Deck rating Rating

Defense Defensive potential Great!
Attack Offensive potential Great!
Versatility Deck versatility Good
Synergy Deck synergy Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Elite Barbarians Bomb Tower Goblin Cage Royal Hogs Mirror Rage Clone Executioner The Log Miner Princess Bandit Fisherman Royal Ghost Magic Archer Night Witch Electro Wizard Graveyard Sparky Mega Knight

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Balloon Magic Archer Lumberjack Mega Knight

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Balloon Magic Archer Lumberjack Mega Knight

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Mini P.E.K.K.A Balloon Magic Archer Lumberjack

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Balloon
Giant Snowball Baby Dragon Balloon Lumberjack
Zap Balloon
Barbarian Barrel Magic Archer Lumberjack
The Log Mini P.E.K.K.A Lumberjack
Earthquake
Arrows
Royal Delivery Mini P.E.K.K.A Baby Dragon Balloon Magic Archer Lumberjack
Fireball Baby Dragon Balloon Magic Archer Lumberjack
Poison Balloon Magic Archer
Lightning Mini P.E.K.K.A Baby Dragon Balloon Magic Archer Lumberjack
Rocket Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon Freeze Magic Archer Mega Knight

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon Freeze Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Mini P.E.K.K.A Baby Dragon Freeze Magic Archer Lumberjack Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fireball Mini P.E.K.K.A Baby Dragon Freeze

Synergies   3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball + Mega Knight
Mini P.E.K.K.A + Baby Dragon
Baby Dragon + Mini P.E.K.K.A Lumberjack Balloon Mega Knight
Freeze + Balloon
+ Freeze Lumberjack Baby Dragon
+ Mega Knight
+ Balloon Baby Dragon
+ Fireball Baby Dragon Magic Archer

Counters   51 80

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Mega Knight Baby Dragon Fireball
Fireball Magic Archer Baby Dragon
Mega Knight Fireball Baby Dragon Magic Archer Lumberjack
Balloon Mini P.E.K.K.A Lumberjack Fireball Baby Dragon Mega Knight
Mega Knight Baby Dragon Mini P.E.K.K.A Fireball
Fireball Baby Dragon Magic Archer
Mega Knight Magic Archer Baby Dragon Mini P.E.K.K.A Fireball Lumberjack
Mini P.E.K.K.A Lumberjack
Mega Knight Baby Dragon
Baby Dragon Fireball
Mega Knight Magic Archer Baby Dragon Fireball
Mini P.E.K.K.A Lumberjack Mega Knight
Lumberjack Baby Dragon Mega Knight Fireball Mini P.E.K.K.A
Mini P.E.K.K.A Lumberjack Mega Knight Freeze
Mega Knight Baby Dragon
Mini P.E.K.K.A Lumberjack Mega Knight Fireball
Magic Archer Baby Dragon Balloon Fireball
Fireball Baby Dragon
Mini P.E.K.K.A Lumberjack
Fireball Magic Archer Balloon
Freeze Fireball
Mini P.E.K.K.A Mega Knight Lumberjack Baby Dragon Fireball
Mega Knight Fireball Baby Dragon Mini P.E.K.K.A
Fireball
Balloon Fireball Baby Dragon
Fireball Mega Knight
Fireball Mega Knight Lumberjack Baby Dragon
Mega Knight Baby Dragon Fireball Magic Archer
Fireball Mega Knight Lumberjack Baby Dragon Freeze
Baby Dragon Lumberjack Mega Knight
Baby Dragon
Mega Knight Fireball
Mega Knight Lumberjack Mini P.E.K.K.A
Mega Knight Mini P.E.K.K.A
Magic Archer Baby Dragon Mega Knight Mini P.E.K.K.A Lumberjack Fireball
Fireball Freeze
Baby Dragon Mega Knight Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Mega Knight Balloon
Mini P.E.K.K.A Lumberjack Mega Knight
Mini P.E.K.K.A Lumberjack
Lumberjack Mini P.E.K.K.A Mega Knight
Magic Archer Fireball Mega Knight Baby Dragon Lumberjack
Mini P.E.K.K.A Mega Knight Lumberjack
Fireball Mini P.E.K.K.A Mega Knight Lumberjack Baby Dragon
Fireball Lumberjack Magic Archer Baby Dragon Mega Knight
Fireball Baby Dragon
Mega Knight Fireball Mini P.E.K.K.A Lumberjack
Baby Dragon Fireball
Mini P.E.K.K.A Mega Knight Lumberjack

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Magic Archer Baby Dragon Freeze Mega Knight Fireball
Mega Knight Baby Dragon
Mega Knight Lumberjack Baby Dragon Magic Archer
Mega Knight Baby Dragon Lumberjack Magic Archer
Baby Dragon Freeze Fireball Magic Archer
Baby Dragon Mini P.E.K.K.A Magic Archer
Mega Knight Fireball Baby Dragon Lumberjack Magic Archer
Mini P.E.K.K.A Lumberjack Mega Knight Baby Dragon Magic Archer
Baby Dragon Magic Archer Fireball
Fireball Baby Dragon Balloon
Mini P.E.K.K.A Lumberjack Mega Knight
Fireball Balloon Baby Dragon
Fireball Mega Knight Mini P.E.K.K.A