My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems Why?

Missing cards in your collection

Zappies The Log Ice Wizard Royal Ghost Bandit Inferno Dragon Magic Archer Lumberjack Night Witch Sparky Mega Knight Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army
Giant Snowball
Goblin Gang Skeleton Army
Zap
Goblin Gang Skeleton Army
Barbarian Barrel
Goblin Gang Wizard Skeleton Army Ice Wizard
The Log
Goblin Gang Skeleton Army
Earthquake
Goblin Gang Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Goblin Gang Wizard Skeleton Army P.E.K.K.A Ice Wizard
Fireball
Goblin Gang Wizard Skeleton Army Ice Wizard
Poison
Goblin Gang Wizard Skeleton Army Ice Wizard
Lightning
Wizard Ice Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Skeleton Army Ice Wizard Fireball Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Goblin Gang Skeleton Army

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A
Goblin Gang
P.E.K.K.A
Fireball
Arrows The Log
Wizard
P.E.K.K.A
Skeleton Army
P.E.K.K.A
Arrows Goblin Gang Wizard The Log Ice Wizard
The Log
Fireball P.E.K.K.A
Ice Wizard
P.E.K.K.A

Defense Synergies 2 16

Arrows
Fireball P.E.K.K.A Ice Wizard
Goblin Gang
Skeleton Army P.E.K.K.A The Log Ice Wizard
Fireball
The Log Arrows Ice Wizard
Wizard
Skeleton Army P.E.K.K.A The Log Ice Wizard
Skeleton Army
Goblin Gang Wizard The Log Ice Wizard
P.E.K.K.A
The Log Arrows Goblin Gang Wizard Ice Wizard
The Log
Fireball P.E.K.K.A Goblin Gang Wizard Skeleton Army Ice Wizard
Ice Wizard
Arrows Goblin Gang Fireball Wizard Skeleton Army P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log
Skeleton Army P.E.K.K.A Goblin Gang The Log Ice Wizard
Goblin Gang Skeleton Army P.E.K.K.A Ice Wizard
Skeleton Army P.E.K.K.A Goblin Gang Ice Wizard
Arrows Fireball Skeleton Army P.E.K.K.A The Log
Arrows Goblin Gang Fireball Skeleton Army The Log Ice Wizard
Arrows Goblin Gang Fireball Wizard Ice Wizard
Arrows Fireball P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Skeleton Army Ice Wizard
Goblin Gang Skeleton Army Ice Wizard
Goblin Gang Skeleton Army Ice Wizard Arrows Fireball Wizard The Log
Arrows Goblin Gang Fireball Wizard Ice Wizard
Skeleton Army P.E.K.K.A Goblin Gang Fireball Wizard The Log Ice Wizard
Fireball Wizard Skeleton Army Arrows Goblin Gang P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Goblin Gang
Skeleton Army Goblin Gang Fireball P.E.K.K.A The Log
Wizard Arrows Goblin Gang Fireball Skeleton Army P.E.K.K.A
Arrows Fireball Goblin Gang Wizard Skeleton Army The Log Ice Wizard
Arrows Wizard The Log Fireball Ice Wizard
P.E.K.K.A
Goblin Gang Wizard Skeleton Army Arrows Fireball P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Fireball P.E.K.K.A
Fireball Arrows Goblin Gang Wizard The Log
Goblin Gang Skeleton Army P.E.K.K.A The Log
Goblin Gang Skeleton Army P.E.K.K.A Fireball The Log
P.E.K.K.A Goblin Gang Skeleton Army
Arrows Fireball Wizard Goblin Gang Ice Wizard
Goblin Gang Skeleton Army P.E.K.K.A Fireball Ice Wizard
P.E.K.K.A Skeleton Army
P.E.K.K.A Fireball Skeleton Army The Log
P.E.K.K.A Goblin Gang Skeleton Army
P.E.K.K.A
Skeleton Army P.E.K.K.A Arrows Fireball The Log
Skeleton Army P.E.K.K.A Goblin Gang Fireball Wizard
Wizard Fireball Skeleton Army
Goblin Gang Skeleton Army Fireball P.E.K.K.A The Log
Arrows Fireball Wizard P.E.K.K.A The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows The Log
Arrows Fireball The Log Ice Wizard
Arrows Fireball The Log
Arrows Fireball The Log
Fireball Wizard Arrows The Log
Arrows Fireball Wizard Ice Wizard
Arrows Wizard The Log
Arrows Fireball The Log Wizard Ice Wizard
Arrows Fireball The Log Wizard
Goblin Gang Fireball
Arrows Fireball Wizard The Log
Fireball Arrows Wizard
Fireball The Log
Arrows Fireball
Arrows Fireball The Log
Arrows Fireball Wizard The Log
Arrows Fireball Wizard The Log
Arrows Fireball
Arrows Fireball Wizard The Log
Arrows Fireball Wizard The Log
Fireball The Log
Arrows Fireball Wizard
The Log
Arrows Fireball The Log
Arrows The Log Fireball Wizard Ice Wizard
Arrows Fireball The Log Wizard Ice Wizard
Fireball Arrows Wizard The Log
Fireball Arrows The Log
Arrows Fireball Wizard Ice Wizard
Fireball Wizard
Fireball
Arrows Fireball Wizard The Log
Arrows Fireball
P.E.K.K.A
Arrows Fireball Wizard The Log
Goblin Gang Fireball Skeleton Army
Fireball Arrows Wizard Ice Wizard
Arrows The Log Fireball
Fireball Goblin Gang Wizard
Arrows The Log Fireball Wizard
Arrows Fireball
P.E.K.K.A
Goblin Gang Fireball The Log
Fireball
Fireball The Log

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