Archers Dart Goblin Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Valkyrie Baby Dragon
Arrows Zap Dart Goblin Baby Dragon
Arrows Dart Goblin Baby Dragon
Arrows Dart Goblin Valkyrie
Zap Arrows Valkyrie Baby Dragon
Arrows Zap Dart Goblin Baby Dragon
Archers Arrows Dart Goblin Baby Dragon
Arrows Zap Dart Goblin Baby Dragon
Arrows Zap Dart Goblin
Zap Arrows Dart Goblin Valkyrie
Zap Archers Arrows Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Arrows Dart Goblin Baby Dragon
Zap Arrows Dart Goblin Baby Dragon
Zap Arrows Dart Goblin Baby Dragon
Arrows Dart Goblin Baby Dragon
Arrows
Zap Archers Arrows Dart Goblin Baby Dragon
Zap Arrows Dart Goblin Valkyrie Baby Dragon
Baby Dragon
Arrows
Zap Arrows Baby Dragon
Zap Arrows Valkyrie Baby Dragon
Arrows Zap Dart Goblin Baby Dragon
Zap Arrows Baby Dragon
Zap Arrows Dart Goblin Baby Dragon
Zap Archers Arrows Dart Goblin Baby Dragon
Zap Dart Goblin
Zap Arrows Dart Goblin
Zap Arrows
P.E.K.K.A
Arrows
Zap Archers Dart Goblin
Zap Archers Arrows Dart Goblin Baby Dragon
Arrows
Dart Goblin Valkyrie Baby Dragon
Arrows Zap Dart Goblin Baby Dragon
Zap Arrows
Dart Goblin P.E.K.K.A
Zap Dart Goblin Baby Dragon
Zap Dart Goblin
Zap Dart Goblin Baby Dragon

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