My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Zappies The Log Ice Wizard Royal Ghost Bandit Inferno Dragon Magic Archer Lumberjack Night Witch Sparky Mega Knight Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats
Zap
Bats
Barbarian Barrel
Wizard Executioner Electro Wizard
The Log
Earthquake
Arrows
Bats
Royal Delivery
Bats Wizard Executioner P.E.K.K.A Electro Wizard
Fireball
Wizard Executioner Electro Wizard
Poison
Bats Wizard Executioner Electro Wizard
Lightning
Wizard Executioner Electro Wizard
Rocket
Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Rocket Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Rocket Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket Tornado Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Tornado Electro Wizard Wizard Executioner Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Tornado Electro Wizard

Attack Synergies 8 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap P.E.K.K.A
Zap
Tornado P.E.K.K.A Electro Wizard Bats Executioner
Wizard
Tornado P.E.K.K.A
Rocket
Tornado
Tornado
Zap Wizard Rocket Executioner P.E.K.K.A
Executioner
Tornado Zap P.E.K.K.A
P.E.K.K.A
Zap Tornado Electro Wizard Bats Wizard Executioner
Electro Wizard
Zap P.E.K.K.A

Defense Synergies 5 10

Bats
Zap P.E.K.K.A Electro Wizard
Zap
Electro Wizard Bats Tornado Executioner P.E.K.K.A
Wizard
Tornado P.E.K.K.A Electro Wizard
Rocket
Tornado
Tornado
Wizard Rocket Executioner P.E.K.K.A Zap Electro Wizard
Executioner
Tornado Zap
P.E.K.K.A
Tornado Bats Zap Wizard Electro Wizard
Electro Wizard
Zap Bats Wizard Tornado P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Wizard Executioner Electro Wizard
P.E.K.K.A Bats Zap Executioner Electro Wizard
Rocket Tornado P.E.K.K.A Bats Executioner Electro Wizard
P.E.K.K.A Bats Electro Wizard
Rocket Tornado P.E.K.K.A
Tornado Bats Zap Executioner Electro Wizard
Bats Rocket Tornado Electro Wizard Zap Wizard Executioner
Rocket Zap P.E.K.K.A Electro Wizard
P.E.K.K.A Tornado
Tornado Electro Wizard
Bats Executioner Electro Wizard Zap Wizard Tornado
Executioner Bats Zap Wizard Tornado Electro Wizard
P.E.K.K.A Bats Zap Wizard Rocket Electro Wizard
Wizard Rocket Executioner Bats Zap Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Rocket Tornado Zap P.E.K.K.A Electro Wizard
Wizard Bats Tornado Executioner P.E.K.K.A Electro Wizard
Bats Zap Wizard Tornado Executioner Electro Wizard
Zap Wizard Tornado Executioner Bats Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Wizard Bats Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Wizard Rocket Executioner
P.E.K.K.A Bats Zap Rocket Electro Wizard
Rocket P.E.K.K.A Bats Zap Tornado Electro Wizard
P.E.K.K.A Executioner
Wizard Rocket Executioner Bats Zap Tornado Electro Wizard
Rocket P.E.K.K.A Bats Electro Wizard
P.E.K.K.A
Zap Rocket P.E.K.K.A Electro Wizard Bats Tornado
P.E.K.K.A
P.E.K.K.A Bats
Rocket P.E.K.K.A Zap Tornado Electro Wizard
Rocket P.E.K.K.A Wizard Executioner
Wizard Executioner
Electro Wizard Bats Zap Rocket Tornado Executioner P.E.K.K.A
Bats Executioner Zap Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Zap Tornado Executioner Electro Wizard
Rocket
Rocket
Wizard Rocket Executioner Zap
Wizard Executioner Bats Zap Rocket Tornado
Wizard Tornado Executioner
Zap Wizard Tornado Executioner
Zap Wizard Tornado
Rocket Bats Tornado Electro Wizard
Rocket Zap Wizard Tornado Electro Wizard
Zap Wizard Rocket Tornado Executioner
Rocket Executioner
Rocket
Zap
Rocket Zap Wizard Executioner
Wizard Rocket Executioner
Rocket Tornado
Bats Rocket
Rocket Zap Wizard Executioner Electro Wizard
Rocket Zap Wizard Tornado
Rocket
Rocket Wizard Tornado
Rocket Tornado
Rocket Zap
Zap Tornado Wizard Executioner
Zap Wizard Tornado Executioner Electro Wizard
Zap Wizard Tornado
Rocket Zap Tornado
Bats Zap Wizard Tornado Executioner Electro Wizard
Zap Rocket Electro Wizard Bats Wizard
Zap Wizard Rocket
Zap Rocket Electro Wizard
P.E.K.K.A
Rocket Wizard
Zap Electro Wizard Bats Rocket
Rocket Zap Wizard Tornado Executioner Electro Wizard
Wizard Rocket Executioner Electro Wizard
Zap Wizard Executioner
Rocket Zap Tornado
Executioner P.E.K.K.A
Zap Bats Rocket Tornado Electro Wizard
Bats Zap Rocket Tornado Executioner Electro Wizard
Zap Rocket Tornado Executioner Electro Wizard

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