My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Elite Barbarians Goblin Cage Bomb Tower Royal Hogs Mirror Rage Clone Executioner The Log Miner Princess Royal Ghost Bandit Fisherman Electro Wizard Magic Archer Night Witch Graveyard Sparky Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Valkyrie Baby Dragon Balloon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Balloon Inferno Dragon
Giant Snowball
Mega Minion Hog Rider Skeleton Army Baby Dragon Balloon Inferno Dragon
Zap
Skeleton Army Balloon Inferno Dragon
Barbarian Barrel
Valkyrie Skeleton Army
The Log
Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mega Minion Valkyrie Hog Rider Skeleton Army Baby Dragon Balloon Inferno Dragon
Fireball
Mega Minion Hog Rider Skeleton Army Baby Dragon Balloon Inferno Dragon
Poison
Mega Minion Skeleton Army Balloon
Lightning
Mega Minion Valkyrie Baby Dragon Balloon Inferno Dragon
Rocket
Valkyrie Hog Rider Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Valkyrie Skeleton Army Baby Dragon Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mega Minion Skeleton Army Valkyrie Hog Rider Baby Dragon Inferno Dragon Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Mega Minion Skeleton Army Valkyrie

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Valkyrie Baby Dragon Balloon
Valkyrie
Hog Rider Balloon Mega Minion Baby Dragon
Hog Rider
Valkyrie The Log Baby Dragon Balloon
Skeleton Army
Baby Dragon
Mega Minion Valkyrie Hog Rider Balloon Inferno Dragon
Balloon
Valkyrie Mega Minion Hog Rider Baby Dragon The Log
The Log
Hog Rider Balloon
Inferno Dragon
Baby Dragon

Defense Synergies 0 11

Mega Minion
Valkyrie Skeleton Army Baby Dragon The Log
Valkyrie
Mega Minion Baby Dragon The Log
Hog Rider
Skeleton Army
Mega Minion The Log Inferno Dragon
Baby Dragon
Mega Minion Valkyrie The Log Inferno Dragon
Balloon
The Log
Mega Minion Valkyrie Skeleton Army Baby Dragon Inferno Dragon
Inferno Dragon
Skeleton Army Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Valkyrie Baby Dragon The Log
Skeleton Army Inferno Dragon Mega Minion Valkyrie The Log
Skeleton Army Mega Minion Valkyrie Inferno Dragon
Skeleton Army Inferno Dragon Mega Minion Valkyrie
Valkyrie Skeleton Army The Log
Skeleton Army The Log Mega Minion Valkyrie Baby Dragon
Mega Minion Inferno Dragon Baby Dragon
Valkyrie Baby Dragon The Log
Inferno Dragon Skeleton Army
Skeleton Army Valkyrie
Valkyrie Skeleton Army Mega Minion Baby Dragon The Log
Mega Minion Inferno Dragon Baby Dragon
Skeleton Army Valkyrie The Log
Valkyrie Skeleton Army Mega Minion Baby Dragon The Log
Skeleton Army Inferno Dragon
Skeleton Army The Log Inferno Dragon
Valkyrie Skeleton Army
Mega Minion Valkyrie Skeleton Army Baby Dragon The Log
Valkyrie Baby Dragon The Log Mega Minion Inferno Dragon
Inferno Dragon
Valkyrie Skeleton Army Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army
Mega Minion Valkyrie Baby Dragon The Log Inferno Dragon
Skeleton Army Valkyrie The Log
Valkyrie Skeleton Army The Log
Valkyrie Skeleton Army Inferno Dragon
Baby Dragon
Skeleton Army Mega Minion Valkyrie
Valkyrie Skeleton Army Inferno Dragon
Mega Minion Valkyrie Skeleton Army Baby Dragon The Log Inferno Dragon
Mega Minion Skeleton Army Inferno Dragon
Inferno Dragon Mega Minion Valkyrie
Skeleton Army Valkyrie The Log
Skeleton Army Valkyrie
Valkyrie Skeleton Army Baby Dragon
Skeleton Army Mega Minion Valkyrie Baby Dragon The Log Inferno Dragon
Valkyrie Mega Minion Baby Dragon The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Valkyrie The Log
Valkyrie Baby Dragon The Log
Mega Minion Baby Dragon
Baby Dragon The Log
The Log Baby Dragon
The Log
Valkyrie The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Mega Minion Baby Dragon The Log
Valkyrie Baby Dragon The Log
Baby Dragon The Log
The Log
Baby Dragon The Log
The Log Valkyrie Baby Dragon
Mega Minion Inferno Dragon
The Log Baby Dragon
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon
Mega Minion
Mega Minion
The Log
The Log
Skeleton Army
Mega Minion Baby Dragon
The Log
Mega Minion Valkyrie Baby Dragon
The Log Baby Dragon
Mega Minion
Baby Dragon The Log
Baby Dragon The Log

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