My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Godly!

3 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Valkyrie Battle Ram Wizard Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Battle Ram Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Battle Ram
Giant Snowball
Bats Minions Battle Ram
Zap
Bats Minions Battle Ram
Barbarian Barrel
Knight Valkyrie Battle Ram Wizard
The Log
Battle Ram
Earthquake
Arrows
Bats Minions
Royal Delivery
Bats Knight Minions Valkyrie Battle Ram Wizard
Fireball
Minions Battle Ram Wizard
Poison
Bats Minions Wizard
Lightning
Knight Valkyrie Battle Ram Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Valkyrie Battle Ram Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Minions Valkyrie Battle Ram Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Minions

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Minions Battle Ram Golem
Arrows
Golem Knight Battle Ram
Knight
Bats Minions Battle Ram Arrows Wizard
Minions
Knight Bats Valkyrie Battle Ram Golem
Valkyrie
Bats Minions Battle Ram Wizard
Battle Ram
Knight Bats Arrows Minions Valkyrie
Wizard
Knight Valkyrie Golem
Golem
Arrows Bats Minions Wizard

Defense Synergies 3 6

Bats
Knight Minions Valkyrie
Arrows
Knight Valkyrie
Knight
Bats Minions Arrows Wizard
Minions
Knight Valkyrie Bats
Valkyrie
Minions Bats Arrows Wizard
Battle Ram
Wizard
Knight Valkyrie
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Valkyrie Wizard
Bats Knight Minions Valkyrie
Bats Knight Minions Valkyrie
Bats Knight Minions Valkyrie
Arrows Valkyrie
Arrows Bats Minions Valkyrie
Bats Minions Arrows Wizard
Arrows Valkyrie
Minions
Knight Valkyrie
Bats Minions Valkyrie Arrows Knight Wizard
Arrows Minions Bats Wizard
Bats Knight Minions Valkyrie Wizard
Valkyrie Wizard Bats Arrows Minions
Knight
Wizard Bats Arrows Knight Minions Valkyrie
Arrows Bats Knight Minions Valkyrie Wizard
Arrows Valkyrie Wizard Bats Knight Minions
Valkyrie Wizard Bats Arrows Knight Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie
Arrows Knight Valkyrie Wizard
Bats Knight Minions Valkyrie
Valkyrie Bats Knight
Knight Valkyrie
Arrows Wizard Bats Minions
Bats Knight Minions Valkyrie
Knight Valkyrie
Bats Knight Minions Valkyrie
Bats Knight Minions Valkyrie
Arrows Valkyrie
Knight Valkyrie Wizard
Wizard Valkyrie
Bats Knight Minions Valkyrie
Bats Arrows Minions Valkyrie Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie
Arrows
Arrows
Arrows Knight Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Bats Minions
Arrows Wizard
Arrows Wizard
Arrows Wizard
Bats Minions
Arrows Knight Valkyrie Wizard
Arrows Wizard
Knight
Arrows Minions
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Bats Minions
Arrows Wizard
Arrows Valkyrie Wizard
Minions
Arrows Wizard
Arrows
Arrows Valkyrie Wizard
Arrows Wizard
Arrows Wizard
Arrows
Bats Arrows Wizard
Bats Minions Wizard
Arrows Wizard
Arrows
Arrows Wizard
Bats Minions
Arrows Wizard
Arrows
Knight Valkyrie Wizard
Arrows Wizard
Arrows
Bats Minions
Bats

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