My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Fire Spirit Archers Hog Rider
Zap
Fire Spirit Archers Inferno Tower
Barbarian Barrel
Fire Spirit Archers Valkyrie Inferno Tower Ice Wizard
The Log
Fire Spirit Archers Hog Rider
Earthquake
Archers Hog Rider Inferno Tower
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Valkyrie Hog Rider Ice Wizard
Fireball
Archers Hog Rider Inferno Tower Ice Wizard
Poison
Archers Inferno Tower Ice Wizard
Lightning
Valkyrie Inferno Tower Ice Wizard
Rocket
Valkyrie Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Inferno Tower Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Archers Ice Wizard Valkyrie Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Archers

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Zap
Zap
Hog Rider Fire Spirit Archers Valkyrie The Log Ice Wizard
Archers
Valkyrie Zap Hog Rider
Valkyrie
Fire Spirit Archers Hog Rider Zap
Hog Rider
Fire Spirit Zap Valkyrie The Log Archers
Inferno Tower
The Log
Hog Rider Zap
Ice Wizard
Zap

Defense Synergies 2 17

Fire Spirit
Zap Valkyrie Inferno Tower The Log
Zap
Fire Spirit Archers Valkyrie Inferno Tower The Log Ice Wizard
Archers
Valkyrie Zap Inferno Tower The Log Ice Wizard
Valkyrie
Archers Fire Spirit Zap Inferno Tower The Log Ice Wizard
Hog Rider
Inferno Tower
The Log Fire Spirit Zap Archers Valkyrie Ice Wizard
The Log
Inferno Tower Fire Spirit Zap Archers Valkyrie Ice Wizard
Ice Wizard
Zap Archers Valkyrie Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Inferno Tower The Log
Inferno Tower Zap Valkyrie The Log Ice Wizard
Inferno Tower Fire Spirit Archers Valkyrie Ice Wizard
Inferno Tower Valkyrie Ice Wizard
Valkyrie The Log
The Log Fire Spirit Zap Archers Valkyrie Ice Wizard
Inferno Tower Fire Spirit Zap Archers Ice Wizard
Zap Valkyrie Inferno Tower The Log
Inferno Tower Ice Wizard
Fire Spirit Archers Valkyrie Inferno Tower Ice Wizard
Archers Valkyrie Ice Wizard Zap The Log
Inferno Tower Zap Archers Ice Wizard
Inferno Tower Fire Spirit Zap Valkyrie The Log Ice Wizard
Fire Spirit Valkyrie Zap The Log
Inferno Tower
Inferno Tower Zap The Log
Valkyrie Inferno Tower
Fire Spirit Zap Archers Valkyrie The Log Ice Wizard
Zap Valkyrie The Log Fire Spirit Archers Ice Wizard
Inferno Tower
Valkyrie Fire Spirit Archers The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Archers Inferno Tower
Zap Archers Valkyrie The Log
Zap Valkyrie Inferno Tower The Log
Valkyrie Zap Inferno Tower The Log
Inferno Tower Valkyrie
Fire Spirit Zap Archers Ice Wizard
Archers Valkyrie Inferno Tower Ice Wizard
Inferno Tower Valkyrie
Zap Valkyrie Inferno Tower The Log
Inferno Tower
Valkyrie Inferno Tower
Zap Valkyrie The Log
Valkyrie Inferno Tower
Archers Valkyrie
Inferno Tower Zap Archers Valkyrie The Log
Valkyrie Zap Archers Inferno Tower The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
Zap The Log Ice Wizard
The Log
Valkyrie The Log
Fire Spirit Zap Valkyrie The Log
Fire Spirit Zap Ice Wizard
Fire Spirit Archers The Log
The Log Fire Spirit Zap Ice Wizard
The Log Zap
Fire Spirit
Zap Valkyrie The Log
Fire Spirit Zap Archers
Fire Spirit The Log
Zap The Log
Zap The Log
The Log
Fire Spirit Zap Archers The Log
Fire Spirit Zap Valkyrie The Log
The Log
The Log
Zap The Log
Zap The Log Fire Spirit Valkyrie Ice Wizard
The Log Zap Ice Wizard
Zap The Log
Zap The Log
Fire Spirit Zap Archers Ice Wizard
Zap
Zap The Log
Zap
The Log
Zap Fire Spirit Archers
Fire Spirit Zap Archers Ice Wizard
The Log
Valkyrie
The Log Zap
Zap
Zap The Log
Zap
Zap The Log

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