My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems 4 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Battle Ram Wizard P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Battle Ram P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Minion Horde Battle Ram
Giant Snowball
Bomber Archers Minion Horde Battle Ram
Zap
Bomber Archers Minion Horde Battle Ram
Barbarian Barrel
Bomber Archers Battle Ram Wizard
The Log
Bomber Archers Battle Ram
Earthquake
Bomber Archers
Arrows
Bomber Archers Minion Horde
Royal Delivery
Bomber Archers Minion Horde Battle Ram Wizard P.E.K.K.A
Fireball
Bomber Archers Minion Horde Battle Ram Wizard
Poison
Bomber Archers Minion Horde Wizard
Lightning
Battle Ram Wizard
Rocket
Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Arrows Battle Ram Minion Horde Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Archers Arrows Battle Ram

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Battle Ram P.E.K.K.A Mega Knight
Archers
Arrows Battle Ram P.E.K.K.A Mega Knight
Arrows
P.E.K.K.A Archers Battle Ram Mega Knight
Minion Horde
Mega Knight Battle Ram
Battle Ram
Bomber Archers Arrows Minion Horde P.E.K.K.A
Wizard
P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Bomber Archers Battle Ram Wizard
Mega Knight
Minion Horde Bomber Archers Arrows Wizard

Defense Synergies 1 6

Bomber
P.E.K.K.A
Archers
P.E.K.K.A Mega Knight
Arrows
Mega Knight P.E.K.K.A
Minion Horde
Battle Ram
Wizard
P.E.K.K.A Mega Knight
P.E.K.K.A
Bomber Archers Arrows Wizard
Mega Knight
Arrows Archers Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minion Horde Wizard
Minion Horde P.E.K.K.A Bomber Mega Knight
Minion Horde P.E.K.K.A Mega Knight Bomber Archers
Minion Horde P.E.K.K.A Bomber Mega Knight
Bomber Arrows P.E.K.K.A Mega Knight
Arrows Bomber Archers Mega Knight
Minion Horde Archers Arrows Wizard
Arrows P.E.K.K.A Mega Knight
Minion Horde P.E.K.K.A
Bomber Archers Minion Horde Mega Knight
Archers Minion Horde Bomber Arrows Wizard Mega Knight
Arrows Minion Horde Archers Wizard
Minion Horde P.E.K.K.A Mega Knight Bomber Wizard
Bomber Wizard Mega Knight Arrows Minion Horde P.E.K.K.A
P.E.K.K.A Minion Horde Mega Knight
Minion Horde P.E.K.K.A Mega Knight
Minion Horde Wizard Mega Knight Bomber Arrows P.E.K.K.A
Arrows Mega Knight Bomber Archers Minion Horde Wizard
Arrows Wizard Bomber Archers Mega Knight
P.E.K.K.A
Bomber Wizard Mega Knight Archers Arrows Minion Horde P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers P.E.K.K.A
Bomber Archers Arrows Wizard Mega Knight
P.E.K.K.A Mega Knight Minion Horde
P.E.K.K.A Mega Knight Minion Horde
P.E.K.K.A Minion Horde Mega Knight
Arrows Wizard Archers Minion Horde
P.E.K.K.A Archers Minion Horde
P.E.K.K.A Mega Knight Minion Horde
Minion Horde P.E.K.K.A Mega Knight
P.E.K.K.A Minion Horde
P.E.K.K.A Mega Knight Minion Horde
P.E.K.K.A Mega Knight Arrows
P.E.K.K.A Mega Knight Minion Horde Wizard
Wizard Bomber Archers Minion Horde Mega Knight
Bomber Archers Minion Horde P.E.K.K.A
Arrows Mega Knight Bomber Archers Minion Horde Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows
Arrows Minion Horde
Arrows
Bomber Wizard Arrows Minion Horde Mega Knight
Arrows Wizard Minion Horde
Bomber Archers Arrows Minion Horde Wizard
Arrows Wizard
Arrows Wizard
Minion Horde
Arrows Minion Horde Wizard
Archers Arrows Wizard
Arrows Minion Horde
Arrows
Bomber Arrows Minion Horde Wizard
Arrows Minion Horde Wizard Mega Knight
Arrows
Bomber Minion Horde
Bomber Archers Arrows Wizard Mega Knight
Bomber Arrows Wizard Mega Knight
Minion Horde Mega Knight
Arrows Wizard
Arrows Minion Horde
Arrows Bomber Wizard Mega Knight
Minion Horde
Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Archers Arrows Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Bomber Arrows Minion Horde Wizard Mega Knight
Arrows Minion Horde
P.E.K.K.A Minion Horde Mega Knight
Arrows Wizard
Minion Horde Archers
Archers Arrows Wizard
Arrows
Minion Horde Wizard Mega Knight
Arrows Bomber Wizard
Arrows
Minion Horde P.E.K.K.A Mega Knight
Minion Horde
Mega Knight

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