My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Missing cards in your collection

Elite Barbarians Goblin Cage Bomb Tower Royal Hogs Mirror Rage Clone Executioner The Log Miner Princess Royal Ghost Bandit Fisherman Electro Wizard Magic Archer Night Witch Graveyard Sparky Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Baby Dragon Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Witch Ice Wizard Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Baby Dragon Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Bandit
Giant Snowball
Minion Horde Baby Dragon Witch Lumberjack
Zap
Minion Horde Witch Bandit
Barbarian Barrel
Wizard Witch Ice Wizard Bandit Lumberjack
The Log
Witch Bandit Lumberjack
Earthquake
Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Wizard Baby Dragon Witch Ice Wizard Bandit Lumberjack
Fireball
Minion Horde Wizard Baby Dragon Witch Ice Wizard Bandit Lumberjack
Poison
Minion Horde Wizard Witch Ice Wizard
Lightning
Wizard Baby Dragon Witch Ice Wizard Bandit Lumberjack
Rocket
Minion Horde Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Baby Dragon Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Ice Wizard Bandit Baby Dragon Lumberjack Minion Horde Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Ice Wizard Bandit Baby Dragon

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Lumberjack
Wizard
Rage Bandit Lumberjack
Rage
Minion Horde Witch Wizard
Baby Dragon
Witch Ice Wizard Bandit Lumberjack
Witch
Rage Baby Dragon Bandit Lumberjack
Ice Wizard
Baby Dragon Bandit Lumberjack
Bandit
Wizard Baby Dragon Witch Ice Wizard Lumberjack
Lumberjack
Minion Horde Wizard Baby Dragon Witch Ice Wizard Bandit

Defense Synergies 1 13

Minion Horde
Ice Wizard
Wizard
Ice Wizard Bandit Lumberjack
Rage
Baby Dragon
Ice Wizard Witch Bandit Lumberjack
Witch
Baby Dragon Ice Wizard Bandit Lumberjack
Ice Wizard
Baby Dragon Minion Horde Wizard Witch Bandit Lumberjack
Bandit
Wizard Baby Dragon Witch Ice Wizard Lumberjack
Lumberjack
Wizard Baby Dragon Witch Ice Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Baby Dragon
Minion Horde Lumberjack Witch Ice Wizard Bandit
Minion Horde Witch Lumberjack Ice Wizard Bandit
Minion Horde Witch Lumberjack Ice Wizard Bandit
Lumberjack
Baby Dragon Ice Wizard Bandit Lumberjack
Minion Horde Wizard Baby Dragon Witch Ice Wizard
Baby Dragon Bandit
Minion Horde Witch Ice Wizard Lumberjack
Minion Horde Ice Wizard Bandit Lumberjack
Minion Horde Witch Ice Wizard Wizard Baby Dragon Bandit Lumberjack
Minion Horde Wizard Baby Dragon Witch Ice Wizard
Minion Horde Lumberjack Wizard Witch Ice Wizard Bandit
Wizard Minion Horde Baby Dragon Witch Lumberjack
Minion Horde Bandit Lumberjack
Minion Horde Bandit Lumberjack
Minion Horde Wizard Witch Lumberjack
Minion Horde Wizard Baby Dragon Witch Ice Wizard Bandit Lumberjack
Wizard Baby Dragon Witch Ice Wizard Bandit Lumberjack
Lumberjack
Wizard Minion Horde Baby Dragon Witch Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Witch Bandit
Bandit Wizard Baby Dragon Lumberjack
Bandit Lumberjack Minion Horde Witch
Lumberjack Minion Horde Bandit
Minion Horde Witch Bandit Lumberjack
Wizard Minion Horde Baby Dragon Witch Ice Wizard
Minion Horde Witch Ice Wizard Bandit Lumberjack
Minion Horde Lumberjack
Minion Horde Baby Dragon Witch Bandit
Witch Minion Horde
Minion Horde Witch Lumberjack
Minion Horde Wizard Witch Bandit Lumberjack
Wizard Minion Horde Baby Dragon Witch
Witch Minion Horde Baby Dragon Lumberjack
Minion Horde Wizard Baby Dragon Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Baby Dragon Bandit
Baby Dragon Ice Wizard Bandit
Minion Horde Baby Dragon Bandit
Wizard Minion Horde Baby Dragon
Wizard Minion Horde Baby Dragon Witch Ice Wizard
Minion Horde Wizard Baby Dragon Witch
Wizard Baby Dragon Ice Wizard
Wizard Bandit
Minion Horde Lumberjack
Minion Horde Wizard Bandit
Wizard Baby Dragon
Baby Dragon Bandit
Minion Horde Baby Dragon Bandit
Baby Dragon
Minion Horde Wizard Baby Dragon Witch Bandit
Minion Horde Wizard Baby Dragon Bandit
Minion Horde
Wizard Baby Dragon Bandit
Wizard Baby Dragon Witch
Minion Horde Baby Dragon
Wizard
Minion Horde Baby Dragon
Wizard Baby Dragon Witch Ice Wizard
Minion Horde Witch
Wizard Baby Dragon Witch Ice Wizard Bandit
Wizard Baby Dragon Witch Bandit
Baby Dragon Bandit
Minion Horde Wizard Baby Dragon Witch Ice Wizard
Minion Horde Wizard Witch
Minion Horde
Minion Horde Wizard Bandit
Minion Horde
Minion Horde
Wizard
Minion Horde Witch Bandit
Wizard Baby Dragon Witch Ice Wizard
Minion Horde Wizard Baby Dragon Lumberjack
Wizard Baby Dragon
Minion Horde
Minion Horde Baby Dragon Witch
Witch
Baby Dragon Witch Bandit

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