My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Missing cards in your collection

Elite Barbarians Goblin Cage Bomb Tower Royal Hogs Mirror Rage Clone Executioner The Log Miner Princess Royal Ghost Bandit Fisherman Electro Wizard Magic Archer Night Witch Graveyard Sparky Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Hunter Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Valkyrie Wizard Baby Dragon Hunter Witch Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Baby Dragon Witch
Zap
Bomber Witch
Barbarian Barrel
Bomber Knight Valkyrie Wizard Hunter Witch
The Log
Bomber Hunter Witch
Earthquake
Bomber Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Knight Valkyrie Wizard Baby Dragon Hunter Witch
Fireball
Bomber Wizard Baby Dragon Hunter Witch
Poison
Bomber Wizard Hunter Witch
Lightning
Knight Valkyrie Wizard Baby Dragon Hunter Witch
Rocket
Valkyrie Wizard Hunter Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Wizard Baby Dragon Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Baby Dragon Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Valkyrie Baby Dragon Hunter Wizard Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Knight Valkyrie Baby Dragon

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Knight Valkyrie Baby Dragon
Knight
Baby Dragon Bomber Wizard Hunter Witch
Valkyrie
Bomber Wizard Baby Dragon Hunter Witch
Wizard
Knight Valkyrie Golem
Baby Dragon
Knight Golem Bomber Valkyrie Witch
Hunter
Knight Valkyrie Golem
Witch
Knight Valkyrie Baby Dragon Golem
Golem
Bomber Baby Dragon Wizard Hunter Witch

Defense Synergies 2 9

Bomber
Knight Valkyrie
Knight
Bomber Hunter Wizard Baby Dragon Witch
Valkyrie
Bomber Wizard Baby Dragon Hunter Witch
Wizard
Knight Valkyrie
Baby Dragon
Knight Valkyrie Witch
Hunter
Knight Valkyrie
Witch
Knight Valkyrie Baby Dragon
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Valkyrie Wizard Baby Dragon
Hunter Bomber Knight Valkyrie Witch
Hunter Witch Bomber Knight Valkyrie
Hunter Witch Bomber Knight Valkyrie
Bomber Valkyrie
Bomber Valkyrie Baby Dragon Hunter
Hunter Wizard Baby Dragon Witch
Valkyrie Baby Dragon
Hunter Witch
Knight Bomber Valkyrie Hunter
Valkyrie Witch Bomber Knight Wizard Baby Dragon Hunter
Hunter Wizard Baby Dragon Witch
Hunter Bomber Knight Valkyrie Wizard Witch
Bomber Valkyrie Wizard Baby Dragon Hunter Witch
Knight Hunter
Hunter
Wizard Bomber Knight Valkyrie Hunter Witch
Bomber Knight Valkyrie Wizard Baby Dragon Hunter Witch
Valkyrie Wizard Baby Dragon Hunter Witch Bomber Knight
Hunter
Bomber Valkyrie Wizard Knight Baby Dragon Hunter Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Witch
Bomber Knight Valkyrie Wizard Baby Dragon Hunter
Knight Valkyrie Hunter Witch
Valkyrie Hunter Knight
Knight Valkyrie Hunter Witch
Wizard Baby Dragon Hunter Witch
Knight Valkyrie Hunter Witch
Knight Valkyrie Hunter
Knight Valkyrie Baby Dragon Witch
Witch
Knight Valkyrie Hunter Witch
Valkyrie
Knight Valkyrie Wizard Hunter Witch
Wizard Bomber Valkyrie Baby Dragon Witch
Witch Bomber Knight Valkyrie Baby Dragon Hunter
Valkyrie Bomber Wizard Baby Dragon Hunter Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Baby Dragon
Baby Dragon
Baby Dragon
Knight Valkyrie
Bomber Wizard Valkyrie Baby Dragon
Wizard Baby Dragon Hunter Witch
Bomber Wizard Baby Dragon Witch
Wizard Baby Dragon Hunter
Wizard
Knight Valkyrie Wizard
Wizard Baby Dragon
Knight Baby Dragon Hunter
Baby Dragon
Baby Dragon
Bomber Wizard Baby Dragon Hunter Witch
Wizard Baby Dragon
Bomber
Bomber Wizard Baby Dragon Hunter
Bomber Valkyrie Wizard Baby Dragon Witch
Baby Dragon
Wizard
Baby Dragon
Bomber Valkyrie Wizard Baby Dragon Hunter Witch
Witch
Wizard Baby Dragon Hunter Witch
Wizard Baby Dragon Witch
Baby Dragon
Wizard Baby Dragon Hunter Witch
Wizard Witch
Bomber Wizard Hunter
Wizard
Witch
Wizard Baby Dragon Hunter Witch
Knight Valkyrie Wizard Baby Dragon Hunter
Bomber Wizard Baby Dragon
Baby Dragon Witch
Witch
Baby Dragon Witch

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