My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 4 warnings Why?

Missing cards in your collection

Zappies The Log Princess Ice Wizard Bandit Electro Wizard Magic Archer Lumberjack Night Witch Graveyard Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Executioner Giant Skeleton P.E.K.K.A Electro Wizard Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Sparky
Giant Snowball
Witch Lumberjack
Zap
Witch Sparky
Barbarian Barrel
Witch Executioner Giant Skeleton Electro Wizard Lumberjack Sparky
The Log
Witch Giant Skeleton Lumberjack Sparky
Earthquake
Witch
Arrows
Witch
Royal Delivery
Witch Executioner Giant Skeleton P.E.K.K.A Electro Wizard Lumberjack Sparky
Fireball
Witch Executioner Electro Wizard Lumberjack Sparky
Poison
Witch Executioner Electro Wizard Sparky
Lightning
Witch Executioner Electro Wizard Lumberjack Sparky
Rocket
Witch Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Rocket Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Executioner Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Executioner Giant Skeleton P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Wizard Lumberjack Witch Executioner Rocket Giant Skeleton Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Electro Wizard Lumberjack Witch Executioner

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rocket
Witch
Giant Skeleton P.E.K.K.A Lumberjack
Executioner
P.E.K.K.A
Giant Skeleton
Witch Electro Wizard Lumberjack Sparky
P.E.K.K.A
Electro Wizard Witch Executioner Lumberjack
Electro Wizard
P.E.K.K.A Giant Skeleton Lumberjack Sparky
Lumberjack
Witch Giant Skeleton P.E.K.K.A Electro Wizard Sparky
Sparky
Giant Skeleton Electro Wizard Lumberjack

Defense Synergies 0 9

Rocket
Witch
Giant Skeleton Electro Wizard Lumberjack
Executioner
Giant Skeleton Lumberjack
Giant Skeleton
Witch Executioner Electro Wizard Lumberjack
P.E.K.K.A
Electro Wizard
Electro Wizard
Witch Giant Skeleton P.E.K.K.A Lumberjack
Lumberjack
Witch Executioner Giant Skeleton Electro Wizard
Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Executioner Electro Wizard Sparky
P.E.K.K.A Lumberjack Sparky Witch Executioner Electro Wizard
Rocket Witch P.E.K.K.A Lumberjack Sparky Executioner Giant Skeleton Electro Wizard
Witch P.E.K.K.A Lumberjack Sparky Electro Wizard
Rocket Giant Skeleton P.E.K.K.A Lumberjack Sparky
Executioner Electro Wizard Lumberjack
Rocket Electro Wizard Witch Executioner
Rocket Giant Skeleton P.E.K.K.A Electro Wizard Sparky
Witch P.E.K.K.A Sparky Lumberjack
Giant Skeleton Electro Wizard Lumberjack Sparky
Witch Executioner Electro Wizard Giant Skeleton Lumberjack
Executioner Witch Electro Wizard
P.E.K.K.A Lumberjack Sparky Rocket Witch Giant Skeleton Electro Wizard
Rocket Executioner Sparky Witch P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Sparky Electro Wizard Lumberjack
Rocket P.E.K.K.A Electro Wizard Lumberjack Sparky
Sparky Witch Executioner P.E.K.K.A Electro Wizard Lumberjack
Witch Executioner Electro Wizard Lumberjack
Witch Executioner Giant Skeleton Electro Wizard Lumberjack
P.E.K.K.A Sparky Electro Wizard Lumberjack
Witch Executioner Giant Skeleton P.E.K.K.A Electro Wizard Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Witch Giant Skeleton P.E.K.K.A Electro Wizard Sparky
Electro Wizard Rocket Executioner Lumberjack
Giant Skeleton P.E.K.K.A Lumberjack Rocket Witch Electro Wizard Sparky
Rocket Giant Skeleton P.E.K.K.A Lumberjack Electro Wizard Sparky
Giant Skeleton P.E.K.K.A Witch Executioner Lumberjack Sparky
Rocket Executioner Witch Electro Wizard
Rocket P.E.K.K.A Sparky Witch Giant Skeleton Electro Wizard Lumberjack
Giant Skeleton P.E.K.K.A Lumberjack Sparky
Rocket Giant Skeleton P.E.K.K.A Electro Wizard Witch Sparky
Witch P.E.K.K.A Sparky
P.E.K.K.A Witch Giant Skeleton Lumberjack Sparky
Rocket P.E.K.K.A Giant Skeleton Electro Wizard
Rocket Giant Skeleton P.E.K.K.A Witch Executioner Lumberjack Sparky
Witch Executioner Sparky
Witch Electro Wizard Sparky Rocket Executioner Giant Skeleton P.E.K.K.A Lumberjack
Executioner Witch Giant Skeleton P.E.K.K.A Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Giant Skeleton Sparky
Executioner Electro Wizard
Rocket Giant Skeleton Sparky
Rocket Giant Skeleton Sparky
Rocket Executioner Sparky
Executioner Rocket Witch
Witch Executioner Sparky
Executioner
Rocket Electro Wizard Lumberjack Sparky
Rocket Electro Wizard Sparky
Rocket Executioner
Rocket Executioner Sparky
Rocket
Sparky
Rocket Witch Executioner Sparky
Rocket Executioner Sparky
Rocket Sparky
Rocket Sparky
Rocket Executioner Electro Wizard Sparky
Rocket Witch
Rocket Giant Skeleton Sparky
Rocket
Rocket Sparky
Rocket
Witch Executioner Sparky
Witch
Witch Executioner Electro Wizard Sparky
Witch Sparky
Rocket Sparky
Witch Executioner Electro Wizard Sparky
Rocket Electro Wizard Witch
Sparky
Rocket Sparky
Rocket Electro Wizard Sparky
P.E.K.K.A Giant Skeleton Sparky
Rocket Sparky
Electro Wizard Rocket Witch
Rocket Witch Executioner Electro Wizard
Rocket Executioner Electro Wizard Lumberjack Sparky
Executioner
Rocket Giant Skeleton Sparky
Executioner P.E.K.K.A Sparky
Rocket Witch Giant Skeleton Electro Wizard Sparky
Rocket Witch Executioner Electro Wizard
Rocket Witch Executioner Giant Skeleton Electro Wizard Sparky

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